diff --git a/src/qt_gui/translations/ar_SA.ts b/src/qt_gui/translations/ar_SA.ts
index f6d42c1c7..b489e4446 100644
--- a/src/qt_gui/translations/ar_SA.ts
+++ b/src/qt_gui/translations/ar_SA.ts
@@ -1569,7 +1569,7 @@
Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.
- Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.
+ Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.
@@ -1593,7 +1593,7 @@
Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).
- Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).
+ Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).Hide Cursor:\nChoose when the cursor will disappear:\nNever: You will always see the mouse.\nidle: Set a time for it to disappear after being idle.\nAlways: you will never see the mouse.
@@ -1609,15 +1609,15 @@
Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.
- Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.
+ Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.
- Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.
+ Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.Update Compatibility Database:\nImmediately update the compatibility database.
- Update Compatibility Database:\nImmediately update the compatibility database.
+ Update Compatibility Database:\nImmediately update the compatibility database.Never
@@ -1701,23 +1701,23 @@
Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).
- Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
- Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
- Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
- Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
- Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.Save Data Path:\nThe folder where game save data will be saved.
diff --git a/src/qt_gui/translations/da_DK.ts b/src/qt_gui/translations/da_DK.ts
index 9f6cf8550..3a66ee624 100644
--- a/src/qt_gui/translations/da_DK.ts
+++ b/src/qt_gui/translations/da_DK.ts
@@ -1569,7 +1569,7 @@
Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.
- Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.
+ Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.
@@ -1593,7 +1593,7 @@
Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).
- Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).
+ Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).Hide Cursor:\nChoose when the cursor will disappear:\nNever: You will always see the mouse.\nidle: Set a time for it to disappear after being idle.\nAlways: you will never see the mouse.
@@ -1609,15 +1609,15 @@
Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.
- Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.
+ Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.
- Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.
+ Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.Update Compatibility Database:\nImmediately update the compatibility database.
- Update Compatibility Database:\nImmediately update the compatibility database.
+ Update Compatibility Database:\nImmediately update the compatibility database.Never
@@ -1701,23 +1701,23 @@
Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).
- Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
- Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
- Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
- Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
- Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.Save Data Path:\nThe folder where game save data will be saved.
diff --git a/src/qt_gui/translations/el_GR.ts b/src/qt_gui/translations/el_GR.ts
index e3892006f..bb322ce08 100644
--- a/src/qt_gui/translations/el_GR.ts
+++ b/src/qt_gui/translations/el_GR.ts
@@ -1553,7 +1553,7 @@
Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name "CUSA00000-UPDATE" where the CUSA ID matches the game's ID.
- Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.
+ Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name "CUSA00000-UPDATE" where the CUSA ID matches the game's ID.Show Splash Screen:\nShows the game's splash screen (a special image) while the game is starting.
@@ -1569,7 +1569,7 @@
Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.
- Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.
+ Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.
@@ -1593,7 +1593,7 @@
Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).
- Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).
+ Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).Hide Cursor:\nChoose when the cursor will disappear:\nNever: You will always see the mouse.\nidle: Set a time for it to disappear after being idle.\nAlways: you will never see the mouse.
@@ -1609,15 +1609,15 @@
Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.
- Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.
+ Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.
- Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.
+ Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.Update Compatibility Database:\nImmediately update the compatibility database.
- Update Compatibility Database:\nImmediately update the compatibility database.
+ Update Compatibility Database:\nImmediately update the compatibility database.Never
@@ -1701,23 +1701,23 @@
Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).
- Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
- Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
- Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
- Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
- Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.Save Data Path:\nThe folder where game save data will be saved.
diff --git a/src/qt_gui/translations/es_ES.ts b/src/qt_gui/translations/es_ES.ts
index 809d64578..4997f5645 100644
--- a/src/qt_gui/translations/es_ES.ts
+++ b/src/qt_gui/translations/es_ES.ts
@@ -26,7 +26,7 @@
CheatsPatchesCheats / Patches for
- Cheats / Patches for
+ Trucos / Parches para Cheats/Patches are experimental.\nUse with caution.\n\nDownload cheats individually by selecting the repository and clicking the download button.\nIn the Patches tab, you can download all patches at once, choose which ones you want to use, and save your selection.\n\nSince we do not develop the Cheats/Patches,\nplease report issues to the cheat author.\n\nCreated a new cheat? Visit:\n
@@ -186,7 +186,7 @@
Patches Downloaded Successfully! All Patches available for all games have been downloaded, there is no need to download them individually for each game as happens in Cheats. If the patch does not appear, it may be that it does not exist for the specific serial and version of the game.
- ¡Parches descargados exitosamente! Todos los parches disponibles para todos los juegos han sido descargados, no es necesario descargarlos individualmente para cada juego como ocurre con los trucos. Si el parche no aparece, puede ser que no exista para el número de serie y versión específicos del juego.
+ ¡Parches descargados correctamente! Todos los parches disponibles para todos los juegos han sido descargados, no es necesario descargarlos individualmente para cada juego como ocurre con los trucos. Si el parche no aparece, puede ser que no exista para el número de serie y versión específicos del juego.Failed to parse JSON data from HTML.
@@ -411,7 +411,7 @@
ControlSettingsConfigure Controls
- Configure Controls
+ Configurar ControlesControl Settings
@@ -423,7 +423,7 @@
Up
- Up
+ ArribaLeft
@@ -475,7 +475,7 @@
KBM Editor
- KBM Editor
+ Editor KBMBack
@@ -499,7 +499,7 @@
R3
- R3
+ R3Face Buttons
@@ -519,7 +519,7 @@
Cross / A
- Cross / A
+ Cruz / ARight Stick Deadzone (def:2, max:127)
@@ -655,7 +655,7 @@
Game has game-breaking glitches or unplayable performance
- Game has game-breaking glitches or unplayable performance
+ El juego tiene fallos graves o un rendimiento que lo hace injugableGame can be completed with playable performance and no major glitches
@@ -690,7 +690,7 @@
TB
- TB
+ TB
@@ -745,7 +745,7 @@
Copy Size
- Copy Size
+ Copiar TamañoCopy All
@@ -761,7 +761,7 @@
Delete Update
- Delete Update
+ Eliminar ActualizaciónDelete DLC
@@ -1155,7 +1155,7 @@
Eboot.bin file not found
- Eboot.bin file not found
+ Archivo Eboot.bin no encontradoPKG File (*.PKG *.pkg)
@@ -1194,7 +1194,7 @@
Installed
- Installed
+ InstaladoSize
@@ -1553,7 +1553,7 @@
Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name "CUSA00000-UPDATE" where the CUSA ID matches the game's ID.
- Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.
+ Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name "CUSA00000-UPDATE" where the CUSA ID matches the game's ID.Show Splash Screen:\nShows the game's splash screen (a special image) while the game is starting.
@@ -1569,7 +1569,7 @@
Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.
- Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.
+ Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.
@@ -1593,7 +1593,7 @@
Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).
- Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).
+ Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).Hide Cursor:\nChoose when the cursor will disappear:\nNever: You will always see the mouse.\nidle: Set a time for it to disappear after being idle.\nAlways: you will never see the mouse.
@@ -1609,15 +1609,15 @@
Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.
- Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.
+ Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.
- Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.
+ Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.Update Compatibility Database:\nImmediately update the compatibility database.
- Update Compatibility Database:\nImmediately update the compatibility database.
+ Update Compatibility Database:\nImmediately update the compatibility database.Never
@@ -1701,23 +1701,23 @@
Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).
- Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
- Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
- Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
- Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
- Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.Save Data Path:\nThe folder where game save data will be saved.
diff --git a/src/qt_gui/translations/fa_IR.ts b/src/qt_gui/translations/fa_IR.ts
index b4f469f26..dcbf7e6dd 100644
--- a/src/qt_gui/translations/fa_IR.ts
+++ b/src/qt_gui/translations/fa_IR.ts
@@ -1417,19 +1417,19 @@
Enable Debug Dumping
- Debug Dumping
+ Enable Debug DumpingEnable Vulkan Validation Layers
- Vulkan Validation Layers
+ Enable Vulkan Validation LayersEnable Vulkan Synchronization Validation
- Vulkan Synchronization Validation
+ Enable Vulkan Synchronization ValidationEnable RenderDoc Debugging
- RenderDoc Debugging
+ Enable RenderDoc DebuggingEnable Crash Diagnostics
@@ -1541,7 +1541,7 @@
Console Language:\nSets the language that the PS4 game uses.\nIt's recommended to set this to a language the game supports, which will vary by region.
- Console Language:\nSets the language that the PS4 game uses.\nIt's recommended to set this to a language the game supports, which will vary by region.
+ Console Language:\nSets the language that the PS4 game uses.\nIt's recommended to set this to a language the game supports, which will vary by region.Emulator Language:\nSets the language of the emulator's user interface.
@@ -1569,7 +1569,7 @@
Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.
- Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.
+ Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.
@@ -1577,7 +1577,7 @@
Log Filter:\nFilters the log to only print specific information.\nExamples: "Core:Trace" "Lib.Pad:Debug Common.Filesystem:Error" "*:Critical"\nLevels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it.
- Log Filter:\nFilters the log to only print specific information.\nExamples: "Core:Trace" "Lib.Pad:Debug Common.Filesystem:Error" "*:Critical" Levels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it.
+ Log Filter:\nFilters the log to only print specific information.\nExamples: "Core:Trace" "Lib.Pad:Debug Common.Filesystem:Error" "*:Critical"\nLevels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it.Update:\nRelease: Official versions released every month that may be very outdated, but are more reliable and tested.\nNightly: Development versions that have all the latest features and fixes, but may contain bugs and are less stable.
@@ -1665,7 +1665,7 @@
Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.
- Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.
+ Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.
@@ -1689,35 +1689,35 @@
Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.
- Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state. This will reduce performance and likely change the behavior of emulation.
+ Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.
- Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks. This will reduce performance and likely change the behavior of emulation.
+ Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.
- Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.
+ Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).
- Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
- Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
- Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
- Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
- Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.Save Data Path:\nThe folder where game save data will be saved.
diff --git a/src/qt_gui/translations/fi_FI.ts b/src/qt_gui/translations/fi_FI.ts
index 1ca07a92b..5e9e33c85 100644
--- a/src/qt_gui/translations/fi_FI.ts
+++ b/src/qt_gui/translations/fi_FI.ts
@@ -1701,23 +1701,23 @@
Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).
- Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
- Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
- Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
- Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
- Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.Save Data Path:\nThe folder where game save data will be saved.
diff --git a/src/qt_gui/translations/fr_FR.ts b/src/qt_gui/translations/fr_FR.ts
index 21d7884d8..d01ac2847 100644
--- a/src/qt_gui/translations/fr_FR.ts
+++ b/src/qt_gui/translations/fr_FR.ts
@@ -11,7 +11,7 @@
shadPS4
- shadPS4
+ shadPS4shadPS4 is an experimental open-source emulator for the PlayStation 4.
@@ -42,7 +42,7 @@
Version:
- Version:
+ Version: Size:
@@ -90,7 +90,7 @@
Cheats
- Cheats
+ CheatsPatches
@@ -411,95 +411,95 @@
ControlSettingsConfigure Controls
- Configure Controls
+ Configurer les CommandesControl Settings
- Control Settings
+ Paramètres de ContrôleD-Pad
- D-Pad
+ Croix directionnelleUp
- Up
+ HautLeft
- Left
+ GaucheRight
- Right
+ DroiteDown
- Down
+ BasLeft Stick Deadzone (def:2 max:127)
- Left Stick Deadzone (def:2 max:127)
+ Stick Gauche Deadzone (def:2 max:127)Left Deadzone
- Left Deadzone
+ Deadzone GaucheLeft Stick
- Left Stick
+ Joystick gaucheConfig Selection
- Config Selection
+ Sélection de la ConfigurationCommon Config
- Common Config
+ Configuration CommuneUse per-game configs
- Use per-game configs
+ Utiliser les configurations par jeuL1 / LB
- L1 / LB
+ L1 / LBL2 / LT
- L2 / LT
+ L2 / LTKBM Controls
- KBM Controls
+ Commandes KBMKBM Editor
- KBM Editor
+ Éditeur KBMBack
- Back
+ RetourR1 / RB
- R1 / RB
+ R1 / RBR2 / RT
- R2 / RT
+ R2 / RTL3
- L3
+ L3Options / Start
- Options / Start
+ Options / StartR3
- R3
+ R3Face Buttons
@@ -507,31 +507,31 @@
Triangle / Y
- Triangle / Y
+ Triangle / YSquare / X
- Square / X
+ Carré / XCircle / B
- Circle / B
+ Rond / BCross / A
- Cross / A
+ Croix / ARight Stick Deadzone (def:2, max:127)
- Right Stick Deadzone (def:2, max:127)
+ Joystick Gauche Deadzone (def:2 max:127)Right Deadzone
- Right Deadzone
+ Deadzone DroitRight Stick
- Right Stick
+ Joystick Droit
@@ -576,7 +576,7 @@
Directory to install DLC
- Directory to install DLC
+ Répertoire d'installation des DLC
@@ -603,7 +603,7 @@
Firmware
- Firmware
+ FirmwareSize
@@ -611,7 +611,7 @@
Version
- Version
+ VersionPath
@@ -627,15 +627,15 @@
h
- h
+ hm
- m
+ ms
- s
+ sCompatibility is untested
@@ -674,23 +674,23 @@
GameListUtilsB
- B
+ BKB
- KB
+ KoMB
- MB
+ MoGB
- GB
+ GoTB
- TB
+ To
@@ -741,11 +741,11 @@
Copy Version
- Copy Version
+ Copier la VersionCopy Size
- Copy Size
+ Copier la TailleCopy All
@@ -821,7 +821,7 @@
DLC
- DLC
+ DLCDelete %1
@@ -833,27 +833,27 @@
Open Update Folder
- Open Update Folder
+ Ouvrir le Dossier de Mise à JourDelete Save Data
- Delete Save Data
+ Supprimer les Données de SauvegardeThis game has no update folder to open!
- This game has no update folder to open!
+ Ce jeu n'a pas de dossier de mise à jour à ouvrir!Failed to convert icon.
- Failed to convert icon.
+ Échec de la conversion de l'icône.This game has no save data to delete!
- This game has no save data to delete!
+ Ce jeu n'a pas de mise à jour à supprimer!Save Data
- Save Data
+ Enregistrer les Données
@@ -868,11 +868,11 @@
Install All Queued to Selected Folder
- Install All Queued to Selected Folder
+ Installer toute la file d’attente dans le dossier sélectionnéDelete PKG File on Install
- Delete PKG File on Install
+ Supprimer le fichier PKG à l'installation
@@ -1031,7 +1031,7 @@
Violet
- Violet
+ ViolettoolBar
@@ -1151,27 +1151,27 @@
Run Game
- Run Game
+ Lancer le jeuEboot.bin file not found
- Eboot.bin file not found
+ Fichier Eboot.bin introuvablePKG File (*.PKG *.pkg)
- PKG File (*.PKG *.pkg)
+ Fichier PKG (*.PKG *.pkg)PKG is a patch or DLC, please install the game first!
- PKG is a patch or DLC, please install the game first!
+ PKG est un patch ou DLC, veuillez d'abord installer le jeu !Game is already running!
- Game is already running!
+ Le jeu est déjà en cours !shadPS4
- shadPS4
+ shadPS4
@@ -1194,7 +1194,7 @@
Installed
- Installed
+ InstalléSize
@@ -1202,19 +1202,19 @@
Category
- Category
+ CatégorieType
- Type
+ TypeApp Ver
- App Ver
+ App VerFW
- FW
+ FWRegion
@@ -1238,7 +1238,7 @@
Package
- Package
+ Package
@@ -1341,7 +1341,7 @@
s
- s
+ sController
@@ -1393,7 +1393,7 @@
Enable HDR
- Enable HDR
+ Activer HDRPaths
@@ -1485,15 +1485,15 @@
Background Image
- Background Image
+ Image d'arrière-planShow Background Image
- Show Background Image
+ Afficher l'image d'arrière-planOpacity
- Opacity
+ TransparencePlay title music
@@ -1517,7 +1517,7 @@
Volume
- Volume
+ VolumeSave
diff --git a/src/qt_gui/translations/hu_HU.ts b/src/qt_gui/translations/hu_HU.ts
index a932337c6..20a6225ca 100644
--- a/src/qt_gui/translations/hu_HU.ts
+++ b/src/qt_gui/translations/hu_HU.ts
@@ -1569,7 +1569,7 @@
Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.
- Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.
+ Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.
@@ -1593,7 +1593,7 @@
Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).
- Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).
+ Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).Hide Cursor:\nChoose when the cursor will disappear:\nNever: You will always see the mouse.\nidle: Set a time for it to disappear after being idle.\nAlways: you will never see the mouse.
@@ -1609,15 +1609,15 @@
Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.
- Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.
+ Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.
- Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.
+ Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.Update Compatibility Database:\nImmediately update the compatibility database.
- Update Compatibility Database:\nImmediately update the compatibility database.
+ Update Compatibility Database:\nImmediately update the compatibility database.Never
@@ -1701,23 +1701,23 @@
Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).
- Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
- Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
- Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
- Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
- Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.Save Data Path:\nThe folder where game save data will be saved.
diff --git a/src/qt_gui/translations/id_ID.ts b/src/qt_gui/translations/id_ID.ts
index e1791ee70..6504c7808 100644
--- a/src/qt_gui/translations/id_ID.ts
+++ b/src/qt_gui/translations/id_ID.ts
@@ -1569,7 +1569,7 @@
Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.
- Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.
+ Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.
@@ -1593,7 +1593,7 @@
Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).
- Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).
+ Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).Hide Cursor:\nChoose when the cursor will disappear:\nNever: You will always see the mouse.\nidle: Set a time for it to disappear after being idle.\nAlways: you will never see the mouse.
@@ -1609,15 +1609,15 @@
Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.
- Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.
+ Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.
- Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.
+ Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.Update Compatibility Database:\nImmediately update the compatibility database.
- Update Compatibility Database:\nImmediately update the compatibility database.
+ Update Compatibility Database:\nImmediately update the compatibility database.Never
@@ -1701,23 +1701,23 @@
Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).
- Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
- Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
- Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
- Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
- Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.Save Data Path:\nThe folder where game save data will be saved.
diff --git a/src/qt_gui/translations/it_IT.ts b/src/qt_gui/translations/it_IT.ts
index ad7b5cad4..1990f8cae 100644
--- a/src/qt_gui/translations/it_IT.ts
+++ b/src/qt_gui/translations/it_IT.ts
@@ -11,7 +11,7 @@
shadPS4
- shadPS4
+ shadPS4shadPS4 is an experimental open-source emulator for the PlayStation 4.
@@ -321,7 +321,7 @@
No
- No
+ NoHide Changelog
@@ -337,7 +337,7 @@
Download Complete
- Download completato
+ Download CompletatoThe update has been downloaded, press OK to install.
@@ -349,7 +349,7 @@
Starting Update...
- Inizio aggiornamento...
+ Inizio Aggiornamento...Failed to create the update script file
@@ -411,127 +411,127 @@
ControlSettingsConfigure Controls
- Configure Controls
+ Configura ComandiControl Settings
- Control Settings
+ Impostazioni dei ComandiD-Pad
- D-Pad
+ Croce direzionaleUp
- Up
+ SuLeft
- Left
+ SinistraRight
- Right
+ DestraDown
- Down
+ GiùLeft Stick Deadzone (def:2 max:127)
- Left Stick Deadzone (def:2 max:127)
+ Zona Morta Levetta Sinistra (def:2 max:127)Left Deadzone
- Left Deadzone
+ Zona Morta SinistraLeft Stick
- Left Stick
+ Levetta SinistraConfig Selection
- Config Selection
+ Selezione ConfigurazioneCommon Config
- Common Config
+ Configurazione ComuneUse per-game configs
- Use per-game configs
+ Usa configurazioni per giocoL1 / LB
- L1 / LB
+ L1 / LBL2 / LT
- L2 / LT
+ L2 / LTKBM Controls
- KBM Controls
+ Controlli Tastiera/MouseKBM Editor
- KBM Editor
+ Editor Tastiera/MouseBack
- Back
+ IndietroR1 / RB
- R1 / RB
+ R1 / RBR2 / RT
- R2 / RT
+ R2 / RTL3
- L3
+ L3Options / Start
- Options / Start
+ Opzioni / AvvioR3
- R3
+ R3Face Buttons
- Face Buttons
+ Pulsanti FrontaliTriangle / Y
- Triangle / Y
+ Triangolo / YSquare / X
- Square / X
+ Quadrato / XCircle / B
- Circle / B
+ Cerchio / BCross / A
- Cross / A
+ Croce / ARight Stick Deadzone (def:2, max:127)
- Right Stick Deadzone (def:2, max:127)
+ Zona Morta Levetta Destra (def:2 max:127)Right Deadzone
- Right Deadzone
+ Zona Morta DestraRight Stick
- Right Stick
+ Levetta Destra
@@ -576,7 +576,7 @@
Directory to install DLC
- Directory to install DLC
+ Cartella di installazione DLC
@@ -603,7 +603,7 @@
Firmware
- Firmware
+ FirmwareSize
@@ -631,11 +631,11 @@
m
- m
+ ms
- s
+ sCompatibility is untested
@@ -674,23 +674,23 @@
GameListUtilsB
- B
+ BKB
- KB
+ KBMB
- MB
+ MBGB
- GB
+ GBTB
- TB
+ TB
@@ -741,11 +741,11 @@
Copy Version
- Copy Version
+ Copia VersioneCopy Size
- Copy Size
+ Copia DimensioneCopy All
@@ -821,7 +821,7 @@
DLC
- DLC
+ DLCDelete %1
@@ -833,27 +833,27 @@
Open Update Folder
- Open Update Folder
+ Apri Cartella AggiornamentoDelete Save Data
- Delete Save Data
+ Elimina Dati SalvataggioThis game has no update folder to open!
- This game has no update folder to open!
+ Questo gioco non ha nessuna cartella di aggiornamento da aprire!Failed to convert icon.
- Failed to convert icon.
+ Impossibile convertire l'icona.This game has no save data to delete!
- This game has no save data to delete!
+ Questo gioco non ha alcun salvataggio dati da eliminare!Save Data
- Save Data
+ Dati Salvataggio
@@ -868,11 +868,11 @@
Install All Queued to Selected Folder
- Install All Queued to Selected Folder
+ Installa tutto in coda nella Cartella SelezionataDelete PKG File on Install
- Delete PKG File on Install
+ Elimina file PKG dopo Installazione
@@ -983,7 +983,7 @@
File
- File
+ FileView
@@ -1151,27 +1151,27 @@
Run Game
- Run Game
+ Esegui GiocoEboot.bin file not found
- Eboot.bin file not found
+ File Eboot.bin non trovatoPKG File (*.PKG *.pkg)
- PKG File (*.PKG *.pkg)
+ File PKG (*.PKG *.pkg)PKG is a patch or DLC, please install the game first!
- PKG is a patch or DLC, please install the game first!
+ Il file PKG è una patch o DLC, si prega di installare prima il gioco!Game is already running!
- Game is already running!
+ Il gioco è già in esecuzione!shadPS4
- shadPS4
+ shadPS4
@@ -1194,7 +1194,7 @@
Installed
- Installed
+ InstallatoSize
@@ -1202,19 +1202,19 @@
Category
- Category
+ CategoriaType
- Type
+ TipoApp Ver
- App Ver
+ Vers. App.FW
- FW
+ FWRegion
@@ -1222,7 +1222,7 @@
Flags
- Flags
+ SegnalazioniPath
@@ -1230,7 +1230,7 @@
File
- File
+ FileUnknown
@@ -1238,7 +1238,7 @@
Package
- Package
+ Pacchetto
@@ -1309,7 +1309,7 @@
Logger
- Logger
+ RegistroLog Type
@@ -1325,7 +1325,7 @@
Input
- Input
+ InputCursor
@@ -1341,11 +1341,11 @@
s
- s
+ sController
- Controller
+ ControllerBack Button Behavior
@@ -1393,7 +1393,7 @@
Enable HDR
- Enable HDR
+ Abilita HDRPaths
@@ -1413,11 +1413,11 @@
Debug
- Debug
+ DebugEnable Debug Dumping
- Enable Debug Dumping
+ Abilita Debug DumpingEnable Vulkan Validation Layers
@@ -1485,15 +1485,15 @@
Background Image
- Background Image
+ Immagine di SfondoShow Background Image
- Show Background Image
+ Mostra l'Immagine dello SfondoOpacity
- Opacity
+ OpacitàPlay title music
@@ -1517,7 +1517,7 @@
Volume
- Volume
+ VolumeSave
@@ -1585,7 +1585,7 @@
Background Image:\nControl the opacity of the game background image.
- Background Image:\nControl the opacity of the game background image.
+ Immagine di sfondo:\nControlla l'opacità dell'immagine di sfondo del gioco.Play Title Music:\nIf a game supports it, enable playing special music when selecting the game in the GUI.
@@ -1669,7 +1669,7 @@
Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.
- Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.
+ Abilita HDR:\nAbilita HDR nei giochi che lo supportano.\nIl tuo monitor deve avere il supporto per lo spazio colore BT2020 PQ e il formato swapchain RGB10A2.Game Folders:\nThe list of folders to check for installed games.
@@ -1721,39 +1721,39 @@
Save Data Path:\nThe folder where game save data will be saved.
- Save Data Path:\nThe folder where game save data will be saved.
+ Percorso Dati Salvataggio:\n La cartella dove verranno archiviati i salvataggi di gioco.Browse:\nBrowse for a folder to set as the save data path.
- Browse:\nBrowse for a folder to set as the save data path.
+ Esplora:\nEsplora una cartella da impostare come percorso dati di salvataggio.Borderless
- Borderless
+ Finestra senza bordiTrue
- True
+ VeroRelease
- Release
+ RilascioNightly
- Nightly
+ NightlySet the volume of the background music.
- Set the volume of the background music.
+ Imposta il volume della musica di sottofondo.Enable Motion Controls
- Enable Motion Controls
+ Abilita Controlli Di MovimentoSave Data Path
- Save Data Path
+ Percorso Dati SalvataggioBrowse
@@ -1761,15 +1761,15 @@
async
- async
+ Non sincronizzatosync
- sync
+ SincronizzatoAuto Select
- Auto Select
+ Selezione AutomaticaDirectory to install games
@@ -1777,7 +1777,7 @@
Directory to save data
- Directory to save data
+ Cartella per salvare i dati
diff --git a/src/qt_gui/translations/ja_JP.ts b/src/qt_gui/translations/ja_JP.ts
index 1cef2dd6e..fd1de8f78 100644
--- a/src/qt_gui/translations/ja_JP.ts
+++ b/src/qt_gui/translations/ja_JP.ts
@@ -1701,23 +1701,23 @@
Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).
- Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
- Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
- Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
- Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
- Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.Save Data Path:\nThe folder where game save data will be saved.
diff --git a/src/qt_gui/translations/ko_KR.ts b/src/qt_gui/translations/ko_KR.ts
index cb16358e6..b344e0b5d 100644
--- a/src/qt_gui/translations/ko_KR.ts
+++ b/src/qt_gui/translations/ko_KR.ts
@@ -30,7 +30,7 @@
Cheats/Patches are experimental.\nUse with caution.\n\nDownload cheats individually by selecting the repository and clicking the download button.\nIn the Patches tab, you can download all patches at once, choose which ones you want to use, and save your selection.\n\nSince we do not develop the Cheats/Patches,\nplease report issues to the cheat author.\n\nCreated a new cheat? Visit:\n
- Cheats/Patches are experimental.\nUse with caution.\n\nDownload cheats individually by selecting the repository and clicking the download button.\nIn the Patches tab, you can download all patches at once, choose which ones you want to use, and save your selection.\n\nSince we do not develop the Cheats/Patches,\nplease report issues to the cheat author.\n\nCreated a new cheat? Visit:\n
+ Cheats/Patches are experimental.\nUse with caution.\n\nDownload cheats individually by selecting the repository and clicking the download button.\nIn the Patches tab, you can download all patches at once, choose which ones you want to use, and save your selection.\n\nSince we do not develop the Cheats/Patches,\nplease report issues to the cheat author.\n\nCreated a new cheat? Visit:\nNo Image Available
@@ -162,7 +162,7 @@
No Cheats found for this game in this version of the selected repository,try another repository or a different version of the game.
- No Cheats found for this game in this version of the selected repository,try another repository or a different version of the game.
+ No Cheats found for this game in this version of the selected repository,try another repository or a different version of the game.Cheats Downloaded Successfully
@@ -170,7 +170,7 @@
You have successfully downloaded the cheats for this version of the game from the selected repository. You can try downloading from another repository, if it is available it will also be possible to use it by selecting the file from the list.
- You have successfully downloaded the cheats for this version of the game from the selected repository. You can try downloading from another repository, if it is available it will also be possible to use it by selecting the file from the list.
+ You have successfully downloaded the cheats for this version of the game from the selected repository. You can try downloading from another repository, if it is available it will also be possible to use it by selecting the file from the list.Failed to save:
@@ -186,7 +186,7 @@
Patches Downloaded Successfully! All Patches available for all games have been downloaded, there is no need to download them individually for each game as happens in Cheats. If the patch does not appear, it may be that it does not exist for the specific serial and version of the game.
- Patches Downloaded Successfully! All Patches available for all games have been downloaded, there is no need to download them individually for each game as happens in Cheats. If the patch does not appear, it may be that it does not exist for the specific serial and version of the game.
+ Patches Downloaded Successfully! All Patches available for all games have been downloaded, there is no need to download them individually for each game as happens in Cheats. If the patch does not appear, it may be that it does not exist for the specific serial and version of the game.Failed to parse JSON data from HTML.
@@ -242,7 +242,7 @@
Can't apply cheats before the game is started
- Can't apply cheats before the game is started.
+ Can't apply cheats before the game is startedClose
@@ -1541,23 +1541,23 @@
Console Language:\nSets the language that the PS4 game uses.\nIt's recommended to set this to a language the game supports, which will vary by region.
- Console Language:\nSets the language that the PS4 game uses.\nIt's recommended to set this to a language the game supports, which will vary by region.
+ Console Language:\nSets the language that the PS4 game uses.\nIt's recommended to set this to a language the game supports, which will vary by region.Emulator Language:\nSets the language of the emulator's user interface.
- Emulator Language:\nSets the language of the emulator's user interface.
+ Emulator Language:\nSets the language of the emulator's user interface.Enable Full Screen:\nAutomatically puts the game window into full-screen mode.\nThis can be toggled by pressing the F11 key.
- Enable Full Screen:\nAutomatically puts the game window into full-screen mode.\nThis can be toggled by pressing the F11 key.
+ Enable Full Screen:\nAutomatically puts the game window into full-screen mode.\nThis can be toggled by pressing the F11 key.Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name "CUSA00000-UPDATE" where the CUSA ID matches the game's ID.
- Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.
+ Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name "CUSA00000-UPDATE" where the CUSA ID matches the game's ID.Show Splash Screen:\nShows the game's splash screen (a special image) while the game is starting.
- Show Splash Screen:\nShows the game's splash screen (a special image) while the game is starting.
+ Show Splash Screen:\nShows the game's splash screen (a special image) while the game is starting.Enable Discord Rich Presence:\nDisplays the emulator icon and relevant information on your Discord profile.
@@ -1565,23 +1565,23 @@
Username:\nSets the PS4's account username, which may be displayed by some games.
- Username:\nSets the PS4's account username, which may be displayed by some games.
+ Username:\nSets the PS4's account username, which may be displayed by some games.Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.
- Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.
+ Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.
- Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.
+ Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.Log Filter:\nFilters the log to only print specific information.\nExamples: "Core:Trace" "Lib.Pad:Debug Common.Filesystem:Error" "*:Critical"\nLevels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it.
- Log Filter:\nFilters the log to only print specific information.\nExamples: "Core:Trace" "Lib.Pad:Debug Common.Filesystem:Error" "*:Critical" Levels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it.
+ Log Filter:\nFilters the log to only print specific information.\nExamples: "Core:Trace" "Lib.Pad:Debug Common.Filesystem:Error" "*:Critical"\nLevels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it.Update:\nRelease: Official versions released every month that may be very outdated, but are more reliable and tested.\nNightly: Development versions that have all the latest features and fixes, but may contain bugs and are less stable.
- Update:\nRelease: Official versions released every month that may be very outdated, but are more reliable and tested.\nNightly: Development versions that have all the latest features and fixes, but may contain bugs and are less stable.
+ Update:\nRelease: Official versions released every month that may be very outdated, but are more reliable and tested.\nNightly: Development versions that have all the latest features and fixes, but may contain bugs and are less stable.Background Image:\nControl the opacity of the game background image.
@@ -1589,35 +1589,35 @@
Play Title Music:\nIf a game supports it, enable playing special music when selecting the game in the GUI.
- Play Title Music:\nIf a game supports it, enable playing special music when selecting the game in the GUI.
+ Play Title Music:\nIf a game supports it, enable playing special music when selecting the game in the GUI.Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).
- Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).
+ Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).Hide Cursor:\nChoose when the cursor will disappear:\nNever: You will always see the mouse.\nidle: Set a time for it to disappear after being idle.\nAlways: you will never see the mouse.
- Hide Cursor:\nChoose when the cursor will disappear:\nNever: You will always see the mouse.\nidle: Set a time for it to disappear after being idle.\nAlways: you will never see the mouse.
+ Hide Cursor:\nChoose when the cursor will disappear:\nNever: You will always see the mouse.\nidle: Set a time for it to disappear after being idle.\nAlways: you will never see the mouse.Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself.
- Set a time for the mouse to disappear after being after being idle.
+ Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself.Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad.
- Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad.
+ Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad.Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.
- Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.
+ Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.
- Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.
+ Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.Update Compatibility Database:\nImmediately update the compatibility database.
- Update Compatibility Database:\nImmediately update the compatibility database.
+ Update Compatibility Database:\nImmediately update the compatibility database.Never
@@ -1649,23 +1649,23 @@
Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it.
- Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it.
+ Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it.Width/Height:\nSets the size of the emulator window at launch, which can be resized during gameplay.\nThis is different from the in-game resolution.
- Width/Height:\nSets the size of the emulator window at launch, which can be resized during gameplay.\nThis is different from the in-game resolution.
+ Width/Height:\nSets the size of the emulator window at launch, which can be resized during gameplay.\nThis is different from the in-game resolution.Vblank Divider:\nThe frame rate at which the emulator refreshes at is multiplied by this number. Changing this may have adverse effects, such as increasing the game speed, or breaking critical game functionality that does not expect this to change!
- Vblank Divider:\nThe frame rate at which the emulator refreshes at is multiplied by this number. Changing this may have adverse effects, such as increasing the game speed, or breaking critical game functionality that does not expect this to change!
+ Vblank Divider:\nThe frame rate at which the emulator refreshes at is multiplied by this number. Changing this may have adverse effects, such as increasing the game speed, or breaking critical game functionality that does not expect this to change!Enable Shaders Dumping:\nFor the sake of technical debugging, saves the games shaders to a folder as they render.
- Enable Shaders Dumping:\nFor the sake of technical debugging, saves the games shaders to a folder as they render.
+ Enable Shaders Dumping:\nFor the sake of technical debugging, saves the games shaders to a folder as they render.Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.
- Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.
+ Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.
@@ -1673,51 +1673,51 @@
Game Folders:\nThe list of folders to check for installed games.
- Game Folders:\nThe list of folders to check for installed games.
+ Game Folders:\nThe list of folders to check for installed games.Add:\nAdd a folder to the list.
- Add:\nAdd a folder to the list.
+ Add:\nAdd a folder to the list.Remove:\nRemove a folder from the list.
- Remove:\nRemove a folder from the list.
+ Remove:\nRemove a folder from the list.Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.
- Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.
+ Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.
- Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state. This will reduce performance and likely change the behavior of emulation.
+ Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.
- Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks. This will reduce performance and likely change the behavior of emulation.
+ Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.
- Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.
+ Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).
- Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
- Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
- Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
- Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
- Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.Save Data Path:\nThe folder where game save data will be saved.
diff --git a/src/qt_gui/translations/lt_LT.ts b/src/qt_gui/translations/lt_LT.ts
index 8177769ce..711d0c7d2 100644
--- a/src/qt_gui/translations/lt_LT.ts
+++ b/src/qt_gui/translations/lt_LT.ts
@@ -1553,7 +1553,7 @@
Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name "CUSA00000-UPDATE" where the CUSA ID matches the game's ID.
- Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.
+ Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name "CUSA00000-UPDATE" where the CUSA ID matches the game's ID.Show Splash Screen:\nShows the game's splash screen (a special image) while the game is starting.
@@ -1569,7 +1569,7 @@
Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.
- Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.
+ Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.
@@ -1593,7 +1593,7 @@
Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).
- Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).
+ Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).Hide Cursor:\nChoose when the cursor will disappear:\nNever: You will always see the mouse.\nidle: Set a time for it to disappear after being idle.\nAlways: you will never see the mouse.
@@ -1601,7 +1601,7 @@
Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself.
- Nustatykite laiką, po kurio pelė dings, kai bus neaktyvi.
+ Slėpti tuščiosios eigos žymeklio skirtąjį laiką:\nTrukmė (sekundėmis), po kurios neaktyvus žymeklis pasislepia.Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad.
@@ -1609,15 +1609,15 @@
Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.
- Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.
+ Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.
- Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.
+ Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.Update Compatibility Database:\nImmediately update the compatibility database.
- Update Compatibility Database:\nImmediately update the compatibility database.
+ Update Compatibility Database:\nImmediately update the compatibility database.Never
@@ -1693,7 +1693,7 @@
Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.
- Įjungti Vulkan sinchronizacijos patvirtinimą:\nĮjungia sistemą, kuri patvirtina Vulkan renderavimo užduočių laiką. Tai sumažins našumą ir tikriausiai pakeis emuliacijos elgesį.
