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Added Legacy Min/Max ops (#266)
* Forwarding V_MAX_LEGACY_F32 to V_MAX3_F32. Fixes Translation error in Geometry Wars 3. * Forwarded to correct op * Implemented Legacy Max/Min using NMax/NMin * Added extra argument to Min/Max op codes * Removed extra translator functions, replaced with bool * Formatting
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8 changed files with 39 additions and 18 deletions
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@ -149,8 +149,8 @@ public:
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[[nodiscard]] U1 FPIsInf(const F32F64& value);
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[[nodiscard]] U1 FPOrdered(const F32F64& lhs, const F32F64& rhs);
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[[nodiscard]] U1 FPUnordered(const F32F64& lhs, const F32F64& rhs);
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[[nodiscard]] F32F64 FPMax(const F32F64& lhs, const F32F64& rhs);
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[[nodiscard]] F32F64 FPMin(const F32F64& lhs, const F32F64& rhs);
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[[nodiscard]] F32F64 FPMax(const F32F64& lhs, const F32F64& rhs, bool is_legacy = false);
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[[nodiscard]] F32F64 FPMin(const F32F64& lhs, const F32F64& rhs, bool is_legacy = false);
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[[nodiscard]] U32U64 IAdd(const U32U64& a, const U32U64& b);
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[[nodiscard]] Value IAddCary(const U32& a, const U32& b);
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