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core: libraries: gnmdriver: bit more of basic Gnm driver functions
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2 changed files with 160 additions and 26 deletions
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@ -52,7 +52,7 @@ int PS4_SYSV_ABI sceGnmDrawIndirectCountMulti();
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int PS4_SYSV_ABI sceGnmDrawIndirectMulti();
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int PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState();
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int PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState175();
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int PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState200();
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u32 PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState200(u32* cmdbuf, u32 size);
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u32 PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState350(u32* cmdbuf, u32 size);
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int PS4_SYSV_ABI sceGnmDrawInitToDefaultContextState();
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int PS4_SYSV_ABI sceGnmDrawInitToDefaultContextState400();
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@ -133,8 +133,9 @@ int PS4_SYSV_ABI sceGnmSdmaCopyWindow();
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int PS4_SYSV_ABI sceGnmSdmaFlush();
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int PS4_SYSV_ABI sceGnmSdmaGetMinCmdSize();
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int PS4_SYSV_ABI sceGnmSdmaOpen();
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int PS4_SYSV_ABI sceGnmSetCsShader();
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int PS4_SYSV_ABI sceGnmSetCsShaderWithModifier();
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s32 PS4_SYSV_ABI sceGnmSetCsShader(u32* cmdbuf, u32 size, const u32* cs_regs);
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s32 PS4_SYSV_ABI sceGnmSetCsShaderWithModifier(u32* cmdbuf, u32 size, const u32* cs_regs,
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u32 modifier);
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int PS4_SYSV_ABI sceGnmSetEmbeddedPsShader();
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int PS4_SYSV_ABI sceGnmSetEmbeddedVsShader();
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int PS4_SYSV_ABI sceGnmSetEsShader();
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@ -142,8 +143,8 @@ int PS4_SYSV_ABI sceGnmSetGsRingSizes();
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int PS4_SYSV_ABI sceGnmSetGsShader();
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int PS4_SYSV_ABI sceGnmSetHsShader();
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int PS4_SYSV_ABI sceGnmSetLsShader();
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int PS4_SYSV_ABI sceGnmSetPsShader();
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int PS4_SYSV_ABI sceGnmSetPsShader350(u32* cmdbuf, u32 size, const u32* ps_regs);
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s32 PS4_SYSV_ABI sceGnmSetPsShader(u32* cmdbuf, u32 size, const u32* ps_regs);
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s32 PS4_SYSV_ABI sceGnmSetPsShader350(u32* cmdbuf, u32 size, const u32* ps_regs);
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int PS4_SYSV_ABI sceGnmSetResourceRegistrationUserMemory();
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int PS4_SYSV_ABI sceGnmSetResourceUserData();
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int PS4_SYSV_ABI sceGnmSetSpiEnableSqCounters();
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@ -203,7 +204,7 @@ int PS4_SYSV_ABI sceGnmUnregisterOwnerAndResources();
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int PS4_SYSV_ABI sceGnmUnregisterResource();
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int PS4_SYSV_ABI sceGnmUpdateGsShader();
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int PS4_SYSV_ABI sceGnmUpdateHsShader();
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int PS4_SYSV_ABI sceGnmUpdatePsShader();
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s32 PS4_SYSV_ABI sceGnmUpdatePsShader(u32* cmdbuf, u32 size, const u32* ps_regs);
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s32 PS4_SYSV_ABI sceGnmUpdatePsShader350(u32* cmdbuf, u32 size, const u32* ps_regs);
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s32 PS4_SYSV_ABI sceGnmUpdateVsShader(u32* cmdbuf, u32 size, const u32* vs_regs,
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u32 shader_modifier);
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