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video_core: clean-up of indirect draws logic (#1589)
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5 changed files with 51 additions and 42 deletions
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@ -57,8 +57,6 @@ struct Liverpool {
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static constexpr u32 ConfigRegWordOffset = 0x2000;
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static constexpr u32 ShRegWordOffset = 0x2C00;
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static constexpr u32 NumRegs = 0xD000;
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static constexpr u32 DrawIndirectArgsSize = 0x10u;
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static constexpr u32 DrawIndexedIndirectArgsSize = 0x14u;
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using UserData = std::array<u32, NumShaderUserData>;
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