mirror of
https://github.com/shadps4-emu/shadPS4.git
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common: Move classes to common namespace
This commit is contained in:
parent
996aa9d17a
commit
303f086b14
21 changed files with 190 additions and 199 deletions
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@ -6,13 +6,13 @@
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void* GPU::memoryCreateObj(u64 submit_id, HLE::Libs::Graphics::GraphicCtx* ctx, void* todo /*CommandBuffer?*/, u64 virtual_addr, u64 size,
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const GPUObject& info) {
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auto* gpumemory = singleton<GPUMemory>::instance();
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auto* gpumemory = Common::Singleton<GPUMemory>::Instance();
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return gpumemory->memoryCreateObj(submit_id, ctx, nullptr, &virtual_addr, &size, 1, info);
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}
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void GPU::memorySetAllocArea(u64 virtual_addr, u64 size) {
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auto* gpumemory = singleton<GPUMemory>::instance();
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auto* gpumemory = Common::Singleton<GPUMemory>::Instance();
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std::scoped_lock lock{gpumemory->m_mutex};
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@ -59,7 +59,7 @@ bool GPU::vulkanAllocateMemory(HLE::Libs::Graphics::GraphicCtx* ctx, HLE::Libs::
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}
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void GPU::flushGarlic(HLE::Libs::Graphics::GraphicCtx* ctx) {
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auto* gpumemory = singleton<GPUMemory>::instance();
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auto* gpumemory = Common::Singleton<GPUMemory>::Instance();
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gpumemory->flushAllHeaps(ctx);
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}
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@ -78,7 +78,7 @@ int GPU::GPUMemory::getHeapId(u64 virtual_addr, u64 size) {
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void* GPU::GPUMemory::memoryCreateObj(u64 submit_id, HLE::Libs::Graphics::GraphicCtx* ctx, void* todo, const u64* virtual_addr, const u64* size,
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int virtual_addr_num, const GPUObject& info) {
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auto* gpumemory = singleton<GPUMemory>::instance();
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auto* gpumemory = Common::Singleton<GPUMemory>::Instance();
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std::scoped_lock lock{gpumemory->m_mutex};
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@ -143,7 +143,7 @@ void convertTileToLinear(void* dst, const void* src,u32 width, u32 height, bool
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TileManager32 t;
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t.Init(width, height, is_neo);
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auto* g_TileManager = singleton<TileManager>::instance();
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auto* g_TileManager = Common::Singleton<TileManager>::Instance();
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std::scoped_lock lock{g_TileManager->m_mutex};
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@ -166,4 +166,4 @@ void convertTileToLinear(void* dst, const void* src,u32 width, u32 height, bool
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}
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}
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}
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} // namespace GPU
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} // namespace GPU
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@ -6,7 +6,7 @@
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static thread_local GPU::CommandPool g_command_pool;
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void GPU::renderCreateCtx() {
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auto* render_ctx = singleton<RenderCtx>::instance();
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auto* render_ctx = Common::Singleton<RenderCtx>::Instance();
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render_ctx->setGraphicCtx(Emu::getGraphicCtx());
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}
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@ -37,7 +37,7 @@ void GPU::CommandBuffer::freeBuffer() {
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}
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void GPU::CommandBuffer::waitForFence() {
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auto* render_ctx = singleton<RenderCtx>::instance();
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auto* render_ctx = Common::Singleton<RenderCtx>::Instance();
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if (m_execute) {
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auto* device = render_ctx->getGraphicCtx()->m_device;
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@ -89,7 +89,7 @@ void GPU::CommandBuffer::executeWithSemaphore() {
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submit_info.signalSemaphoreCount = 1;
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submit_info.pSignalSemaphores = &m_pool->semaphores[m_index];
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auto* render_ctx = singleton<RenderCtx>::instance();
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auto* render_ctx = Common::Singleton<RenderCtx>::Instance();
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const auto& queue = render_ctx->getGraphicCtx()->queues[m_queue];
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auto result = vkQueueSubmit(queue.vk_queue, 1, &submit_info, fence);
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@ -115,7 +115,7 @@ void GPU::CommandBuffer::execute() {
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submit_info.signalSemaphoreCount = 0;
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submit_info.pSignalSemaphores = nullptr;
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auto* render_ctx = singleton<RenderCtx>::instance();
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auto* render_ctx = Common::Singleton<RenderCtx>::Instance();
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const auto& queue = render_ctx->getGraphicCtx()->queues[m_queue];
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auto result = vkQueueSubmit(queue.vk_queue, 1, &submit_info, fence);
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@ -127,7 +127,7 @@ void GPU::CommandBuffer::execute() {
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}
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}
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void GPU::CommandPool::createPool(int id) {
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auto* render_ctx = singleton<RenderCtx>::instance();
