texture_cache: detiler: added missing micro8x2

This commit is contained in:
psucien 2024-06-30 15:54:59 +02:00
parent 2386b46726
commit 14377b39b5
4 changed files with 70 additions and 3 deletions

View file

@ -3,6 +3,7 @@
set(SHADER_FILES
detile_m8x1.comp
detile_m8x2.comp
detile_m32x1.comp
detile_m32x2.comp
detile_m32x4.comp

View file

@ -0,0 +1,61 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#version 450
// NOTE: Current subgroup utilization is subotimal on most GPUs, so
// it will be nice to process two tiles at once here.
layout (local_size_x = 32, local_size_y = 1, local_size_z = 1) in;
layout(std430, binding = 0) buffer input_buf {
uint in_data[];
};
layout(rg8ui, binding = 1) uniform writeonly uimage2D output_img;
layout(push_constant) uniform image_info {
uint pitch;
} info;
#define MICRO_TILE_DIM 8
#define TEXELS_PER_ELEMENT 2
// Inverse morton LUT, small enough to fit into K$
uint rmort[16] = {
0x11011000, 0x31213020,
0x13031202, 0x33233222,
0x51415040, 0x71617060,
0x53435242, 0x73637262,
0x15051404, 0x35253424,
0x17071606, 0x37273626,
0x55455444, 0x75657464,
0x57475646, 0x77677666,
};
void main() {
uint src_tx = in_data[gl_GlobalInvocationID.x];
uint p[TEXELS_PER_ELEMENT] = {
(src_tx >> 16) & 0xffff,
src_tx & 0xffff
};
uint bit_ofs = 8 * TEXELS_PER_ELEMENT * (gl_LocalInvocationID.x % 4);
uint packed_pos = rmort[gl_LocalInvocationID.x >> 1] >> bit_ofs;
uint col = bitfieldExtract(packed_pos, 4, 4);
uint row = bitfieldExtract(packed_pos, 0, 4);
uint tiles_per_pitch = info.pitch >> 3; // log2(MICRO_TILE_DIM)
uint target_tile_x = gl_WorkGroupID.x % tiles_per_pitch;
uint target_tile_y = gl_WorkGroupID.x / tiles_per_pitch;
uint dw_ofs_x = target_tile_x * MICRO_TILE_DIM + col;
uint dw_ofs_y = target_tile_y * MICRO_TILE_DIM + row;
ivec2 img_pos = ivec2(dw_ofs_x, dw_ofs_y);
#pragma unroll
for (int ofs = 0; ofs < TEXELS_PER_ELEMENT; ++ofs) {
uint p0 = (p[ofs] >> 8) & 0xff;
uint p1 = p[ofs] & 0xff;
imageStore(output_img, img_pos + ivec2(ofs, 0), uvec4(p0, p1, 0, 0));
}
}