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video_core: Crucial buffer cache fixes + proper GPU clears (#414)
* translator: Use templates for stronger type guarantees * spirv: Define buffer offsets upfront * Saves a lot of shader instructions * buffer_cache: Use dynamic vertex input when available * Fixes issues when games like dark souls rebind vertex buffers with different stride * externals: Update boost * spirv: Use runtime array for ssbos * ssbos can be large and typically their size will vary, especially in generic copy/clear cs shaders * fs: Lock when doing case insensitive search * Dark Souls does fs lookups from different threads * texture_cache: More precise invalidation from compute * Fixes unrelated render targets being cleared * texture_cache: Use hashes for protect gpu modified images from reupload * translator: Treat V_CNDMASK as float * Sometimes it can have input modifiers. Worst this will cause is some extra calls to uintBitsToFloat and opposite. But most often this is used as float anyway * translator: Small optimization for V_SAD_U32 * Fix review * clang format
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23 changed files with 372 additions and 346 deletions
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@ -117,6 +117,7 @@ Image::Image(const Vulkan::Instance& instance_, Vulkan::Scheduler& scheduler_,
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: instance{&instance_}, scheduler{&scheduler_}, info{info_},
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image{instance->GetDevice(), instance->GetAllocator()}, cpu_addr{info.guest_address},
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cpu_addr_end{cpu_addr + info.guest_size_bytes} {
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mip_hashes.resize(info.resources.levels);
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ASSERT(info.pixel_format != vk::Format::eUndefined);
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// Here we force `eExtendedUsage` as don't know all image usage cases beforehand. In normal case
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// the texture cache should re-create the resource with the usage requested
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@ -111,6 +111,7 @@ struct Image {
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vk::Flags<vk::PipelineStageFlagBits> pl_stage = vk::PipelineStageFlagBits::eAllCommands;
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vk::Flags<vk::AccessFlagBits> access_mask = vk::AccessFlagBits::eNone;
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vk::ImageLayout layout = vk::ImageLayout::eUndefined;
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boost::container::small_vector<u64, 14> mip_hashes;
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};
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} // namespace VideoCore
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@ -3,6 +3,7 @@
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#include <xxhash.h>
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#include "common/assert.h"
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#include "video_core/buffer_cache/buffer_cache.h"
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#include "video_core/page_manager.h"
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#include "video_core/renderer_vulkan/vk_instance.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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@ -11,13 +12,11 @@
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namespace VideoCore {
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static constexpr u64 StreamBufferSize = 512_MB;
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static constexpr u64 PageShift = 12;
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TextureCache::TextureCache(const Vulkan::Instance& instance_, Vulkan::Scheduler& scheduler_,
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BufferCache& buffer_cache_, PageManager& tracker_)
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: instance{instance_}, scheduler{scheduler_}, buffer_cache{buffer_cache_}, tracker{tracker_},
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staging{instance, scheduler, MemoryUsage::Upload, StreamBufferSize},
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tile_manager{instance, scheduler} {
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ImageInfo info;
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info.pixel_format = vk::Format::eR8G8B8A8Unorm;
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@ -31,9 +30,12 @@ TextureCache::TextureCache(const Vulkan::Instance& instance_, Vulkan::Scheduler&
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TextureCache::~TextureCache() = default;
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void TextureCache::InvalidateMemory(VAddr address, size_t size) {
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void TextureCache::InvalidateMemory(VAddr address, size_t size, bool from_compute) {
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std::unique_lock lock{mutex};
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ForEachImageInRegion(address, size, [&](ImageId image_id, Image& image) {
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if (from_compute && !image.Overlaps(address, size)) {
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return;
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}
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// Ensure image is reuploaded when accessed again.
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image.flags |= ImageFlagBits::CpuModified;
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// Untrack image, so the range is unprotected and the guest can write freely.