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auto* render_ctx = Common::Singleton<RenderCtx>::Instance();
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auto* ctx = render_ctx->getGraphicCtx();
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VkCommandPoolCreateInfo pool_info{};
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@ -186,7 +186,7 @@ void GPU::CommandPool::createPool(int id) {
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}
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void GPU::CommandPool::deleteAllPool() {
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auto* render_ctx = singleton<RenderCtx>::instance();
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auto* render_ctx = Common::Singleton<RenderCtx>::Instance();
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auto* ctx = render_ctx->getGraphicCtx();
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for (auto& pool : m_pool) {
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@ -24,12 +24,12 @@ namespace HLE::Libs::Graphics::VideoOut {
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constexpr bool log_file_videoout = true; // disable it to disable logging
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void videoOutInit(u32 width, u32 height) {
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auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
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auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
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videoOut->Init(width, height);
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}
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bool videoOutFlip(u32 micros) {
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auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
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auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
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return videoOut->getFlipQueue().flip(micros);
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}
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@ -87,7 +87,7 @@ static void flip_delete_event_func(LibKernel::EventQueues::SceKernelEqueue eq, H
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s32 PS4_SYSV_ABI sceVideoOutAddFlipEvent(LibKernel::EventQueues::SceKernelEqueue eq, s32 handle, void* udata) {
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PRINT_FUNCTION_NAME();
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auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
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auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
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auto* ctx = videoOut->getCtx(handle);
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@ -122,7 +122,7 @@ s32 PS4_SYSV_ABI sceVideoOutAddFlipEvent(LibKernel::EventQueues::SceKernelEqueue
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s32 PS4_SYSV_ABI sceVideoOutRegisterBuffers(s32 handle, s32 startIndex, void* const* addresses, s32 bufferNum,
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const SceVideoOutBufferAttribute* attribute) {
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PRINT_FUNCTION_NAME();
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auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
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auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
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auto* ctx = videoOut->getCtx(handle);
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if (handle == 1) { // main port
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@ -154,7 +154,7 @@ s32 PS4_SYSV_ABI sceVideoOutRegisterBuffers(s32 handle, s32 startIndex, void* co
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}
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LOG_INFO_IF(log_file_videoout, "startIndex = {}\n", startIndex);
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LOG_INFO_IF(log_file_videoout, "bufferNum = {}\n", bufferNum);
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LOG_INFO_IF(log_file_videoout, "pixelFormat = {}\n", log_hex_full(attribute->pixelFormat));
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LOG_INFO_IF(log_file_videoout, "pixelFormat = {:#x}\n", attribute->pixelFormat);
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LOG_INFO_IF(log_file_videoout, "tilingMode = {}\n", attribute->tilingMode);
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LOG_INFO_IF(log_file_videoout, "aspectRatio = {}\n", attribute->aspectRatio);
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LOG_INFO_IF(log_file_videoout, "width = {}\n", attribute->width);
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@ -208,26 +208,26 @@ s32 PS4_SYSV_ABI sceVideoOutRegisterBuffers(s32 handle, s32 startIndex, void* co
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ctx->buffers[i + startIndex].buffer_render = static_cast<Graphics::VideoOutVulkanImage*>(
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GPU::memoryCreateObj(0, videoOut->getGraphicCtx(), nullptr, reinterpret_cast<uint64_t>(addresses[i]), buffer_size, buffer_info));
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LOG_INFO_IF(log_file_videoout, "buffers[{}] = {}\n", i + startIndex, log_hex_full(reinterpret_cast<uint64_t>(addresses[i])));
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LOG_INFO_IF(log_file_videoout, "buffers[{}] = {:#x}\n", i + startIndex, reinterpret_cast<u64>(addresses[i]));
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}
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return registration_index;
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}
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s32 PS4_SYSV_ABI sceVideoOutSetFlipRate(s32 handle, s32 rate) {
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PRINT_FUNCTION_NAME();
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auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
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auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
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videoOut->getCtx(handle)->m_flip_rate = rate;
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return SCE_OK;
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}
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s32 PS4_SYSV_ABI sceVideoOutIsFlipPending(s32 handle) {
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PRINT_FUNCTION_NAME();
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auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
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auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
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s32 pending = videoOut->getCtx(handle)->m_flip_status.flipPendingNum;
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return pending;
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}
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s32 PS4_SYSV_ABI sceVideoOutSubmitFlip(s32 handle, s32 bufferIndex, s32 flipMode, s64 flipArg) {
