emulator: Fix log initialization order. (#2878)
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This commit is contained in:
squidbus 2025-05-03 13:47:03 -07:00 committed by GitHub
parent d542d952f4
commit 17b6343f18
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@ -10,7 +10,6 @@
#include "common/logging/log.h" #include "common/logging/log.h"
#ifdef ENABLE_QT_GUI #ifdef ENABLE_QT_GUI
#include <QtCore> #include <QtCore>
#include "common/memory_patcher.h"
#endif #endif
#include "common/assert.h" #include "common/assert.h"
#ifdef ENABLE_DISCORD_RPC #ifdef ENABLE_DISCORD_RPC
@ -20,6 +19,7 @@
#include <WinSock2.h> #include <WinSock2.h>
#endif #endif
#include "common/elf_info.h" #include "common/elf_info.h"
#include "common/memory_patcher.h"
#include "common/ntapi.h" #include "common/ntapi.h"
#include "common/path_util.h" #include "common/path_util.h"
#include "common/polyfill_thread.h" #include "common/polyfill_thread.h"
@ -54,27 +54,6 @@ Emulator::Emulator() {
WSADATA wsaData; WSADATA wsaData;
WSAStartup(versionWanted, &wsaData); WSAStartup(versionWanted, &wsaData);
#endif #endif
// Create stdin/stdout/stderr
Common::Singleton<FileSys::HandleTable>::Instance()->CreateStdHandles();
// Defer until after logging is initialized.
memory = Core::Memory::Instance();
controller = Common::Singleton<Input::GameController>::Instance();
linker = Common::Singleton<Core::Linker>::Instance();
// Load renderdoc module.
VideoCore::LoadRenderDoc();
// Start the timer (Play Time)
#ifdef ENABLE_QT_GUI
start_time = std::chrono::steady_clock::now();
const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
QString filePath = QString::fromStdString((user_dir / "play_time.txt").string());
QFile file(filePath);
ASSERT_MSG(file.open(QIODevice::ReadWrite | QIODevice::Text),
"Error opening or creating play_time.txt");
#endif
} }
Emulator::~Emulator() { Emulator::~Emulator() {
@ -102,33 +81,39 @@ void Emulator::Run(const std::filesystem::path& file, const std::vector<std::str
// Certain games may use /hostapp as well such as CUSA001100 // Certain games may use /hostapp as well such as CUSA001100
mnt->Mount(game_folder, "/hostapp", true); mnt->Mount(game_folder, "/hostapp", true);
auto& game_info = Common::ElfInfo::Instance(); const auto param_sfo_path = mnt->GetHostPath("/app0/sce_sys/param.sfo");
const auto param_sfo_exists = std::filesystem::exists(param_sfo_path);
// Loading param.sfo file if exists // Load param.sfo details if it exists
std::string id; std::string id;
std::string title; std::string title;
std::string app_version; std::string app_version;
u32 fw_version; u32 fw_version;
Common::PSFAttributes psf_attributes{}; Common::PSFAttributes psf_attributes{};
if (param_sfo_exists) {
const auto param_sfo_path = mnt->GetHostPath("/app0/sce_sys/param.sfo");
if (!std::filesystem::exists(param_sfo_path) || !Config::getSeparateLogFilesEnabled()) {
Common::Log::Initialize();
Common::Log::Start();
}
if (std::filesystem::exists(param_sfo_path)) {
auto* param_sfo = Common::Singleton<PSF>::Instance(); auto* param_sfo = Common::Singleton<PSF>::Instance();
const bool success = param_sfo->Open(param_sfo_path); ASSERT_MSG(param_sfo->Open(param_sfo_path), "Failed to open param.sfo");
ASSERT_MSG(success, "Failed to open param.sfo");
const auto content_id = param_sfo->GetString("CONTENT_ID"); const auto content_id = param_sfo->GetString("CONTENT_ID");
ASSERT_MSG(content_id.has_value(), "Failed to get CONTENT_ID"); ASSERT_MSG(content_id.has_value(), "Failed to get CONTENT_ID");
id = std::string(*content_id, 7, 9);
if (Config::getSeparateLogFilesEnabled()) { id = std::string(*content_id, 7, 9);
Common::Log::Initialize(id + ".log"); title = param_sfo->GetString("TITLE").value_or("Unknown title");
Common::Log::Start(); fw_version = param_sfo->GetInteger("SYSTEM_VER").value_or(0x4700000);
app_version = param_sfo->GetString("APP_VER").value_or("Unknown version");
if (const auto raw_attributes = param_sfo->GetInteger("ATTRIBUTE")) {
psf_attributes.raw = *raw_attributes;
} }
}
// Initialize logging as soon as possible
if (!id.empty() && Config::getSeparateLogFilesEnabled()) {
Common::Log::Initialize(id + ".log");
} else {
Common::Log::Initialize();
}
Common::Log::Start();
LOG_INFO(Loader, "Starting shadps4 emulator v{} ", Common::g_version); LOG_INFO(Loader, "Starting shadps4 emulator v{} ", Common::g_version);
LOG_INFO(Loader, "Revision {}", Common::g_scm_rev); LOG_INFO(Loader, "Revision {}", Common::g_scm_rev);
LOG_INFO(Loader, "Branch {}", Common::g_scm_branch); LOG_INFO(Loader, "Branch {}", Common::g_scm_branch);
