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core,shader_recompiler: align structures for 64-bit platforms (#447)
Decreased sizes: * TextureDefinition 32 bytes -> 24 bytes * PortOut 72 bytes -> 64 bytes * Request 48 bytes -> 40 bytes * WindowSystemInfo 32 bytes -> 24 bytes
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6 changed files with 13 additions and 13 deletions
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@ -193,8 +193,8 @@ public:
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Id shared_memory_u32_type{};
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struct TextureDefinition {
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Id id;
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const VectorIds* data_types;
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Id id;
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Id sampled_type;
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Id pointer_type;
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Id image_type;
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