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PRINT_FUNCTION_NAME();
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auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
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auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
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auto* ctx = videoOut->getCtx(handle);
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if (flipMode != 1) {
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@ -254,7 +254,7 @@ s32 PS4_SYSV_ABI sceVideoOutSubmitFlip(s32 handle, s32 bufferIndex, s32 flipMode
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}
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s32 PS4_SYSV_ABI sceVideoOutGetFlipStatus(s32 handle, SceVideoOutFlipStatus* status) {
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PRINT_FUNCTION_NAME();
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auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
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auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
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auto* ctx = videoOut->getCtx(handle);
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videoOut->getFlipQueue().getFlipStatus(ctx, status);
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@ -270,7 +270,7 @@ s32 PS4_SYSV_ABI sceVideoOutGetFlipStatus(s32 handle, SceVideoOutFlipStatus* sta
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}
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s32 PS4_SYSV_ABI sceVideoOutGetResolutionStatus(s32 handle, SceVideoOutResolutionStatus* status) {
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PRINT_FUNCTION_NAME();
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auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
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auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
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*status = videoOut->getCtx(handle)->m_resolution;
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return SCE_OK;
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}
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@ -289,7 +289,7 @@ s32 PS4_SYSV_ABI sceVideoOutOpen(SceUserServiceUserId userId, s32 busType, s32 i
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if (param != nullptr) {
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BREAKPOINT();
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}
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auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
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auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
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int handle = videoOut->Open();
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if (handle < 0) {
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@ -300,7 +300,7 @@ s32 PS4_SYSV_ABI sceVideoOutOpen(SceUserServiceUserId userId, s32 busType, s32 i
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return handle;
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}
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s32 PS4_SYSV_ABI sceVideoOutClose(s32 handle) {
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auto* videoOut = singleton<HLE::Graphics::Objects::VideoOutCtx>::instance();
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auto* videoOut = Common::Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
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videoOut->Close(handle);
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return SCE_OK;
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}
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@ -319,4 +319,4 @@ void videoOutRegisterLib(SymbolsResolver* sym) {
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LIB_FUNCTION("N5KDtkIjjJ4", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, sceVideoOutUnregisterBuffers);
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LIB_FUNCTION("uquVH4-Du78", "libSceVideoOut", 1, "libSceVideoOut", 0, 0, sceVideoOutClose);
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}
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} // namespace HLE::Libs::Graphics::VideoOut
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} // namespace HLE::Libs::Graphics::VideoOut
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@ -48,20 +48,20 @@ int PS4_SYSV_ABI sceKernelAllocateDirectMemory(s64 searchStart, s64 searchEnd, u
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}
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auto memtype = magic_enum::enum_cast<MemoryTypes>(memoryType);
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LOG_INFO_IF(log_file_memory, "search_start = {}\n", log_hex_full(searchStart));
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LOG_INFO_IF(log_file_memory, "search_end = {}\n", log_hex_full(searchEnd));
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LOG_INFO_IF(log_file_memory, "len = {}\n", log_hex_full(len));
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LOG_INFO_IF(log_file_memory, "alignment = {}\n", log_hex_full(alignment));
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LOG_INFO_IF(log_file_memory, "search_start = {:#x}\n", searchStart);
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LOG_INFO_IF(log_file_memory, "search_end = {:#x}\n", searchEnd);
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LOG_INFO_IF(log_file_memory, "len = {:#x}\n", len);
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LOG_INFO_IF(log_file_memory, "alignment = {:#x}\n", alignment);
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LOG_INFO_IF(log_file_memory, "memory_type = {}\n", magic_enum::enum_name(memtype.value()));
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u64 physical_addr = 0;
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auto* physical_memory = singleton<HLE::Kernel::Objects::PhysicalMemory>::instance();
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auto* physical_memory = Common::Singleton<HLE::Kernel::Objects::PhysicalMemory>::Instance();
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if (!physical_memory->Alloc(searchStart, searchEnd, len, alignment, &physical_addr, memoryType)) {
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LOG_TRACE_IF(log_file_memory, "sceKernelAllocateDirectMemory returned SCE_KERNEL_ERROR_EAGAIN can't allocate physical memory\n");
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return SCE_KERNEL_ERROR_EAGAIN;
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}
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*physAddrOut = static_cast<s64>(physical_addr);
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LOG_INFO_IF(true, "physAddrOut = {}\n", log_hex_full(physical_addr));
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LOG_INFO_IF(true, "physAddrOut = {:#x}\n", physical_addr);
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return SCE_OK;
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}
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}
