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Misc UE4 fixes (#1821)
* Add ExecLo case to S_SAVEEXEC_B64 Seen in CUSA38209 * S_BCNT1_I32_B32 Turtle said our implementation of S_BCNT1_I32_B64 was meant to be for S_BCNT1_I32_B32, so renaming the opcode is the fix.
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2 changed files with 6 additions and 4 deletions
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@ -110,7 +110,7 @@ public:
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void S_MOV_B64(const GcnInst& inst);
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void S_NOT_B64(const GcnInst& inst);
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void S_BREV_B32(const GcnInst& inst);
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void S_BCNT1_I32_B64(const GcnInst& inst);
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void S_BCNT1_I32_B32(const GcnInst& inst);
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void S_FF1_I32_B32(const GcnInst& inst);
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void S_GETPC_B64(u32 pc, const GcnInst& inst);
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void S_SAVEEXEC_B64(NegateMode negate, bool is_or, const GcnInst& inst);
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