mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-06-08 11:43:14 +00:00
Metadata support (#223)
* texture_cache: more image usage flags * texture_cache: metadata registration * renderer_vulkan: initial CMask support * renderer_vulkan: skip redundant FCE and FMask decompression passes * renderer_vulkan: redundant VO surface registration removed * renderer_vulkan: initial HTile support * renderer_vulkan: added support for MSAA attachments * renderer_vulkan: skip unnecessary metadata updates
This commit is contained in:
parent
059f54838a
commit
2cbbcbd371
16 changed files with 336 additions and 47 deletions
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@ -2,6 +2,7 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/assert.h"
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#include "video_core/amdgpu/pixel_format.h"
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#include "video_core/renderer_vulkan/liverpool_to_vk.h"
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namespace Vulkan::LiverpoolToVK {
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@ -381,6 +382,13 @@ vk::Format AdjustColorBufferFormat(vk::Format base_format,
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case vk::Format::eB8G8R8A8Srgb:
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return is_vo_surface ? vk::Format::eR8G8B8A8Unorm : vk::Format::eR8G8B8A8Srgb;
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}
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} else {
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if (is_vo_surface && base_format == vk::Format::eR8G8B8A8Srgb) {
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return vk::Format::eR8G8B8A8Unorm;
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}
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if (is_vo_surface && base_format == vk::Format::eB8G8R8A8Srgb) {
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return vk::Format::eB8G8R8A8Unorm;
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}
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}
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return base_format;
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}
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@ -422,4 +430,69 @@ void EmitQuadToTriangleListIndices(u8* out_ptr, u32 num_vertices) {
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}
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}
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static constexpr float U8ToUnorm(u8 v) {
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static constexpr auto c = 1.0f / 255.0f;
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return float(v * c);
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}
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vk::ClearValue ColorBufferClearValue(const AmdGpu::Liverpool::ColorBuffer& color_buffer) {
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const auto comp_swap = color_buffer.info.comp_swap.Value();
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ASSERT_MSG(comp_swap == Liverpool::ColorBuffer::SwapMode::Standard ||
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comp_swap == Liverpool::ColorBuffer::SwapMode::Alternate,
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"Unsupported component swap mode {}", static_cast<u32>(comp_swap));
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const bool comp_swap_alt = comp_swap == Liverpool::ColorBuffer::SwapMode::Alternate;
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const auto& c0 = color_buffer.clear_word0;
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const auto& c1 = color_buffer.clear_word1;
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const auto num_bits = AmdGpu::NumBits(color_buffer.info.format);
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vk::ClearColorValue color{};
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switch (color_buffer.info.number_type) {
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case AmdGpu::NumberFormat::Snorm:
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[[fallthrough]];
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case AmdGpu::NumberFormat::SnormNz:
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[[fallthrough]];
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case AmdGpu::NumberFormat::Unorm:
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[[fallthrough]];
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case AmdGpu::NumberFormat::Srgb: {
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switch (num_bits) {
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case 32: {
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color.float32 = std::array{
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U8ToUnorm((c0 >> (comp_swap_alt ? 16 : 0)) & 0xff),
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U8ToUnorm((c0 >> 8) & 0xff),
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U8ToUnorm((c0 >> (comp_swap_alt ? 0 : 16)) & 0xff),
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U8ToUnorm((c0 >> 24) & 0xff),
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};
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break;
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}
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default: {
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LOG_ERROR(Render_Vulkan, "Missing clear color conversion for bits {}", num_bits);
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break;
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}
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}
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break;
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}
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default: {
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LOG_ERROR(Render_Vulkan, "Missing clear color conversion for type {}",
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color_buffer.info.number_type.Value());
