Workflows cleanup + misc fixes (#371)

* Workflows cleanup

* clang-format

* SDL3: Disabling unnecessary options

* Revert CMakeLists.txt changes
This commit is contained in:
Xphalnos 2024-08-08 17:19:44 +02:00 committed by GitHub
parent 3fd2abdd5b
commit 254b9ffb50
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
9 changed files with 27 additions and 39 deletions

View file

@ -51,8 +51,8 @@ bool MainWindow::Init() {
this->setStatusBar(statusBar.data());
// Update status bar
int numGames = m_game_info->m_games.size();
QString statusMessage = "Games: " + QString::number(numGames) + " (" +
QString::number(duration.count()) + "ms). Ready.";
QString statusMessage =
"Games: " + QString::number(numGames) + " (" + QString::number(duration.count()) + "ms)";
statusBar->showMessage(statusMessage);
return true;
}
@ -72,8 +72,8 @@ void MainWindow::CreateActions() {
// create action group for themes
m_theme_act_group = new QActionGroup(this);
m_theme_act_group->addAction(ui->setThemeLight);
m_theme_act_group->addAction(ui->setThemeDark);
m_theme_act_group->addAction(ui->setThemeLight);
m_theme_act_group->addAction(ui->setThemeGreen);
m_theme_act_group->addAction(ui->setThemeBlue);
m_theme_act_group->addAction(ui->setThemeViolet);
@ -344,14 +344,6 @@ void MainWindow::CreateConnects() {
});
// Themes
connect(ui->setThemeLight, &QAction::triggered, &m_window_themes, [this]() {
m_window_themes.SetWindowTheme(Theme::Light, ui->mw_searchbar);
Config::setMainWindowTheme(static_cast<int>(Theme::Light));
if (!isIconBlack) {
SetUiIcons(true);
isIconBlack = true;
}
});
connect(ui->setThemeDark, &QAction::triggered, &m_window_themes, [this]() {
m_window_themes.SetWindowTheme(Theme::Dark, ui->mw_searchbar);
Config::setMainWindowTheme(static_cast<int>(Theme::Dark));
@ -360,6 +352,14 @@ void MainWindow::CreateConnects() {
isIconBlack = false;
}
});
connect(ui->setThemeLight, &QAction::triggered, &m_window_themes, [this]() {
m_window_themes.SetWindowTheme(Theme::Light, ui->mw_searchbar);
Config::setMainWindowTheme(static_cast<int>(Theme::Light));
if (!isIconBlack) {
SetUiIcons(true);
isIconBlack = true;
}
});
connect(ui->setThemeGreen, &QAction::triggered, &m_window_themes, [this]() {
m_window_themes.SetWindowTheme(Theme::Green, ui->mw_searchbar);
Config::setMainWindowTheme(static_cast<int>(Theme::Green));
@ -415,7 +415,7 @@ void MainWindow::RefreshGameTable() {
m_game_grid_frame->PopulateGameGrid(m_game_info->m_games, false);
statusBar->clearMessage();
int numGames = m_game_info->m_games.size();
QString statusMessage = "Games: " + QString::number(numGames) + ". Ready.";
QString statusMessage = "Games: " + QString::number(numGames);
statusBar->showMessage(statusMessage);
}

View file

@ -297,7 +297,7 @@ public:
menuRecent->setTitle(QCoreApplication::translate("MainWindow", "Recent Games", nullptr));
exitAct->setText(QCoreApplication::translate("MainWindow", "Exit", nullptr));
#if QT_CONFIG(tooltip)
exitAct->setToolTip(QCoreApplication::translate("MainWindow", "Exit Shadps4", nullptr));
exitAct->setToolTip(QCoreApplication::translate("MainWindow", "Exit shadPS4", nullptr));
#endif // QT_CONFIG(tooltip)
#if QT_CONFIG(statustip)
exitAct->setStatusTip(