mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-06-25 20:06:17 +00:00
ir: Add heuristic based LDS barrier pass (#1801)
* ir: Add heuristic based LDS barrier pass * Attempts to insert barriers after zero-depth divergant conditional blocks in shaders that use shared memory * lds_barriers: Limit to nvidia * Intel has historically had problems with cs barriers, will debug other time
This commit is contained in:
parent
adf4b635f7
commit
188eebb92a
6 changed files with 55 additions and 0 deletions
|
@ -671,6 +671,7 @@ set(SHADER_RECOMPILER src/shader_recompiler/exception.h
|
|||
src/shader_recompiler/ir/passes/resource_tracking_pass.cpp
|
||||
src/shader_recompiler/ir/passes/ring_access_elimination.cpp
|
||||
src/shader_recompiler/ir/passes/shader_info_collection_pass.cpp
|
||||
src/shader_recompiler/ir/passes/shared_memory_barrier_pass.cpp
|
||||
src/shader_recompiler/ir/passes/ssa_rewrite_pass.cpp
|
||||
src/shader_recompiler/ir/abstract_syntax_list.h
|
||||
src/shader_recompiler/ir/attribute.cpp
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue