shader_recompiler: Implement data share append and consume operations (#814)

* shader_recompiler: Add more format swap modes

* texture_cache: Handle stencil texture reads

* emulator: Support loading font library

* readme: Add thanks section

* shader_recompiler: Constant buffers as integers

* shader_recompiler: Typed buffers as integers

* shader_recompiler: Separate thread bit scalars

* We can assume guest shader never mixes them with normal sgprs. This helps avoid errors where ssa could view an sgpr write dominating a thread bit read, due to how control flow is structurized, even though its not possible in actual control flow

* shader_recompiler: Implement data append/consume operations

* clang format

* buffer_cache: Simplify invalidation scheme

* video_core: Remove some invalidation remnants

* adjust
This commit is contained in:
TheTurtle 2024-09-07 00:14:51 +03:00 committed by GitHub
parent 649527a235
commit 13743b27fc
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GPG key ID: B5690EEEBB952194
34 changed files with 512 additions and 272 deletions

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@ -465,6 +465,14 @@ Liverpool::Task Liverpool::ProcessGraphics(std::span<const u32> dcb, std::span<c
case PM4ItOpcode::EventWriteEos: {
const auto* event_eos = reinterpret_cast<const PM4CmdEventWriteEos*>(header);
event_eos->SignalFence();
if (event_eos->command == PM4CmdEventWriteEos::Command::GdsStore) {
ASSERT(event_eos->size == 1);
if (rasterizer) {
rasterizer->Finish();
const u32 value = rasterizer->ReadDataFromGds(event_eos->gds_index);
*event_eos->Address() = value;
}
}
break;
}
case PM4ItOpcode::EventWriteEop: {
@ -474,6 +482,9 @@ Liverpool::Task Liverpool::ProcessGraphics(std::span<const u32> dcb, std::span<c
}
case PM4ItOpcode::DmaData: {
const auto* dma_data = reinterpret_cast<const PM4DmaData*>(header);
if (dma_data->src_sel == DmaDataSrc::Data && dma_data->dst_sel == DmaDataDst::Gds) {
rasterizer->InlineDataToGds(dma_data->dst_addr_lo, dma_data->data);
}
break;
}
case PM4ItOpcode::WriteData: {