[WIP] libSceNgs2 (#439)

* init ngs2

* clang

* ngs2 HLE for missing LLE

* clang

* clang

* orbis ngs2 error codes

* resolve, error codes, ngs2_impl

* clang

* clang

* mac atomic

* clang

* mac

* clang

---------

Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
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Lizardy 2024-08-19 03:03:05 -04:00 committed by GitHub
parent 360b7e1d71
commit 138c9ce787
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10 changed files with 742 additions and 2 deletions

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
#include <atomic>
#include <memory>
namespace Core::Loader {
class SymbolsResolver;
}
namespace Libraries::Ngs2 {
class Ngs2;
using SceNgs2Handle = Ngs2*;
enum SceNgs2HandleType { SCE_NGS2_HANDLE_TYPE_SYSTEM = 0 };
struct Ngs2Handle {
void* selfPointer;
void* dataPointer;
std::atomic<u32>* atomicPtr;
u32 handleType;
u32 flags_unk;
u32 uid;
u16 maxGrainSamples;
u16 minGrainSamples;
u16 currentGrainSamples;
u16 numGrainSamples;
u16 unknown2;
u32 sampleRate;
u32 unknown3;
void* flushMutex;
u32 flushMutexInitialized;
void* processMutex;
u32 processMutexInitialized;
// Linked list pointers for system list
Ngs2Handle* prev;
Ngs2Handle* next;
};
struct SystemOptions {
char padding[6];
s32 maxGrainSamples;
s32 numGrainSamples;
s32 sampleRate;
};
struct SystemState {
// TODO
};
struct StackBuffer {
void** top;
void* base;
void* curr;
size_t usedSize;
size_t totalSize;
size_t alignment;
char isVerifyEnabled;
char padding[7];
};
void RegisterlibSceNgs2(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::Ngs2