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break;
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}
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}
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return {.color = color};
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}
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vk::SampleCountFlagBits NumSamples(u32 num_samples) {
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switch (num_samples) {
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case 1:
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return vk::SampleCountFlagBits::e1;
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case 2:
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return vk::SampleCountFlagBits::e2;
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case 4:
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return vk::SampleCountFlagBits::e4;
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default:
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UNREACHABLE();
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}
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}
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} // namespace Vulkan::LiverpoolToVK
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@ -46,6 +46,10 @@ vk::Format AdjustColorBufferFormat(vk::Format base_format,
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vk::Format DepthFormat(Liverpool::DepthBuffer::ZFormat z_format,
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Liverpool::DepthBuffer::StencilFormat stencil_format);
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vk::ClearValue ColorBufferClearValue(const AmdGpu::Liverpool::ColorBuffer& color_buffer);
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vk::SampleCountFlagBits NumSamples(u32 num_samples);
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void EmitQuadToTriangleListIndices(u8* out_indices, u32 num_vertices);
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} // namespace Vulkan::LiverpoolToVK
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@ -40,7 +40,8 @@ public:
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Frame* PrepareFrame(const Libraries::VideoOut::BufferAttributeGroup& attribute,
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VAddr cpu_address) {
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auto& image = RegisterVideoOutSurface(attribute, cpu_address);
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const auto info = VideoCore::ImageInfo{attribute};
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auto& image = texture_cache.FindImage(info, cpu_address);
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return PrepareFrameInternal(image);
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}
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@ -82,7 +82,7 @@ ComputePipeline::ComputePipeline(const Instance& instance_, Scheduler& scheduler
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ComputePipeline::~ComputePipeline() = default;
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void ComputePipeline::BindResources(Core::MemoryManager* memory, StreamBuffer& staging,
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bool ComputePipeline::BindResources(Core::MemoryManager* memory, StreamBuffer& staging,
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VideoCore::TextureCache& texture_cache) const {
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// Bind resource buffers and textures.
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boost::container::static_vector<vk::DescriptorBufferInfo, 4> buffer_infos;
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@ -93,12 +93,11 @@ void ComputePipeline::BindResources(Core::MemoryManager* memory, StreamBuffer& s
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for (const auto& buffer : info.buffers) {
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const auto vsharp = info.ReadUd<AmdGpu::Buffer>(buffer.sgpr_base, buffer.dword_offset);
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const u32 size = vsharp.GetSize();
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const VAddr addr = vsharp.base_address.Value();
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texture_cache.OnCpuWrite(addr);
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const u32 offset = staging.Copy(addr, size,
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const VAddr address = vsharp.base_address.Value();
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texture_cache.OnCpuWrite(address);
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const u32 offset = staging.Copy(address, size,
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buffer.is_storage ? instance.StorageMinAlignment()
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: instance.UniformMinAlignment());
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// const auto [vk_buffer, offset] = memory->GetVulkanBuffer(addr);
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buffer_infos.emplace_back(staging.Handle(), offset, size);
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set_writes.push_back({
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.dstSet = VK_NULL_HANDLE,
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: vk::DescriptorType::eUniformBuffer,
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.pBufferInfo = &buffer_infos.back(),
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});
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// Most of the time when a metadata is updated with a shader it gets cleared. It means we
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// can skip the whole dispatch and update the tracked state instead. Also, it is not
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// intended to be consumed and in such rare cases (e.g. HTile introspection, CRAA) we will
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// need its full emulation anyways. For cases of metadata read a warning will be logged.
