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Filesystem: Fixes for posix_rename and write (#3099)
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* Fix rename We shouldn't be leaving a copy of the original filename laying around. This fixes one of a few broken savedata checks in DRAGON BALL XENOVERSE (CUSA01341) * sceKernelWrite hack Seems like std::fwrite has some weird edge cases we aren't handling properly. Until we get to the bottom of this issue, here's a hack that bypasses it. This fixes saves in DRAGON BALL XENOVERSE (CUSA01341) * hack fix * Improved "hack" * Fix rename for Windows users Turns out, we're using copy instead of rename for a reason, and that same reason came up when adding the remove call. Also adds a log for the sceKernelWrite issue, since that's definitely a hack that needs to be debugged. * A real fix for the sceKernelWrite issue Turns out, some data was just buffered. Running Flush fixes that problem. * Move fflush call to WriteRaw To prevent future cases of this issue.
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@ -186,7 +186,9 @@ public:
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template <typename T>
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size_t WriteRaw(const void* data, size_t size) const {
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return std::fwrite(data, sizeof(T), size, file);
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auto bytes = std::fwrite(data, sizeof(T), size, file);
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std::fflush(file);
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return bytes;
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}
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template <typename T>
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