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@ -57,7 +59,7 @@ void TextureCache::UnmapMemory(VAddr cpu_addr, size_t size) {
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}
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}
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ImageId TextureCache::FindImage(const ImageInfo& info, bool refresh_on_create) {
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ImageId TextureCache::FindImage(const ImageInfo& info) {
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if (info.guest_address == 0) [[unlikely]] {
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return NULL_IMAGE_VIEW_ID;
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}
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@ -87,12 +89,6 @@ ImageId TextureCache::FindImage(const ImageInfo& info, bool refresh_on_create) {
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image_id = image_ids[image_ids.size() > 1 ? 1 : 0];
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}
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Image& image = slot_images[image_id];
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if (True(image.flags & ImageFlagBits::CpuModified) && refresh_on_create) {
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RefreshImage(image);
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TrackImage(image, image_id);
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}
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return image_id;
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}
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@ -119,6 +115,7 @@ ImageView& TextureCache::RegisterImageView(ImageId image_id, const ImageViewInfo
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ImageView& TextureCache::FindTexture(const ImageInfo& info, const ImageViewInfo& view_info) {
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const ImageId image_id = FindImage(info);
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UpdateImage(image_id);
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Image& image = slot_images[image_id];
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auto& usage = image.info.usage;
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@ -165,7 +162,8 @@ ImageView& TextureCache::FindRenderTarget(const ImageInfo& image_info,
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const ImageViewInfo& view_info) {
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const ImageId image_id = FindImage(image_info);
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Image& image = slot_images[image_id];
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image.flags &= ~ImageFlagBits::CpuModified;
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image.flags |= ImageFlagBits::GpuModified;
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UpdateImage(image_id);
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image.Transit(vk::ImageLayout::eColorAttachmentOptimal,
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vk::AccessFlagBits::eColorAttachmentWrite |
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@ -198,8 +196,9 @@ ImageView& TextureCache::FindRenderTarget(const ImageInfo& image_info,
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ImageView& TextureCache::FindDepthTarget(const ImageInfo& image_info,
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const ImageViewInfo& view_info) {
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const ImageId image_id = FindImage(image_info, false);
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const ImageId image_id = FindImage(image_info);
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Image& image = slot_images[image_id];
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image.flags |= ImageFlagBits::GpuModified;
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image.flags &= ~ImageFlagBits::CpuModified;
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const auto new_layout = view_info.is_storage ? vk::ImageLayout::eDepthStencilAttachmentOptimal
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@ -228,22 +227,6 @@ void TextureCache::RefreshImage(Image& image) {
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// Mark image as validated.
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image.flags &= ~ImageFlagBits::CpuModified;
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scheduler.EndRendering();
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const auto cmdbuf = scheduler.CommandBuffer();
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image.Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits::eTransferWrite);
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vk::Buffer buffer{staging.Handle()};
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u32 offset{0};
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auto upload_buffer = tile_manager.TryDetile(image);
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if (upload_buffer) {
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buffer = *upload_buffer;
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} else {
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// Upload data to the staging buffer.
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offset = staging.Copy(image.info.guest_address, image.info.guest_size_bytes, 16);
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}
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const auto& num_layers = image.info.resources.layers;
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const auto& num_mips = image.info.resources.levels;
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ASSERT(num_mips == image.info.mips_layout.size());
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@ -254,12 +237,23 @@ void TextureCache::RefreshImage(Image& image) {
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const u32 height = std::max(image.info.size.height >> m, 1u);
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const u32 depth =
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image.info.props.is_volume ? std::max(image.info.size.depth >> m, 1u) : 1u;
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const auto& [_, mip_pitch, mip_height, mip_ofs] = image.info.mips_layout[m];
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const auto& [mip_size, mip_pitch, mip_height, mip_ofs] = image.info.mips_layout[m];
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// Protect GPU modified resources from accidental reuploads.
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if (True(image.flags & ImageFlagBits::GpuModified) &&
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!buffer_cache.IsRegionGpuModified(image.info.guest_address + mip_ofs, mip_size)) {
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const u8* addr = std::bit_cast<u8*>(image.info.guest_address);
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const u64 hash = XXH3_64bits(addr + mip_ofs, mip_size);
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if (image.mip_hashes[m] == hash) {
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continue;
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}
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image.mip_hashes[m] = hash;
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}
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image_copy.push_back({
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.bufferOffset = offset + mip_ofs * num_layers,
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.bufferRowLength = static_cast<uint32_t>(mip_pitch),
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.bufferImageHeight = static_cast<uint32_t>(mip_height),
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.bufferOffset = mip_ofs * num_layers,
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.bufferRowLength = static_cast<u32>(mip_pitch),
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.bufferImageHeight = static_cast<u32>(mip_height),
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.imageSubresource{
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.aspectMask = vk::ImageAspectFlagBits::eColor,
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.mipLevel = m,
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@ -271,6 +265,30 @@ void TextureCache::RefreshImage(Image& image) {
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});
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}
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if (image_copy.empty()) {
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return;
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}
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scheduler.EndRendering();
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const auto cmdbuf = scheduler.CommandBuffer();
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image.Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits::eTransferWrite, cmdbuf);
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const VAddr image_addr = image.info.guest_address;
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const size_t image_size = image.info.guest_size_bytes;
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vk::Buffer buffer{};
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u32 offset{};
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if (auto upload_buffer = tile_manager.TryDetile(image); upload_buffer) {
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buffer = *upload_buffer;
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} else {
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const auto [vk_buffer, buf_offset] = buffer_cache.ObtainTempBuffer(image_addr, image_size);
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buffer = vk_buffer->Handle();
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offset = buf_offset;
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}
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for (auto& copy : image_copy) {
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copy.bufferOffset += offset;
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}
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cmdbuf.copyBufferToImage(buffer, image.image, vk::ImageLayout::eTransferDstOptimal, image_copy);
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}
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@ -38,13 +38,13 @@ public:
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~TextureCache();
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/// Invalidates any image in the logical page range.
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void InvalidateMemory(VAddr address, size_t size);
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void InvalidateMemory(VAddr address, size_t size, bool from_compute = false);
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/// Evicts any images that overlap the unmapped range.
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void UnmapMemory(VAddr cpu_addr, size_t size);
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/// Retrieves the image handle of the image with the provided attributes.
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[[nodiscard]] ImageId FindImage(const ImageInfo& info, bool refresh_on_create = true);
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[[nodiscard]] ImageId FindImage(const ImageInfo& info);
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/// Retrieves an image view with the properties of the specified image descriptor.
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[[nodiscard]] ImageView& FindTexture(const ImageInfo& image_info,
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[[nodiscard]] ImageView& FindDepthTarget(const ImageInfo& image_info,
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const ImageViewInfo& view_info);
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/// Updates image contents if it was modified by CPU.
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void UpdateImage(ImageId image_id) {
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Image& image = slot_images[image_id];
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if (False(image.flags & ImageFlagBits::CpuModified)) {
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return;
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}
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RefreshImage(image);
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TrackImage(image, image_id);
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}
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/// Reuploads image contents.
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void RefreshImage(Image& image);
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@ -170,7 +180,6 @@ private:
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Vulkan::Scheduler& scheduler;
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BufferCache& buffer_cache;
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PageManager& tracker;
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StreamBuffer staging;
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TileManager tile_manager;
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Common::SlotVector<Image> slot_images;
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Common::SlotVector<ImageView> slot_image_views;
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@ -5,7 +5,6 @@
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_shader_util.h"
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#include "video_core/texture_cache/image_view.h"
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#include "video_core/texture_cache/texture_cache.h"
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#include "video_core/texture_cache/tile_manager.h"
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#include "video_core/host_shaders/detile_m32x1_comp.h"
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