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if (buffer.is_storage) {
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if (texture_cache.TouchMeta(address, true)) {
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LOG_TRACE(Render_Vulkan, "Metadata update skipped");
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return false;
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}
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} else {
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if (texture_cache.IsMeta(address)) {
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LOG_WARNING(Render_Vulkan, "Unexpected metadata read by a CS shader (buffer)");
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}
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}
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}
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for (const auto& image : info.images) {
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: vk::DescriptorType::eSampledImage,
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.pImageInfo = &image_infos.back(),
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});
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if (texture_cache.IsMeta(tsharp.Address())) {
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LOG_WARNING(Render_Vulkan, "Unexpected metadata read by a CS shader (texture)");
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}
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}
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for (const auto& sampler : info.samplers) {
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const auto ssharp = info.ReadUd<AmdGpu::Sampler>(sampler.sgpr_base, sampler.dword_offset);
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});
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}
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if (!set_writes.empty()) {
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const auto cmdbuf = scheduler.CommandBuffer();
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cmdbuf.pushDescriptorSetKHR(vk::PipelineBindPoint::eCompute, *pipeline_layout, 0,
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set_writes);
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if (set_writes.empty()) {
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return false;
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}
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const auto cmdbuf = scheduler.CommandBuffer();
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cmdbuf.pushDescriptorSetKHR(vk::PipelineBindPoint::eCompute, *pipeline_layout, 0, set_writes);
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return true;
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}
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} // namespace Vulkan
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@ -31,7 +31,7 @@ public:
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return *pipeline;
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}
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void BindResources(Core::MemoryManager* memory, StreamBuffer& staging,
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bool BindResources(Core::MemoryManager* memory, StreamBuffer& staging,
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VideoCore::TextureCache& texture_cache) const;
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private:
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};
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const vk::PipelineMultisampleStateCreateInfo multisampling = {
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.rasterizationSamples = vk::SampleCountFlagBits::e1,
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.rasterizationSamples = LiverpoolToVK::NumSamples(key.num_samples),
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.sampleShadingEnable = false,
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};
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for (const auto& stage : stages) {
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for (const auto& buffer : stage.buffers) {
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const auto vsharp = stage.ReadUd<AmdGpu::Buffer>(buffer.sgpr_base, buffer.dword_offset);
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const VAddr address = vsharp.base_address.Value();
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const u32 size = vsharp.GetSize();
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const u32 offset = staging.Copy(vsharp.base_address.Value(), size,
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const u32 offset = staging.Copy(address, size,
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buffer.is_storage ? instance.StorageMinAlignment()
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: instance.UniformMinAlignment());
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buffer_infos.emplace_back(staging.Handle(), offset, size);
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: vk::DescriptorType::eUniformBuffer,
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.pBufferInfo = &buffer_infos.back(),
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});
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if (texture_cache.IsMeta(address)) {
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LOG_WARNING(Render_Vulkan, "Unexpected metadata read by a PS shader (buffer)");
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}
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}
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for (const auto& image : stage.images) {
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: vk::DescriptorType::eSampledImage,
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.pImageInfo = &image_infos.back(),
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});
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if (texture_cache.IsMeta(tsharp.Address())) {
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LOG_WARNING(Render_Vulkan, "Unexpected metadata read by a PS shader (texture)");
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}
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}
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for (const auto& sampler : stage.samplers) {
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const auto ssharp =
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@ -38,6 +38,7 @@ struct GraphicsPipelineKey {
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float depth_bias_slope_factor;
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float depth_bias_clamp;
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u32 depth_bias_enable;
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u32 num_samples = 1;
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Liverpool::StencilControl stencil;
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Liverpool::StencilRefMask stencil_ref_front;
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Liverpool::StencilRefMask stencil_ref_back;
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.logicOp = features.logicOp,
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.samplerAnisotropy = features.samplerAnisotropy,
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.fragmentStoresAndAtomics = features.fragmentStoresAndAtomics,
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.shaderStorageImageMultisample = true,
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.shaderClipDistance = features.shaderClipDistance,
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},
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},
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key.cull_mode = regs.polygon_control.CullingMode();
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key.clip_space = regs.clipper_control.clip_space;
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key.front_face = regs.polygon_control.front_face;
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key.num_samples = regs.aa_config.NumSamples();
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const auto& db = regs.depth_buffer;
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if (key.depth.depth_enable) {
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key.depth_format = LiverpoolToVK::DepthFormat(db.z_info.format, db.stencil_info.format);
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key.depth.depth_enable.Assign(key.depth_format != vk::Format::eUndefined);
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}
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// TODO: Should be a check for `OperationMode::Disable` once we emulate HW state init packet
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// sent by system software.
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const auto skip_cb_binding = false;
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// `RenderingInfo` is assumed to be initialized with a contiguous array of valid color
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// attachments. This might be not a case as HW color buffers can be bound in an arbitrary order.
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// We need to do some arrays compaction at this stage
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int remapped_cb{};
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for (auto cb = 0u; cb < Liverpool::NumColorBuffers; ++cb) {
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auto const& col_buf = regs.color_buffers[cb];
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if (!col_buf) {
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if (!col_buf || skip_cb_binding) {
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continue;
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}
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const auto base_format =
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std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline() {
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const auto& regs = liverpool->regs;
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// There are several cases (e.g. FCE, FMask/HTile decompression) where we don't need to do an
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// actual draw hence can skip pipeline creation.
