common: Move classes to common namespace

This commit is contained in:
GPUCode 2023-11-05 16:56:28 +02:00
parent 996aa9d17a
commit 303f086b14
21 changed files with 190 additions and 199 deletions

View file

@ -30,7 +30,7 @@ struct CContext {
};
static PS4_SYSV_ABI int __cxa_atexit(void (*func)(void*), void* arg, void* dso_handle) {
auto* cc = singleton<CContext>::instance();
auto* cc = Common::Singleton<CContext>::Instance();
CxaDestructor c{};
c.destructor_func = func;
c.destructor_object = arg;
@ -127,4 +127,4 @@ void libcSymbolsRegister(SymbolsResolver* sym) {
LIB_FUNCTION("zr094EQ39Ww", "libc", 1, "libc", 1, 1, __cxa_pure_virtual);
}
}; // namespace Core::Libraries::LibC
}; // namespace Core::Libraries::LibC

View file

@ -21,7 +21,7 @@ int PS4_SYSV_ABI scePadOpen(Core::Libraries::LibUserService::SceUserServiceUserI
}
int PS4_SYSV_ABI scePadReadState(int32_t handle, ScePadData* pData) {
auto* controller = singleton<Emulator::Host::Controller::GameController>::instance();
auto* controller = Common::Singleton<Emulator::Host::Controller::GameController>::Instance();
int connectedCount = 0;
bool isConnected = false;