video_core: Crucial buffer cache fixes + proper GPU clears (#414)

* translator: Use templates for stronger type guarantees

* spirv: Define buffer offsets upfront

* Saves a lot of shader instructions

* buffer_cache: Use dynamic vertex input when available

* Fixes issues when games like dark souls rebind vertex buffers with different stride

* externals: Update boost

* spirv: Use runtime array for ssbos

* ssbos can be large and typically their size will vary, especially in generic copy/clear cs shaders

* fs: Lock when doing case insensitive search

* Dark Souls does fs lookups from different threads

* texture_cache: More precise invalidation from compute

* Fixes unrelated render targets being cleared

* texture_cache: Use hashes for protect gpu modified images from reupload

* translator: Treat V_CNDMASK as float

* Sometimes it can have input modifiers. Worst this will cause is some extra calls to uintBitsToFloat and opposite. But most often this is used as float anyway

* translator: Small optimization for V_SAD_U32

* Fix review

* clang format
This commit is contained in:
TheTurtle 2024-08-13 09:21:48 +03:00 committed by GitHub
parent dfcfd62d4f
commit 1fb0da9b89
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GPG key ID: B5690EEEBB952194
23 changed files with 372 additions and 346 deletions

View file

@ -54,6 +54,7 @@ std::filesystem::path MntPoints::GetHostPath(const std::string& guest_directory)
// If the path does not exist attempt to verify this.
// Retrieve parent path until we find one that exists.
std::scoped_lock lk{m_mutex};
path_parts.clear();
auto current_path = host_path;
while (!std::filesystem::exists(current_path)) {

View file

@ -9,7 +9,6 @@
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/kernel/thread_management.h"
#include "core/libraries/libs.h"
namespace Libraries::Kernel {
@ -82,7 +81,6 @@ public:
public:
struct WaitingThread : public ListBaseHook {
std::string name;
std::condition_variable cv;
u32 priority;
s32 need_count;
@ -90,7 +88,6 @@ public:
bool was_cancled{};
explicit WaitingThread(s32 need_count, bool is_fifo) : need_count{need_count} {
name = scePthreadSelf()->name;
if (is_fifo) {
return;
}