mirror of
https://github.com/shadps4-emu/shadPS4.git
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src: Move certain headers in common
This commit is contained in:
parent
6e28ac711f
commit
17aefc1aef
73 changed files with 98 additions and 106 deletions
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@ -2,7 +2,7 @@
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#include <xxh3.h>
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#include "Emulator/Util/singleton.h"
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#include "common/singleton.h"
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void* GPU::memoryCreateObj(u64 submit_id, HLE::Libs::Graphics::GraphicCtx* ctx, void* todo /*CommandBuffer?*/, u64 virtual_addr, u64 size,
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const GPUObject& info) {
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@ -1,7 +1,7 @@
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#pragma once
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#include <core/PS4/HLE/Graphics/graphics_ctx.h>
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#include <types.h>
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#include "common/types.h"
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#include <mutex>
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#include <vector>
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@ -1,5 +1,5 @@
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#include "tile_manager.h"
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#include "Emulator/Util/singleton.h"
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#include "common/singleton.h"
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#include <mutex>
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namespace GPU {
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@ -1,6 +1,6 @@
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#pragma once
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#include "types.h"
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#include "common/types.h"
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namespace GPU {
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@ -1,8 +1,8 @@
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#include "video_out_buffer.h"
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#include <Util/log.h>
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#include "common/log.h"
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#include "debug.h"
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#include "common/debug.h"
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#include <vulkan_util.h>
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#include "tile_manager.h"
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@ -1,6 +1,6 @@
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#pragma once
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#include <types.h>
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#include "common/types.h"
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#include "gpu_memory.h"
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@ -1,7 +1,7 @@
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#include "video_out_ctx.h"
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#include <core/PS4/HLE/LibKernel.h>
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#include <debug.h>
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#include "common/debug.h"
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#include <core/hle/libraries/libkernel/time_management.h>
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namespace HLE::Graphics::Objects {
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@ -1,6 +1,6 @@
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#pragma once
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#include <types.h>
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#include "common/types.h"
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#include <vector>
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#include <vulkan/vulkan_core.h>
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#include <mutex>
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@ -1,6 +1,6 @@
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#include "graphics_render.h"
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#include <fmt/core.h>
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#include "Emulator/Util/singleton.h"
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#include "common/singleton.h"
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#include "emulator.h"
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static thread_local GPU::CommandPool g_command_pool;
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@ -7,15 +7,15 @@
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#include <core/PS4/HLE/Libs.h>
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#include <core/PS4/HLE/UserManagement/UsrMngCodes.h>
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#include <Util/config.h>
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#include <Util/log.h>
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#include <debug.h>
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#include "common/log.h"
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#include "common/debug.h"
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#include <stdio.h>
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#include <magic_enum.hpp>
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#include <string>
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#include "Objects/video_out_ctx.h"
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#include "Emulator/Util/singleton.h"
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#include "common/singleton.h"
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#include "emulator.h"
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#include "graphics_render.h"
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@ -1,7 +1,6 @@
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#pragma once
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#include <core/PS4/HLE/Kernel/event_queues.h>
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#include <core/PS4/Loader/SymbolsResolver.h>
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#include <types.h>
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#include <string>
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@ -111,4 +110,4 @@ s32 PS4_SYSV_ABI sceVideoOutGetFlipStatus(s32 handle, SceVideoOutFlipStatus* sta
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s32 PS4_SYSV_ABI sceVideoOutGetResolutionStatus(s32 handle, SceVideoOutResolutionStatus* status);
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s32 PS4_SYSV_ABI sceVideoOutOpen(SceUserServiceUserId userId, s32 busType, s32 index, const void* param);
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s32 PS4_SYSV_ABI sceVideoOutClose(s32 handle);
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} // namespace HLE::Libs::Graphics::VideoOut
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} // namespace HLE::Libs::Graphics::VideoOut
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@ -2,7 +2,7 @@
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#include <Lib/Timer.h>
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#include "debug.h"
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#include "common/debug.h"
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namespace HLE::Kernel::Objects {
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EqueueInternal::~EqueueInternal() {}
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#pragma once
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#include <types.h>
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#include "common/types.h"
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#include <mutex>
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#include <string>
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#include <vector>
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@ -76,4 +76,4 @@ class EqueueInternal {
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std::vector<EqueueEvent> m_events;
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std::condition_variable m_cond;
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};
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}; // namespace HLE::Kernel::Objects
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}; // namespace HLE::Kernel::Objects
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@ -1,5 +1,5 @@
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#pragma once
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#include <types.h>
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#include "common/types.h"
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#include <core/virtual_memory.h>
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#include <core/PS4/GPU/gpu_memory.h>
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#include <mutex>
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@ -1,6 +1,6 @@
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#include "ThreadManagement.h"
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#include <debug.h>
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#include "common/debug.h"
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#include "../ErrorCodes.h"
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@ -3,7 +3,7 @@
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#include <pthread.h>
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#include <sched.h>
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#include "../../../../types.h"
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#include "common/types.h"
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#include <string>
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namespace HLE::Libs::LibKernel::ThreadManagement {
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#include "cpu_management.h"
