diff --git a/src/qt_gui/control_settings.cpp b/src/qt_gui/control_settings.cpp index bc9e6ed4f..44c3d2e3d 100644 --- a/src/qt_gui/control_settings.cpp +++ b/src/qt_gui/control_settings.cpp @@ -130,7 +130,7 @@ ControlSettings::ControlSettings(std::shared_ptr game_info_get, b SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepads[ui->ActiveGamepadBox->currentIndex()]), pszGUID, 33); ui->DefaultGamepadName->setText(ui->ActiveGamepadBox->currentText()); - ui->DefaultGamepadLabel->setText("ID: " + + ui->DefaultGamepadLabel->setText(tr("ID: ") + QString::fromStdString(std::string(pszGUID)).right(16)); Config::setDefaultControllerID(std::string(pszGUID)); Config::save(Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "config.toml"); @@ -142,8 +142,8 @@ ControlSettings::ControlSettings(std::shared_ptr game_info_get, b char pszGUID[33]; SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepads[ui->ActiveGamepadBox->currentIndex()]), pszGUID, 33); - ui->DefaultGamepadName->setText("No default selected"); - ui->DefaultGamepadLabel->setText("n/a"); + ui->DefaultGamepadName->setText(tr("No default selected")); + ui->DefaultGamepadLabel->setText(tr("n/a")); Config::setDefaultControllerID(""); Config::save(Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "config.toml"); QMessageBox::information(this, tr("Default Controller Removed"), @@ -232,7 +232,7 @@ void ControlSettings::ResetActiveControllerBox() { defaultIndex = i; defaultID = QString::fromStdString(std::string(pszGUID)).right(16); ui->DefaultGamepadName->setText(SDL_GetGamepadNameForID(gamepads[i])); - ui->DefaultGamepadLabel->setText("ID: " + defaultID); + ui->DefaultGamepadLabel->setText(tr("ID: ") + defaultID); break; } } @@ -248,7 +248,7 @@ void ControlSettings::ResetActiveControllerBox() { if (currentGUID == ControllerSelect::ActiveGamepad) { SDL_GUIDToString(SDL_GetGamepadGUIDForID(gamepads[i]), pszGUID, 33); QString GUID = QString::fromStdString(std::string(pszGUID)).right(16); - ui->ActiveGamepadLabel->setText("ID: " + GUID); + ui->ActiveGamepadLabel->setText(tr("ID: ") + GUID); ui->ActiveGamepadBox->setCurrentIndex(i); break; }