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more to buffers
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aacbc4e675
commit
243c0158c1
4 changed files with 21 additions and 2 deletions
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@ -16,6 +16,8 @@ struct VideoConfigInternal {
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SceVideoOutVblankStatus m_vblank_status;
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std::vector<HLE::Libs::LibKernel::EventQueues::SceKernelEqueue> m_flip_evtEq;
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int m_flip_rate = 0;
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int buffers_registration_index = 0;
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};
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class FlipQueue {
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@ -12,6 +12,7 @@
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#include "Objects/video_out_ctx.h"
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#include "Util/Singleton.h"
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#include <emulator.h>
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namespace HLE::Libs::Graphics::VideoOut {
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@ -155,7 +156,16 @@ s32 PS4_SYSV_ABI sceVideoOutRegisterBuffers(s32 handle, s32 startIndex, void* co
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LOG_INFO_IF(log_file_videoout, "height = {}\n", attribute->height);
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LOG_INFO_IF(log_file_videoout, "pitchInPixel = {}\n", attribute->pitchInPixel);
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LOG_INFO_IF(log_file_videoout, "option = {}\n", attribute->option);
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return 0;
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int registration_index = ctx->buffers_registration_index++;
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Emulator::checkAndWaitForGraphicsInit();
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//try to calculate buffer size
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u64 buffer_size = 1280 * 720 * 4; //TODO hardcore value should be redone
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u64 buffer_pitch = attribute->pitchInPixel;
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return registration_index;
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}
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s32 PS4_SYSV_ABI sceVideoOutSetFlipRate(s32 handle, s32 rate) {
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PRINT_FUNCTION_NAME();
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