+ Įjungti Vulkan sinchronizacijos patvirtinimą:\nĮjungia sistemą, kuri patvirtina Vulkan renderavimo užduočių laiką.\nTai sumažins našumą ir tikriausiai pakeis emuliacijos elgesį.Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.
@@ -1701,23 +1701,23 @@
Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).
- Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
- Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
- Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
- Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
- Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.Save Data Path:\nThe folder where game save data will be saved.
diff --git a/src/qt_gui/translations/nl_NL.ts b/src/qt_gui/translations/nl_NL.ts
index b73ab077d..6cd39b209 100644
--- a/src/qt_gui/translations/nl_NL.ts
+++ b/src/qt_gui/translations/nl_NL.ts
@@ -1569,7 +1569,7 @@
Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.
- Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.
+ Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.
@@ -1593,7 +1593,7 @@
Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).
- Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).
+ Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).Hide Cursor:\nChoose when the cursor will disappear:\nNever: You will always see the mouse.\nidle: Set a time for it to disappear after being idle.\nAlways: you will never see the mouse.
@@ -1609,15 +1609,15 @@
Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.
- Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.
+ Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.
- Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.
+ Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.Update Compatibility Database:\nImmediately update the compatibility database.
- Update Compatibility Database:\nImmediately update the compatibility database.
+ Update Compatibility Database:\nImmediately update the compatibility database.Never
@@ -1701,23 +1701,23 @@
Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).
- Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
- Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
- Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
- Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
- Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.Save Data Path:\nThe folder where game save data will be saved.
diff --git a/src/qt_gui/translations/pl_PL.ts b/src/qt_gui/translations/pl_PL.ts
index 1499b1637..e17859784 100644
--- a/src/qt_gui/translations/pl_PL.ts
+++ b/src/qt_gui/translations/pl_PL.ts
@@ -1701,23 +1701,23 @@
Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).
- Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
- Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
- Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
- Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
- Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.Save Data Path:\nThe folder where game save data will be saved.
diff --git a/src/qt_gui/translations/pt_BR.ts b/src/qt_gui/translations/pt_BR.ts
index 6ecf59003..33f76764f 100644
--- a/src/qt_gui/translations/pt_BR.ts
+++ b/src/qt_gui/translations/pt_BR.ts
@@ -11,7 +11,7 @@
shadPS4
- shadPS4
+ shadPS4shadPS4 is an experimental open-source emulator for the PlayStation 4.
@@ -19,7 +19,7 @@
This software should not be used to play games you have not legally obtained.
- Este software não deve ser usado para jogar jogos piratas.
+ Este programa não deve ser usado para jogar jogos piratas.
@@ -30,7 +30,7 @@
Cheats/Patches are experimental.\nUse with caution.\n\nDownload cheats individually by selecting the repository and clicking the download button.\nIn the Patches tab, you can download all patches at once, choose which ones you want to use, and save your selection.\n\nSince we do not develop the Cheats/Patches,\nplease report issues to the cheat author.\n\nCreated a new cheat? Visit:\n
- Cheats/Patches são experimentais.\nUse com cautela.\n\nBaixe os cheats individualmente selecionando o repositório e clicando no botão de download.\nNa aba Patches, você pode baixar todos os Patches de uma vez, escolha qual deseja usar e salve a opção.\n\nComo não desenvolvemos os Cheats/Patches,\npor favor, reporte problemas relacionados ao autor do cheat.\n\nCriou um novo cheat? Visite:\n
+ Cheats/Patches são experimentais.\nUse com cautela.\n\nBaixe os cheats individualmente selecionando o repositório e clicando no botão de download.\nNa aba Patches, você pode baixar todos os Patches de uma vez, escolha qual deseja usar e salve a opção.\n\nComo não desenvolvemos os Cheats/Patches,\npor favor, reporte os problemas relacionados ao autor do cheat.\n\nCriou um novo cheat? Visite:\nNo Image Available
@@ -38,7 +38,7 @@
Serial:
- Serial:
+ Serial: Version:
@@ -70,7 +70,7 @@
You can delete the cheats you don't want after downloading them.
- Você pode excluir os cheats que não deseja após baixá-las.
+ Você pode excluir os cheats que não deseja após baixá-los.Do you want to delete the selected file?\n%1
@@ -90,11 +90,11 @@
Cheats
- Cheats
+ CheatsPatches
- Patches
+ PatchesError
@@ -142,7 +142,7 @@
File Exists
- Arquivo Existe
+ Arquivo já ExisteFile already exists. Do you want to replace it?
@@ -170,7 +170,7 @@
You have successfully downloaded the cheats for this version of the game from the selected repository. You can try downloading from another repository, if it is available it will also be possible to use it by selecting the file from the list.
- Você baixou os cheats com sucesso. Para esta versão do jogo a partir do repositório selecionado. Você pode tentar baixar de outro repositório, se estiver disponível, também será possível usá-lo selecionando o arquivo da lista.
+ Você baixou os cheats para esta versão do jogo do repositório selecionado com sucesso. É possível tentar baixar de outro repositório, se estiver disponível, também será possível utilizá-lo selecionando o arquivo da lista.Failed to save:
@@ -182,11 +182,11 @@
Download Complete
- Download Completo
+ Download ConcluídoPatches Downloaded Successfully! All Patches available for all games have been downloaded, there is no need to download them individually for each game as happens in Cheats. If the patch does not appear, it may be that it does not exist for the specific serial and version of the game.
- Patches Baixados com Sucesso! Todos os patches disponíveis para todos os jogos foram baixados, não é necessário baixá-los individualmente para cada jogo como acontece com os Cheats. Se o patch não aparecer, pode ser que ele não exista para o número de série e a versão específicos do jogo.
+ Patches Baixados com Sucesso! Todos os patches disponíveis para todos os jogos foram baixados, não é necessário baixá-los individualmente para cada jogo como acontece em Cheats. Se o patch não aparecer, pode ser que ele não exista para o serial e versão específicas do jogo.Failed to parse JSON data from HTML.
@@ -253,7 +253,7 @@
CheckUpdateAuto Updater
- Atualizador automático
+ Atualização AutomáticaError
@@ -273,11 +273,11 @@
No pre-releases found.
- Nenhuma pre-release encontrada.
+ Nenhum Pre-Release encontrado.Invalid release data.
- Dados da release inválidos.
+ Dados do release inválidos.No download URL found for the specified asset.
@@ -297,11 +297,11 @@
Current Version
- Versão atual
+ Versão AtualLatest Version
- Última versão
+ Última VersãoDo you want to update?
@@ -309,7 +309,7 @@
Show Changelog
- Mostrar Changelog
+ Mostrar MudançasCheck for Updates at Startup
@@ -325,7 +325,7 @@
Hide Changelog
- Ocultar Changelog
+ Ocultar MudançasChanges
@@ -337,7 +337,7 @@
Download Complete
- Download Completo
+ Download ConcluídoThe update has been downloaded, press OK to install.
@@ -349,7 +349,7 @@
Starting Update...
- Iniciando atualização...
+ Iniciando Atualização...Failed to create the update script file
@@ -396,7 +396,7 @@
Menus
- Menus
+ MenusIngame
@@ -411,127 +411,127 @@
ControlSettingsConfigure Controls
- Configure Controls
+ Configurar ControlesControl Settings
- Control Settings
+ Configurações do ControleD-Pad
- D-Pad
+ DirecionalUp
- Up
+ CimaLeft
- Left
+ EsquerdaRight
- Right
+ DireitaDown
- Down
+ BaixoLeft Stick Deadzone (def:2 max:127)
- Left Stick Deadzone (def:2 max:127)
+ Zona Morta do Analógico Esquerdo (Pad: 2, Máx: 127)Left Deadzone
- Left Deadzone
+ Zona Morta EsquerdaLeft Stick
- Left Stick
+ Analógico EsquerdoConfig Selection
- Config Selection
+ Seleção de ConfiguraçãoCommon Config
- Common Config
+ Configuração ComumUse per-game configs
- Use per-game configs
+ Usar configurações por jogoL1 / LB
- L1 / LB
+ L1 / LBL2 / LT
- L2 / LT
+ L2 / LTKBM Controls
- KBM Controls
+ Controles T/MKBM Editor
- KBM Editor
+ Editor T/MBack
- Back
+ VoltarR1 / RB
- R1 / RB
+ R1 / RBR2 / RT
- R2 / RT
+ R2 / RTL3
- L3
+ L3Options / Start
- Options / Start
+ Options / StartR3
- R3
+ R3Face Buttons
- Face Buttons
+ Botões de FaceTriangle / Y
- Triangle / Y
+ Triângulo / YSquare / X
- Square / X
+ Quadrado / XCircle / B
- Circle / B
+ Círculo / BCross / A
- Cross / A
+ Cruz / ARight Stick Deadzone (def:2, max:127)
- Right Stick Deadzone (def:2, max:127)
+ Zona Morta do Analógico Direito (Pad: 2, Máx: 127)Right Deadzone
- Right Deadzone
+ Zona Morta DireitaRight Stick
- Right Stick
+ Analógico Direito
@@ -560,11 +560,11 @@
GameInstallDialogshadPS4 - Choose directory
- shadPS4 - Escolha o diretório
+ shadPS4 - Escolha de diretórioDirectory to install games
- Diretório para instalar jogos
+ Diretório onde os jogos serão instaladosBrowse
@@ -576,14 +576,14 @@
Directory to install DLC
- Directory to install DLC
+ Diretório para instalar DLCGameListFrameIcon
- Icone
+ ÍconeName
@@ -591,7 +591,7 @@
Serial
- Serial
+ SerialCompatibility
@@ -603,7 +603,7 @@
Firmware
- Firmware
+ FirmwareSize
@@ -627,15 +627,15 @@
h
- h
+ hm
- m
+ ms
- s
+ sCompatibility is untested
@@ -674,23 +674,23 @@
GameListUtilsB
- B
+ BKB
- KB
+ KBMB
- MB
+ MBGB
- GB
+ GBTB
- TB
+ TB
@@ -701,7 +701,7 @@
Cheats / Patches
- Cheats / Patches
+ Cheats / PatchesSFO Viewer
@@ -709,7 +709,7 @@
Trophy Viewer
- Visualizador de Troféu
+ Visualizador de TroféusOpen Folder...
@@ -721,7 +721,7 @@
Open Save Data Folder
- Abrir Pasta de Save
+ Abrir Pasta de Dados SalvosOpen Log Folder
@@ -741,11 +741,11 @@
Copy Version
- Copy Version
+ Copiar VersãoCopy Size
- Copy Size
+ Copiar TamanhoCopy All
@@ -817,11 +817,11 @@
This game has no DLC to delete!
- Este jogo não tem DLC para excluir!
+ Este jogo não tem DLC para deletar!DLC
- DLC
+ DLCDelete %1
@@ -833,27 +833,27 @@
Open Update Folder
- Open Update Folder
+ Abrir Pasta da AtualizaçãoDelete Save Data
- Delete Save Data
+ Excluir Dados SalvosThis game has no update folder to open!
- This game has no update folder to open!
+ Este jogo não tem atualização para deletar!Failed to convert icon.
- Failed to convert icon.
+ Falha ao converter o ícone.This game has no save data to delete!
- This game has no save data to delete!
+ Este jogo não tem dados salvos para deletar!Save Data
- Save Data
+ Dados Salvos
@@ -868,11 +868,11 @@
Install All Queued to Selected Folder
- Install All Queued to Selected Folder
+ Instalar Todas da Fila para a Pasta SelecionadaDelete PKG File on Install
- Delete PKG File on Install
+ Deletar PKG após instalação
@@ -891,7 +891,7 @@
Check for Updates
- Verificar atualizações
+ Verificar AtualizaçõesAbout shadPS4
@@ -1055,7 +1055,7 @@
Download Complete
- Download Completo
+ Download ConcluídoYou have downloaded cheats for all the games you have installed.
@@ -1123,7 +1123,7 @@
DLC already installed:
- DLC já instalada:
+ DLC já está instalado:Game already installed
@@ -1151,27 +1151,27 @@
Run Game
- Run Game
+ Executar JogoEboot.bin file not found
- Eboot.bin file not found
+ Arquivo Eboot.bin não encontradoPKG File (*.PKG *.pkg)
- PKG File (*.PKG *.pkg)
+ Arquivo PKG (*.PKG *.pkg)PKG is a patch or DLC, please install the game first!
- PKG is a patch or DLC, please install the game first!
+ O PKG é um patch ou DLC, por favor instale o jogo primeiro!Game is already running!
- Game is already running!
+ O jogo já está executando!shadPS4
- shadPS4
+ shadPS4
@@ -1190,11 +1190,11 @@
Serial
- Serial
+ SerialInstalled
- Installed
+ InstaladoSize
@@ -1202,19 +1202,19 @@
Category
- Category
+ CategoriaType
- Type
+ TipoApp Ver
- App Ver
+ App VerFW
- FW
+ FWRegion
@@ -1222,7 +1222,7 @@
Flags
- Flags
+ FlagsPath
@@ -1238,7 +1238,7 @@
Package
- Package
+ Pacote
@@ -1269,7 +1269,7 @@
Enable Fullscreen
- Habilitar Tela Cheia
+ Ativar Tela CheiaFullscreen Mode
@@ -1277,7 +1277,7 @@
Enable Separate Update Folder
- Habilitar pasta de atualização separada
+ Ativar Pasta de Atualização SeparadaDefault tab when opening settings
@@ -1293,7 +1293,7 @@
Enable Discord Rich Presence
- Habilitar Discord Rich Presence
+ Ativar Discord Rich PresenceUsername
@@ -1321,7 +1321,7 @@
Open Log Location
- Abrir local do registro
+ Abrir Local do RegistroInput
@@ -1329,7 +1329,7 @@
Cursor
- Cursor
+ CursorHide Cursor
@@ -1341,7 +1341,7 @@
s
- s
+ sController
@@ -1349,7 +1349,7 @@
Back Button Behavior
- Comportamento do botão Voltar
+ Comportamento do Botão VoltarGraphics
@@ -1385,15 +1385,15 @@
Enable Shaders Dumping
- Habilitar Dumping de Shaders
+ Ativar Dumping de ShadersEnable NULL GPU
- Habilitar GPU NULA
+ Ativar GPU NULAEnable HDR
- Enable HDR
+ Ativar HDRPaths
@@ -1401,7 +1401,7 @@
Game Folders
- Pastas dos Jogos
+ Pastas de JogosAdd...
@@ -1417,23 +1417,23 @@
Enable Debug Dumping
- Habilitar Depuração de Dumping
+ Ativar Depuração de DumpingEnable Vulkan Validation Layers
- Habilitar Camadas de Validação do Vulkan
+ Ativar Camadas de Validação do VulkanEnable Vulkan Synchronization Validation
- Habilitar Validação de Sincronização do Vulkan
+ Ativar Validação de Sincronização do VulkanEnable RenderDoc Debugging
- Habilitar Depuração do RenderDoc
+ Ativar Depuração por RenderDocEnable Crash Diagnostics
- Habilitar Diagnóstico de Falhas
+ Ativar Diagnóstico de FalhasCollect Shaders
@@ -1461,7 +1461,7 @@
Always Show Changelog
- Sempre Mostrar o Changelog
+ Sempre Mostrar o Histórico de MudançasUpdate Channel
@@ -1469,7 +1469,7 @@
Check for Updates
- Verificar atualizações
+ Verificar AtualizaçõesGUI Settings
@@ -1485,15 +1485,15 @@
Background Image
- Background Image
+ Imagem de FundoShow Background Image
- Show Background Image
+ Exibir Imagem de FundoOpacity
- Opacity
+ TransparênciaPlay title music
@@ -1517,7 +1517,7 @@
Volume
- Volume
+ VolumeSave
@@ -1541,7 +1541,7 @@
Console Language:\nSets the language that the PS4 game uses.\nIt's recommended to set this to a language the game supports, which will vary by region.
- Idioma do console:\nDefine o idioma usado pelo jogo no PS4.\nRecomenda-se configurá-lo para um idioma que o jogo suporte, o que pode variar conforme a região.
+ Idioma do console:\nDefine o idioma usado pelo jogo do PS4.\nRecomenda-se configurá-lo para um idioma que o jogo suporte, o que pode variar conforme a região.Emulator Language:\nSets the language of the emulator's user interface.
@@ -1549,11 +1549,11 @@
Enable Full Screen:\nAutomatically puts the game window into full-screen mode.\nThis can be toggled by pressing the F11 key.
- Habilitar Tela Cheia:\nAltera a janela do jogo para o modo tela cheia.\nIsso pode ser alterado pressionando a tecla F11.
+ Ativar Tela Cheia:\nAltera a janela do jogo para o modo tela cheia.\nIsso pode ser alterado pressionando a tecla F11.Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name "CUSA00000-UPDATE" where the CUSA ID matches the game's ID.
- Habilitar pasta de atualização separada:\nPermite instalar atualizações de jogos em uma pasta separada para fácil gerenciamento.
+ Ativar pasta de atualização separada:\nPermite instalar atualizações de jogos em uma pasta separada para fácil gerenciamento.\nIsso pode ser manualmente criado adicionando a atualização extraída à pasta do jogo com o nome "CUSA00000-UPDATE" onde o ID do CUSA corresponde ao ID do jogo.Show Splash Screen:\nShows the game's splash screen (a special image) while the game is starting.
@@ -1561,7 +1561,7 @@
Enable Discord Rich Presence:\nDisplays the emulator icon and relevant information on your Discord profile.
- Habilitar Discord Rich Presence:\nExibe o ícone do emulador e informações relevantes no seu perfil do Discord.
+ Ativar Discord Rich Presence:\nExibe o ícone do emulador e informações relevantes no seu perfil do Discord.Username:\nSets the PS4's account username, which may be displayed by some games.
@@ -1569,31 +1569,31 @@
Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.
- Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.
+ Chave de Troféu:\nChave usada para descriptografar troféus. Deve ser obtida a partir do seu console desbloqueado.\nDeve conter apenas caracteres hexadecimais.Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.
- Tipo de Registro:\nDefine se a saída da janela de log deve ser sincronizada para melhorar o desempenho. Isso pode impactar negativamente a emulação.
+ Tipo do Registro:\nDetermina se a saída da janela de log deve ser sincronizada por motivos de desempenho. Pode impactar negativamente a emulação.Log Filter:\nFilters the log to only print specific information.\nExamples: "Core:Trace" "Lib.Pad:Debug Common.Filesystem:Error" "*:Critical"\nLevels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it.
- Filtro de Registro:\nImprime apenas informações específicas.\nExemplos: "Core:Trace" "Lib.Pad:Debug Common.Filesystem:Error" "*:Critical"\nNíveis: Trace, Debug, Info, Warning, Error, Critical - assim, um nível específico desativa todos os níveis anteriores na lista e registra todos os níveis subsequentes.
+ Filtro de Registro:\nFiltra o registro para exibir apenas informações específicas.\nExemplos: "Core:Trace" "Lib.Pad:Debug Common.Filesystem:Error" "*:Critical"\nNíveis: Trace, Debug, Info, Warning, Error, Critical - nesta ordem, um nível específico silencia todos os níveis anteriores na lista e registra todos os níveis após ele.Update:\nRelease: Official versions released every month that may be very outdated, but are more reliable and tested.\nNightly: Development versions that have all the latest features and fixes, but may contain bugs and are less stable.
- Atualizações:\nRelease: Versões oficiais que são lançadas todo mês e podem ser bastante antigas, mas são mais confiáveis e testadas.\nNightly: Versões de desenvolvimento que têm todos os novos recursos e correções, mas podem ter bugs e ser instáveis.
+ Atualizações:\nRelease: Versões oficiais lançadas todos os meses que podem estar muito desatualizadas, mas são mais confiáveis e testadas.\nNightly: Versões de desenvolvimento que têm todos os novos recursos e correções, mas podem conter bugs e são menos estáveis.Background Image:\nControl the opacity of the game background image.
- Background Image:\nControl the opacity of the game background image.
+ Imagem de fundo:\nControle a opacidade da imagem de fundo do jogo.Play Title Music:\nIf a game supports it, enable playing special music when selecting the game in the GUI.
- Reproduzir música de abertura:\nSe o jogo suportar, ativa a reprodução de uma música especial ao selecionar o jogo na interface do menu.
+ Reproduzir Música do Título:\nSe o jogo suportar, ativa a reprodução de uma música especial ao selecionar o jogo na interface de usuário.Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).
- Desabilitar pop-ups dos troféus:\nDesabilite notificações de troféus no jogo. O progresso do troféu ainda pode ser rastreado usando o Trophy Viewer (clique com o botão direito do mouse no jogo na janela principal).
+ Desabilitar Pop-ups dos Troféus:\nDesabilite notificações de troféus em jogo. O progresso do troféu ainda pode ser rastreado usando o Visualizador de Troféus (clique com o botão direito do mouse no jogo na janela principal).Hide Cursor:\nChoose when the cursor will disappear:\nNever: You will always see the mouse.\nidle: Set a time for it to disappear after being idle.\nAlways: you will never see the mouse.
@@ -1601,19 +1601,19 @@
Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself.
- Defina um tempo em segundos para o mouse desaparecer após ficar inativo.
+ Tempo de Inatividade para Ocultar Cursor:\nDefina um tempo em segundos para o mouse desaparecer após ficar inativo.Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad.
- Comportamento do botão Voltar:\nDefine o botão Voltar do controle para emular o toque na posição especificada no touchpad do PS4.
+ Comportamento do Botão Voltar:\nDefine o botão voltar do controle para emular o toque na posição especificada no touchpad do PS4.Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.
- Exibir Dados de Compatibilidade:\nExibe informações de compatibilidade dos jogos na janela principal.\nHabilitar "Atualizar Compatibilidade ao Inicializar" para obter informações atualizadas.
+ Exibir Dados de Compatibilidade:\nExibe informações de compatibilidade dos jogos na visualização de tabela.\nAtivar "Atualizar Compatibilidade ao Inicializar" para obter informações atualizadas.Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.
- Atualizar Compatibilidade ao inicializar:\nAtualiza automaticamente o banco de dados de compatibilidade quando o SHADPS4 é iniciado.
+ Atualizar Compatibilidade ao Inicializar:\nAtualiza automaticamente o banco de dados de compatibilidade quando o shadPS4 é iniciado.Update Compatibility Database:\nImmediately update the compatibility database.
@@ -1649,35 +1649,35 @@
Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select "Auto Select" to automatically determine it.
- Placa de Vídeo:\nEm sistemas com múltiplas GPUs, escolha qual GPU o emulador usará da lista suspensa,\nou escolha "Auto Select" para que ele determine automaticamente.
+ Placa de Vídeo:\nEm sistemas com múltiplas GPUs, escolha qual GPU o emulador utilizará da lista suspensa,\nou escolha "Seleção Automática" para escolher automaticamente o mesmo.Width/Height:\nSets the size of the emulator window at launch, which can be resized during gameplay.\nThis is different from the in-game resolution.
- Largura/Altura:\nDefine o tamanho da janela do emulador no momento da inicialização, que pode ser redimensionado durante o jogo.\nIsso é diferente da resolução dentro do jogo.
+ Largura/Altura:\nDefine o tamanho da janela do emulador na inicialização, que pode ser redimensionado enquanto joga.\nIsso difere da resolução do jogo.Vblank Divider:\nThe frame rate at which the emulator refreshes at is multiplied by this number. Changing this may have adverse effects, such as increasing the game speed, or breaking critical game functionality that does not expect this to change!
- Divisor Vblank:\nA taxa de quadros que o emulador atualiza é multiplicada por este número. Mudar isso pode ter efeitos negativos, como aumentar a velocidade do jogo ou quebrar funções vitais do jogo que não esperam que isso mude!
+ Divisor Vblank:\nA taxa de quadros em que o emulador atualiza é multiplicada por este número. Mudar isso pode ter efeitos negativos, como aumentar a velocidade do jogo ou quebrar a funcionalidade vital do jogo que não espera que isso mude!Enable Shaders Dumping:\nFor the sake of technical debugging, saves the games shaders to a folder as they render.
- Habilitar Dumping de Shaders:\nArmazena os shaders do jogo em uma pasta durante a renderização para fins de depuração técnica.
+ Ativar Dumping de Shaders:\nArmazena os shaders do jogo em uma pasta durante a renderização para fins de depuração técnica.Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.
- Habilitar GPU NULA:\nDesativa a renderização do jogo para fins de depuração técnica, como se não houvesse nenhuma placa gráfica.
+ Ativar GPU NULA:\nDesativa a renderização do jogo para fins de depuração técnica, como se não houvesse placa de vídeo.Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.
- Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.
+ Ativar HDR:\nAtiva o HDR em jogos que o suportem.\nSeu monitor deve possuir suporte para o espaço de cores BT2020 PQ e ao formato de swapchain RGB10A2.Game Folders:\nThe list of folders to check for installed games.
- Pastas dos jogos:\nA lista de pastas para verificar se há jogos instalados.
+ Pastas de Jogos:\nLista de pastas para verificar por jogos instalados.Add:\nAdd a folder to the list.
- Adicionar:\nAdicione uma pasta à lista.
+ Adicionar:\nAdiciona uma pasta à lista.Remove:\nRemove a folder from the list.
@@ -1685,27 +1685,27 @@
Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.
- Habilitar Depuração de Dumping:\nArmazena os símbolos de importação e exportação e as informações do cabeçalho do arquivo do programa PS4 atual em um diretório.
+ Ativar Depuração de Dumping:\nArmazena os símbolos de importação, exportação e informações do cabeçalho do arquivo do programa PS4 atual em um diretório.Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.
- Habilitar Camadas de Validação do Vulkan:\nAtiva um sistema que valida o estado do renderizador Vulkan e registra informações sobre seu estado interno.\nIsso diminui o desempenho e pode alterar o comportamento da emulação.
+ Ativar Camadas de Validação do Vulkan:\nAtiva um sistema que valida o estado do renderizador Vulkan e registra informações sobre seu estado interno.\nIsso diminuirá o desempenho e provavelmente mudará o comportamento da emulação.Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.
- Habilitar Validação de Sincronização do Vulkan:\nAtiva um sistema que valida o agendamento de tarefas de renderização Vulkan.\nIsso diminui o desempenho e pode alterar o comportamento da emulação.
+ Ativar Validação de Sincronização do Vulkan:\nAtiva um sistema que valida o agendamento de tarefas de renderização Vulkan.\nIsso diminuirá o desempenho e provavelmente mudará o comportamento da emulação.Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.
- Habilitar Depuração por RenderDoc:\nSe ativado, permite que o emulador tenha compatibilidade com RenderDoc para gravação e análise do quadro renderizado atual.
+ Ativar Depuração por RenderDoc:\nSe habilitado, o emulador fornecerá compatibilidade com RenderDoc para permitir a captura e análise do quadro atualmente renderizado.Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).
- Coletar Shaders:\nVocê precisa habilitar isso para editar shaders com o menu de depuração (Ctrl + F10).
+ Coletar Shaders:\nVocê precisa dessa opção ativada para editar shaders com o menu de depuração (Ctrl + F10).Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
- Diagnósticos de Falha:\nCria um arquivo .yaml com informações sobre o estado do Vulkan no momento da falha.\nÚtil para depurar erros de 'Device lost'. Se você tiver isso habilitado, você deve habilitar os Marcadores de Depuração de Host e de Convidado.\nNão funciona em GPUs da Intel.\nVocê precisa ter as Camadas de Validação Vulkan habilitadas e o SDK do Vulkan para que isso funcione.
+ Diagnósticos de Falha:\nCria um arquivo .yaml com informações sobre o estado do Vulkan no momento da falha.\nÚtil para depuração de erros de 'Device lost'. Se você tiver isto habilitado, você deve habilitar os Marcadores de Depuração de Host E DE Convidado.\nNão funciona em GPUs Intel.\nVocê precisa ter as Camadas de Validação Vulkan habilitadas e o Vulkan SDK para que isso funcione.Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
@@ -1713,47 +1713,47 @@
Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
- Marcadores de Depuração de Host:\nInsere informações do lado do emulador, como marcadores para comandos AMDGPU específicos em torno de comandos Vulkan, além de fornecer nomes de depuração aos recursos.\nSe isso estiver habilitado, você deve habilitar o "Diagnóstico de Falha".\nÚtil para programas como o RenderDoc.