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#include "Util/config.h"
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#include <Util/log.h>
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#include "common/log.h"
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#include <core/PS4/HLE/Libs.h>
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namespace HLE::Libs::LibKernel::CPUManagement {
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@ -1,5 +1,5 @@
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#pragma once
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#include <types.h>
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#include "common/types.h"
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namespace HLE::Libs::LibKernel::CPUManagement {
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int PS4_SYSV_ABI sceKernelIsNeoMode();
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@ -2,8 +2,8 @@
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#include <core/PS4/HLE/ErrorCodes.h>
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#include <core/PS4/HLE/Libs.h>
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#include <Util/log.h>
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#include <debug.h>
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#include "common/log.h"
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#include "common/debug.h"
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namespace HLE::Libs::LibKernel::EventQueues {
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constexpr bool log_file_equeues = true; // disable it to disable logging
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#pragma once
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#include <types.h>
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#include "Objects/event_queue.h"
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namespace HLE::Libs::LibKernel::EventQueues {
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@ -11,4 +9,4 @@ using SceKernelEqueue = Kernel::Objects::EqueueInternal*;
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int PS4_SYSV_ABI sceKernelCreateEqueue(SceKernelEqueue* eq, const char* name);
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int PS4_SYSV_ABI sceKernelWaitEqueue(SceKernelEqueue eq, HLE::Kernel::Objects::SceKernelEvent* ev, int num, int* out, SceKernelUseconds *timo);
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}; // namespace HLE::Libs::LibKernel::EventQueues
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}; // namespace HLE::Libs::LibKernel::EventQueues
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@ -2,13 +2,13 @@
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#include <core/PS4/GPU/gpu_memory.h>
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#include <core/virtual_memory.h>
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#include <Util/log.h>
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#include <debug.h>
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#include "common/log.h"
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#include "common/debug.h"
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#include <bit>
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#include <magic_enum.hpp>
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#include "Emulator/Util/singleton.h"
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#include "common/singleton.h"
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#include "../ErrorCodes.h"
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#include "../Libs.h"
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#include "Objects/physical_memory.h"
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#pragma once
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#include <types.h>
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#include "common/types.h"
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// constants
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#include "LibKernel.h"
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#include <Util/log.h>
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#include <debug.h>
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#include "common/log.h"
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#include "common/debug.h"
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#include <windows.h>
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#include "Emulator/Util/singleton.h"
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#include "common/singleton.h"
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#include "../Loader/Elf.h"
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#include "Kernel/Objects/physical_memory.h"
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#include "Kernel/cpu_management.h"
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#include "LibSceGnmDriver.h"
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#include "Libs.h"
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#include "../Loader/Elf.h"
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#include <Util/log.h>
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#include <debug.h>
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#include "common/log.h"
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#include "common/debug.h"
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#include <core/PS4/GPU/gpu_memory.h>
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#include <emulator.h>
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#include "Linker.h"
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#include "../virtual_memory.h"
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#include <Util/log.h>
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#include "common/log.h"
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#include <fmt/core.h>
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#include <Zydis/Zydis.h>
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#include <Util/string_util.h>
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#include "common/string_util.h"
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#include "Util/aerolib.h"
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#include "Loader/SymbolsResolver.h"
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#include "HLE/Kernel/ThreadManagement.h"
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#include "Elf.h"
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#include <Util/log.h>
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#include <debug.h>
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#include "common/log.h"
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#include "common/debug.h"
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#include <fmt/core.h>
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constexpr bool log_file_loader = true; // disable it to disable logging
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#include <span>
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#include <vector>
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#include "../../../types.h"
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#include "../../FsFile.h"
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#include "common/types.h"
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#include "common/fs_file.h"
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struct self_header
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{
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#include "../../../types.h"
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#include "common/types.h"
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#include "SymbolsResolver.h"
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#include <Util/log.h>
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#include "common/log.h"
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void SymbolsResolver::AddSymbol(const SymbolRes& s, u64 virtual_addr)
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{
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#include <string>
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#include <vector>
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#include <unordered_map>
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#include "../../../types.h"
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#include "common/types.h"
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struct SymbolRecord
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{
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private:
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std::vector<SymbolRecord> m_symbols;
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};
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};
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#include "Util/aerolib.h"
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#include "Util/log.h"
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#include "common/log.h"
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// Helper to provide stub implementations for missing functions
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//
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#include "types.h"
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#include "common/types.h"
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u64 UnresolvedStub();
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u64 GetStub(const char *nid);
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#include "aerolib.h"
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#include "types.h"
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#include "common/types.h"
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#include <string.h>
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#include "Util/log.h"
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#include "common/log.h"
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namespace aerolib {
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