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https://github.com/shadps4-emu/shadPS4.git
synced 2025-06-08 03:33:14 +00:00
Merge branch 'main' into miscFixes6
This commit is contained in:
commit
25e95c959a
49 changed files with 974 additions and 371 deletions
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@ -420,6 +420,10 @@ vk::Format SurfaceFormat(AmdGpu::DataFormat data_format, AmdGpu::NumberFormat nu
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num_format == AmdGpu::NumberFormat::Uint) {
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return vk::Format::eR32G32B32A32Uint;
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}
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if (data_format == AmdGpu::DataFormat::Format32_32_32_32 &&
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num_format == AmdGpu::NumberFormat::Sint) {
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return vk::Format::eR32G32B32A32Sint;
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}
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if (data_format == AmdGpu::DataFormat::Format8 && num_format == AmdGpu::NumberFormat::Sint) {
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return vk::Format::eR8Sint;
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}
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@ -444,6 +448,12 @@ vk::Format SurfaceFormat(AmdGpu::DataFormat data_format, AmdGpu::NumberFormat nu
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if (data_format == AmdGpu::DataFormat::Format16_16 &&
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num_format == AmdGpu::NumberFormat::Uint) {
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return vk::Format::eR16G16Uint;
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if (data_format == AmdGpu::DataFormat::Format8 && num_format == AmdGpu::NumberFormat::Uint) {
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return vk::Format::eR8Uint;
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}
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if (data_format == AmdGpu::DataFormat::Format16_16_16_16 &&
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num_format == AmdGpu::NumberFormat::SnormNz) {
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return vk::Format::eR16G16B16A16Snorm;
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}
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UNREACHABLE_MSG("Unknown data_format={} and num_format={}", u32(data_format), u32(num_format));
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}
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@ -48,7 +48,7 @@ GraphicsPipeline::GraphicsPipeline(const Instance& instance_, Scheduler& schedul
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boost::container::static_vector<vk::VertexInputBindingDescription, 32> bindings;
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boost::container::static_vector<vk::VertexInputAttributeDescription, 32> attributes;
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const auto& vs_info = stages[0];
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const auto& vs_info = stages[u32(Shader::Stage::Vertex)];
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for (const auto& input : vs_info.vs_inputs) {
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if (input.instance_step_rate == Shader::Info::VsInput::InstanceIdType::OverStepRate0 ||
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input.instance_step_rate == Shader::Info::VsInput::InstanceIdType::OverStepRate1) {
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@ -179,20 +179,21 @@ GraphicsPipeline::GraphicsPipeline(const Instance& instance_, Scheduler& schedul
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.maxDepthBounds = key.depth_bounds_max,
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};
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u32 shader_count = 1;
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u32 shader_count{};
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auto stage = u32(Shader::Stage::Vertex);
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std::array<vk::PipelineShaderStageCreateInfo, MaxShaderStages> shader_stages;
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shader_stages[0] = vk::PipelineShaderStageCreateInfo{
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shader_stages[shader_count++] = vk::PipelineShaderStageCreateInfo{
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.stage = vk::ShaderStageFlagBits::eVertex,
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.module = modules[0],
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.module = modules[stage],
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.pName = "main",
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};
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if (modules[4]) {
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shader_stages[1] = vk::PipelineShaderStageCreateInfo{
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stage = u32(Shader::Stage::Fragment);
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if (modules[stage]) {
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shader_stages[shader_count++] = vk::PipelineShaderStageCreateInfo{
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.stage = vk::ShaderStageFlagBits::eFragment,
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.module = modules[4],
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.module = modules[stage],
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.pName = "main",
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};
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++shader_count;
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}
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const auto it = std::ranges::find(key.color_formats, vk::Format::eUndefined);
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@ -411,7 +412,7 @@ void GraphicsPipeline::BindResources(Core::MemoryManager* memory, StreamBuffer&
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}
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void GraphicsPipeline::BindVertexBuffers(StreamBuffer& staging) const {
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const auto& vs_info = stages[0];
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const auto& vs_info = stages[u32(Shader::Stage::Vertex)];
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if (vs_info.vs_inputs.empty()) {
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return;
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}
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@ -77,7 +77,7 @@ public:
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bool IsEmbeddedVs() const noexcept {
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static constexpr size_t EmbeddedVsHash = 0x9b2da5cf47f8c29f;
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return key.stage_hashes[0] == EmbeddedVsHash;
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return key.stage_hashes[u32(Shader::Stage::Vertex)] == EmbeddedVsHash;
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}
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auto GetWriteMasks() const {
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@ -256,6 +256,12 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline() {
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block_pool.ReleaseContents();
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inst_pool.ReleaseContents();
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if (stage != Shader::Stage::Compute && stage != Shader::Stage::Fragment &&
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stage != Shader::Stage::Vertex) {
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LOG_ERROR(Render_Vulkan, "Unsupported shader stage {}. PL creation skipped.", stage);
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return {};
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}
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// Recompile shader to IR.
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try {
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LOG_INFO(Render_Vulkan, "Compiling {} shader {:#x}", stage, hash);
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@ -23,7 +23,7 @@ Rasterizer::Rasterizer(const Instance& instance_, Scheduler& scheduler_,
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: instance{instance_}, scheduler{scheduler_}, texture_cache{texture_cache_},
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liverpool{liverpool_}, memory{Core::Memory::Instance()},
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pipeline_cache{instance, scheduler, liverpool},
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vertex_index_buffer{instance, scheduler, VertexIndexFlags, 512_MB, BufferType::Upload} {
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vertex_index_buffer{instance, scheduler, VertexIndexFlags, 1_GB, BufferType::Upload} {
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if (!Config::nullGpu()) {
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liverpool->BindRasterizer(this);
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}
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