@ -149,7 +134,36 @@ void Emulator::Run(const std::filesystem::path& file, const std::vector<std::str
LOG_INFO(Config, "Vulkan guestMarkers: {}", Config::getVkGuestMarkersEnabled()); LOG_INFO(Config, "Vulkan guestMarkers: {}", Config::getVkGuestMarkersEnabled());
LOG_INFO(Config, "Vulkan rdocEnable: {}", Config::isRdocEnabled()); LOG_INFO(Config, "Vulkan rdocEnable: {}", Config::isRdocEnabled());
if (param_sfo_exists) {
LOG_INFO(Loader, "Game id: {} Title: {}", id, title);
LOG_INFO(Loader, "Fw: {:#x} App Version: {}", fw_version, app_version);
}
if (!args.empty()) {
const auto argc = std::min<size_t>(args.size(), 32);
for (auto i = 0; i < argc; i++) {
LOG_INFO(Loader, "Game argument {}: {}", i, args[i]);
}
if (args.size() > 32) {
LOG_ERROR(Loader, "Too many game arguments, only passing the first 32");
}
}
// Create stdin/stdout/stderr
Common::Singleton<FileSys::HandleTable>::Instance()->CreateStdHandles();
// Initialize components
memory = Core::Memory::Instance();
controller = Common::Singleton<Input::GameController>::Instance();
linker = Common::Singleton<Core::Linker>::Instance();
// Load renderdoc module
VideoCore::LoadRenderDoc();
// Initialize patcher and trophies
if (!id.empty()) {
MemoryPatcher::g_game_serial = id;
Libraries::NpTrophy::game_serial = id; Libraries::NpTrophy::game_serial = id;
const auto trophyDir = const auto trophyDir =
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / id / "TrophyFiles"; Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / id / "TrophyFiles";
if (!std::filesystem::exists(trophyDir)) { if (!std::filesystem::exists(trophyDir)) {
@ -158,41 +172,9 @@ void Emulator::Run(const std::filesystem::path& file, const std::vector<std::str
LOG_ERROR(Loader, "Couldn't extract trophies"); LOG_ERROR(Loader, "Couldn't extract trophies");
} }
} }
#ifdef ENABLE_QT_GUI
MemoryPatcher::g_game_serial = id;
// Timer for 'Play Time'
QTimer* timer = new QTimer();
QObject::connect(timer, &QTimer::timeout, [this, id]() {
UpdatePlayTime(id);
start_time = std::chrono::steady_clock::now();
});
timer->start(60000); // 60000 ms = 1 minute
#endif
title = param_sfo->GetString("TITLE").value_or("Unknown title");
LOG_INFO(Loader, "Game id: {} Title: {}", id, title);
fw_version = param_sfo->GetInteger("SYSTEM_VER").value_or(0x4700000);
app_version = param_sfo->GetString("APP_VER").value_or("Unknown version");
LOG_INFO(Loader, "Fw: {:#x} App Version: {}", fw_version, app_version);
if (const auto raw_attributes = param_sfo->GetInteger("ATTRIBUTE")) {
psf_attributes.raw = *raw_attributes;
}
if (!args.empty()) {
int argc = std::min<int>(args.size(), 32);
for (int i = 0; i < argc; i++) {
LOG_INFO(Loader, "Game argument {}: {}", i, args[i]);
}
if (args.size() > 32) {
LOG_ERROR(Loader, "Too many game arguments, only passing the first 32");
}
}
}
const auto pic1_path = mnt->GetHostPath("/app0/sce_sys/pic1.png");
if (std::filesystem::exists(pic1_path)) {
game_info.splash_path = pic1_path;
} }
auto& game_info = Common::ElfInfo::Instance();
game_info.initialized = true; game_info.initialized = true;
game_info.game_serial = id; game_info.game_serial = id;
game_info.title = title; game_info.title = title;
@ -201,6 +183,11 @@ void Emulator::Run(const std::filesystem::path& file, const std::vector<std::str
game_info.raw_firmware_ver = fw_version; game_info.raw_firmware_ver = fw_version;
game_info.psf_attributes = psf_attributes; game_info.psf_attributes = psf_attributes;
const auto pic1_path = mnt->GetHostPath("/app0/sce_sys/pic1.png");
if (std::filesystem::exists(pic1_path)) {
game_info.splash_path = pic1_path;
}
std::string game_title = fmt::format("{} - {} <{}>", id, title, app_version); std::string game_title = fmt::format("{} - {} <{}>", id, title, app_version);
std::string window_title = ""; std::string window_title = "";
if (Common::g_is_release) { if (Common::g_is_release) {
@ -284,6 +271,25 @@ void Emulator::Run(const std::filesystem::path& file, const std::vector<std::str
} }
#endif #endif
// Start the timer (Play Time)
#ifdef ENABLE_QT_GUI
if (!id.empty()) {
auto* timer = new QTimer();
QObject::connect(timer, &QTimer::timeout, [this, id]() {
UpdatePlayTime(id);
start_time = std::chrono::steady_clock::now();
});
timer->start(60000); // 60000 ms = 1 minute
start_time = std::chrono::steady_clock::now();
const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
QString filePath = QString::fromStdString((user_dir / "play_time.txt").string());
QFile file(filePath);
ASSERT_MSG(file.open(QIODevice::ReadWrite | QIODevice::Text),
"Error opening or creating play_time.txt");
}
#endif
linker->Execute(args); linker->Execute(args);
window->InitTimers(); window->InitTimers();