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if (regs.color_control.mode == Liverpool::ColorControl::OperationMode::EliminateFastClear) {
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LOG_TRACE(Render_Vulkan, "FCE pass skipped");
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return {};
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}
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if (regs.color_control.mode == Liverpool::ColorControl::OperationMode::FmaskDecompress) {
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// TODO: check for a valid MRT1 to promote the draw to the resolve pass.
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LOG_TRACE(Render_Vulkan, "FMask decompression pass skipped");
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return {};
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}
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u32 binding{};
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std::array<Shader::IR::Program, MaxShaderStages> programs;
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std::array<const Shader::Info*, MaxShaderStages> infos{};
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@ -40,12 +40,14 @@ void Rasterizer::Draw(bool is_indexed, u32 index_offset) {
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const auto& regs = liverpool->regs;
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const u32 num_indices = SetupIndexBuffer(is_indexed, index_offset);
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const GraphicsPipeline* pipeline = pipeline_cache.GetGraphicsPipeline();
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if (!pipeline) {
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return;
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}
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pipeline->BindResources(memory, vertex_index_buffer, texture_cache);
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boost::container::static_vector<vk::RenderingAttachmentInfo, Liverpool::NumColorBuffers>
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color_attachments{};
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vk::RenderingAttachmentInfo depth_attachment{};
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u32 num_depth_attachments{};
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for (auto col_buf_id = 0u; col_buf_id < Liverpool::NumColorBuffers; ++col_buf_id) {
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const auto& col_buf = regs.color_buffers[col_buf_id];
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if (!col_buf) {
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const auto& hint = liverpool->last_cb_extent[col_buf_id];
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const auto& image_view = texture_cache.RenderTarget(col_buf, hint);
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const bool is_clear = texture_cache.IsMetaCleared(col_buf.CmaskAddress());
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color_attachments.push_back({
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.imageView = *image_view.image_view,
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.imageLayout = vk::ImageLayout::eGeneral,
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.loadOp = vk::AttachmentLoadOp::eLoad,
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.loadOp = is_clear ? vk::AttachmentLoadOp::eClear : vk::AttachmentLoadOp::eLoad,
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.storeOp = vk::AttachmentStoreOp::eStore,
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.clearValue =
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is_clear ? LiverpoolToVK::ColorBufferClearValue(col_buf) : vk::ClearValue{},
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});
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texture_cache.TouchMeta(col_buf.CmaskAddress(), false);
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}
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vk::RenderingAttachmentInfo depth_attachment{};
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u32 num_depth_attachments{};
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if (pipeline->IsDepthEnabled() && regs.depth_buffer.Address() != 0) {
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const bool is_clear = regs.depth_render_control.depth_clear_enable;
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const auto htile_address = regs.depth_htile_data_base.GetAddress();
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const bool is_clear = regs.depth_render_control.depth_clear_enable ||
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texture_cache.IsMetaCleared(htile_address);
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const auto& image_view =
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texture_cache.DepthTarget(regs.depth_buffer, liverpool->last_db_extent);
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texture_cache.DepthTarget(regs.depth_buffer, htile_address, liverpool->last_db_extent);
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depth_attachment = {
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.imageView = *image_view.image_view,
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.imageLayout = vk::ImageLayout::eGeneral,
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.clearValue = vk::ClearValue{.depthStencil = {.depth = regs.depth_clear,
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.stencil = regs.stencil_clear}},
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};
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texture_cache.TouchMeta(htile_address, false);
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num_depth_attachments++;
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}
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const auto cmdbuf = scheduler.CommandBuffer();
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const auto& cs_program = liverpool->regs.cs_program;
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const ComputePipeline* pipeline = pipeline_cache.GetComputePipeline();
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pipeline->BindResources(memory, vertex_index_buffer, texture_cache);
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if (!pipeline) {
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return;
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}
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const auto has_resources = pipeline->BindResources(memory, vertex_index_buffer, texture_cache);
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if (!has_resources) {
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return;
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}
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cmdbuf.bindPipeline(vk::PipelineBindPoint::eCompute, pipeline->Handle());
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cmdbuf.dispatch(cs_program.dim_x, cs_program.dim_y, cs_program.dim_z);
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