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}
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LOG_INFO_IF(log_file_memory, "len = {}\n", log_hex_full(len));
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LOG_INFO_IF(log_file_memory, "prot = {}\n", log_hex_full(prot));
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LOG_INFO_IF(log_file_memory, "flags = {}\n", log_hex_full(flags));
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LOG_INFO_IF(log_file_memory, "directMemoryStart = {}\n", log_hex_full(directMemoryStart));
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LOG_INFO_IF(log_file_memory, "alignment = {}\n", log_hex_full(alignment));
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LOG_INFO_IF(log_file_memory, "len = {:#x}\n", len);
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LOG_INFO_IF(log_file_memory, "prot = {:#x}\n", prot);
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LOG_INFO_IF(log_file_memory, "flags = {:#x}\n", flags);
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LOG_INFO_IF(log_file_memory, "directMemoryStart = {:#x}\n", directMemoryStart);
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LOG_INFO_IF(log_file_memory, "alignment = {:#x}\n", alignment);
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VirtualMemory::MemoryMode cpu_mode = VirtualMemory::MemoryMode::NoAccess;
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GPU::MemoryMode gpu_mode = GPU::MemoryMode::NoAccess;
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if (flags == 0) {
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out_addr = VirtualMemory::memory_alloc_aligned(in_addr, len, cpu_mode, alignment);
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}
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LOG_INFO_IF(log_file_memory, "in_addr = {}\n", log_hex_full(in_addr));
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LOG_INFO_IF(log_file_memory, "out_addr = {}\n", log_hex_full(out_addr));
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LOG_INFO_IF(log_file_memory, "in_addr = {:#x}\n", in_addr);
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LOG_INFO_IF(log_file_memory, "out_addr = {:#x}\n", out_addr);
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*addr = reinterpret_cast<void*>(out_addr); // return out_addr to first functions parameter
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return SCE_KERNEL_ERROR_ENOMEM;
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}
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auto* physical_memory = singleton<HLE::Kernel::Objects::PhysicalMemory>::instance();
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auto* physical_memory = Common::Singleton<HLE::Kernel::Objects::PhysicalMemory>::Instance();
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if (!physical_memory->Map(out_addr, directMemoryStart, len, prot, cpu_mode, gpu_mode)) {
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BREAKPOINT();
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}
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return SCE_OK;
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}
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} // namespace HLE::Libs::LibKernel::MemoryManagement
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} // namespace HLE::Libs::LibKernel::MemoryManagement
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@ -412,7 +412,7 @@ void Linker::LoadSymbols(Module* m)
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sym++)
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{
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std::string id = std::string(m->dynamic_info.str_table + sym->st_name);
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auto ids = StringUtil::split_string(id, '#');
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const auto ids = Common::SplitString(id, '#');
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if (ids.size() == 3)//symbols are 3 parts name , library , module
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{
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const auto* library = FindLibrary(*m, ids.at(1));
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@ -575,9 +575,8 @@ void Linker::Relocate(Module* m)
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}
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}
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void Linker::Resolve(const std::string& name, int Symtype, Module* m, SymbolRecord* return_info) {
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auto ids = StringUtil::split_string(name, '#');
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void Linker::Resolve(const std::string& name, int Symtype, Module* m, SymbolRecord* return_info) {
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const auto ids = Common::SplitString(name, '#');
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if (ids.size() == 3) // symbols are 3 parts name , library , module
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{
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const auto* library = FindLibrary(*m, ids.at(1));
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@ -30,7 +30,7 @@ struct CContext {
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};
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static PS4_SYSV_ABI int __cxa_atexit(void (*func)(void*), void* arg, void* dso_handle) {
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auto* cc = singleton<CContext>::instance();
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auto* cc = Common::Singleton<CContext>::Instance();
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CxaDestructor c{};
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c.destructor_func = func;
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c.destructor_object = arg;
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@ -127,4 +127,4 @@ void libcSymbolsRegister(SymbolsResolver* sym) {
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LIB_FUNCTION("zr094EQ39Ww", "libc", 1, "libc", 1, 1, __cxa_pure_virtual);
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}
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}; // namespace Core::Libraries::LibC
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}; // namespace Core::Libraries::LibC
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@ -21,7 +21,7 @@ int PS4_SYSV_ABI scePadOpen(Core::Libraries::LibUserService::SceUserServiceUserI
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}
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int PS4_SYSV_ABI scePadReadState(int32_t handle, ScePadData* pData) {
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auto* controller = singleton<Emulator::Host::Controller::GameController>::instance();
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auto* controller = Common::Singleton<Emulator::Host::Controller::GameController>::Instance();
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int connectedCount = 0;
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bool isConnected = false;
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