+ Marcadores de Depuração de Host:\nInsere informações vindo do emulador como marcadores para comandos AMDGPU específicos em torno de comandos Vulkan, além de fornecer nomes de depuração aos recursos.\nSe isso estiver habilitado, ative os Diagnósticos de Falha.\nÚtil para programas como o RenderDoc.Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
- Marcadores de Depuração de Convidado:\nInsere quaisquer marcadores de depuração que o próprio jogo adicionou ao buffer de comando.\nSe isso estiver habilitado, você deve habilitar "Diagnóstico de Falha".\nÚtil para programas como o RenderDoc.
+ Marcadores de Depuração de Convidado:\nInsere quaisquer marcadores de depuração que o próprio jogo adicionou ao buffer de comando.\nSe isso estiver habilitado, ative os Diagnósticos de Falha.\nÚtil para programas como o RenderDoc.Save Data Path:\nThe folder where game save data will be saved.
- Save Data Path:\nThe folder where game save data will be saved.
+ Diretório dos Dados Salvos:\nA pasta que onde os dados de salvamento de jogo serão salvos.Browse:\nBrowse for a folder to set as the save data path.
- Browse:\nBrowse for a folder to set as the save data path.
+ Navegar:\nProcure uma pasta para definir como o caminho para salvar dados.Borderless
- Borderless
+ Janela sem BordasTrue
- True
+ Tela CheiaRelease
- Release
+ ReleaseNightly
- Nightly
+ NightlySet the volume of the background music.
- Set the volume of the background music.
+ Defina o volume da música de fundo.Enable Motion Controls
- Enable Motion Controls
+ Ativar Controles de MovimentoSave Data Path
- Save Data Path
+ Caminho dos Dados SalvosBrowse
@@ -1761,15 +1761,15 @@
async
- async
+ assíncronosync
- sync
+ síncronoAuto Select
- Auto Select
+ Seleção AutomáticaDirectory to install games
@@ -1777,14 +1777,14 @@
Directory to save data
- Directory to save data
+ Diretório para salvar dadosTrophyViewerTrophy Viewer
- Visualizador de Troféu
+ Visualizador de Troféus
diff --git a/src/qt_gui/translations/ro_RO.ts b/src/qt_gui/translations/ro_RO.ts
index 8c36b37e3..8e0e4260d 100644
--- a/src/qt_gui/translations/ro_RO.ts
+++ b/src/qt_gui/translations/ro_RO.ts
@@ -1553,7 +1553,7 @@
Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name "CUSA00000-UPDATE" where the CUSA ID matches the game's ID.
- Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.
+ Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name "CUSA00000-UPDATE" where the CUSA ID matches the game's ID.Show Splash Screen:\nShows the game's splash screen (a special image) while the game is starting.
@@ -1569,7 +1569,7 @@
Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.
- Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.
+ Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.
@@ -1593,7 +1593,7 @@
Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).
- Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).
+ Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).Hide Cursor:\nChoose when the cursor will disappear:\nNever: You will always see the mouse.\nidle: Set a time for it to disappear after being idle.\nAlways: you will never see the mouse.
@@ -1609,15 +1609,15 @@
Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.
- Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.
+ Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.
- Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.
+ Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.Update Compatibility Database:\nImmediately update the compatibility database.
- Update Compatibility Database:\nImmediately update the compatibility database.
+ Update Compatibility Database:\nImmediately update the compatibility database.Never
@@ -1701,23 +1701,23 @@
Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).
- Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
- Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
- Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
- Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
- Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.Save Data Path:\nThe folder where game save data will be saved.
diff --git a/src/qt_gui/translations/ru_RU.ts b/src/qt_gui/translations/ru_RU.ts
index e0289f690..157fbd4cb 100644
--- a/src/qt_gui/translations/ru_RU.ts
+++ b/src/qt_gui/translations/ru_RU.ts
@@ -11,7 +11,7 @@
shadPS4
- shadPS4
+ shadPS4shadPS4 is an experimental open-source emulator for the PlayStation 4.
@@ -411,63 +411,63 @@
ControlSettingsConfigure Controls
- Configure Controls
+ Настроить управлениеControl Settings
- Control Settings
+ Настройки управленияD-Pad
- D-Pad
+ КрестовинаUp
- Up
+ ВверхLeft
- Left
+ ВлевоRight
- Right
+ ВправоDown
- Down
+ ВнизLeft Stick Deadzone (def:2 max:127)
- Left Stick Deadzone (def:2 max:127)
+ Мёртвая зона левого стика (по умолч:2 макс:127)Left Deadzone
- Left Deadzone
+ Левая мёртвая зонаLeft Stick
- Left Stick
+ Левый стикConfig Selection
- Config Selection
+ Выбор конфигаCommon Config
- Common Config
+ Общий конфигUse per-game configs
- Use per-game configs
+ Использовать настройки для каждой игрыL1 / LB
- L1 / LB
+ L1 / LBL2 / LT
- L2 / LT
+ L2 / LTKBM Controls
@@ -483,55 +483,55 @@
R1 / RB
- R1 / RB
+ R1 / RBR2 / RT
- R2 / RT
+ R2 / RTL3
- L3
+ L3Options / Start
- Options / Start
+ Options / StartR3
- R3
+ R3Face Buttons
- Face Buttons
+ Кнопки действийTriangle / Y
- Triangle / Y
+ Треугольник / YSquare / X
- Square / X
+ Квадрат / XCircle / B
- Circle / B
+ Круг / BCross / A
- Cross / A
+ Крест / ARight Stick Deadzone (def:2, max:127)
- Right Stick Deadzone (def:2, max:127)
+ Мёртвая зона правого стика (по умолч:2 макс:127)Right Deadzone
- Right Deadzone
+ Правая мёртвая зонаRight Stick
- Right Stick
+ Правый стик
@@ -741,11 +741,11 @@
Copy Version
- Copy Version
+ Скопировать версиюCopy Size
- Copy Size
+ Скопирать размерCopy All
@@ -821,7 +821,7 @@
DLC
- DLC
+ DLCDelete %1
@@ -1171,7 +1171,7 @@
shadPS4
- shadPS4
+ shadPS4
@@ -1194,7 +1194,7 @@
Installed
- Installed
+ УстановленоSize
@@ -1202,19 +1202,19 @@
Category
- Category
+ КатегорияType
- Type
+ ТипApp Ver
- App Ver
+ Версия приложенияFW
- FW
+ ПрошивкаRegion
@@ -1222,7 +1222,7 @@
Flags
- Flags
+ ФлагиPath
@@ -1393,7 +1393,7 @@
Enable HDR
- Enable HDR
+ Включить HDRPaths
@@ -1485,15 +1485,15 @@
Background Image
- Background Image
+ Фоновое изображениеShow Background Image
- Show Background Image
+ Показывать фоновое изображениеOpacity
- Opacity
+ ПрозрачностьPlay title music
@@ -1541,11 +1541,11 @@
Console Language:\nSets the language that the PS4 game uses.\nIt's recommended to set this to a language the game supports, which will vary by region.
- Язык консоли:\nУстановите язык, который будет использоваться в играх PS4.\nРекомендуется устанавливать язык, который поддерживается игрой, так как он может отличаться в зависимости от региона.
+ Язык консоли:\nУстанавливает язык, который будет использоваться в играх PS4.\nРекомендуется устанавливать язык, который поддерживается игрой, так как он может отличаться в зависимости от региона.Emulator Language:\nSets the language of the emulator's user interface.
- Язык эмулятора:\nУстановите язык пользовательского интерфейса эмулятора.
+ Язык эмулятора:\nУстанавливает язык пользовательского интерфейса эмулятора.Enable Full Screen:\nAutomatically puts the game window into full-screen mode.\nThis can be toggled by pressing the F11 key.
@@ -1565,7 +1565,7 @@
Username:\nSets the PS4's account username, which may be displayed by some games.
- Имя пользователя:\nУстановите имя пользователя аккаунта PS4. Это может отображаться в некоторых играх.
+ Имя пользователя:\nУстанавливает имя пользователя аккаунта PS4. Это может отображаться в некоторых играх.Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.
@@ -1577,7 +1577,7 @@
Log Filter:\nFilters the log to only print specific information.\nExamples: "Core:Trace" "Lib.Pad:Debug Common.Filesystem:Error" "*:Critical"\nLevels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it.
- Фильтр логов:\nФильтрует логи, чтобы показывать только определенную информацию.\nПримеры: "Core:Trace" "Lib.Pad:Debug Common.Filesystem:Error" "*:Critical" Уровни: Trace, Debug, Info, Warning, Error, Critical - в этом порядке, конкретный уровень глушит все предыдущие уровни в списке и показывает все последующие уровни.
+ Фильтр логов:\nФильтрует логи, чтобы показывать только определенную информацию.\nПримеры: "Core:Trace" "Lib.Pad:Debug Common.Filesystem:Error" "*:Critical"\nУровни: Trace, Debug, Info, Warning, Error, Critical - в этом порядке, конкретный уровень глушит все предыдущие уровни в списке и показывает все последующие уровни.Update:\nRelease: Official versions released every month that may be very outdated, but are more reliable and tested.\nNightly: Development versions that have all the latest features and fixes, but may contain bugs and are less stable.
@@ -1585,7 +1585,7 @@
Background Image:\nControl the opacity of the game background image.
- Background Image:\nControl the opacity of the game background image.
+ Фоновое изображение:\nКонтролируйте непрозрачность фона игры.Play Title Music:\nIf a game supports it, enable playing special music when selecting the game in the GUI.
@@ -1601,7 +1601,7 @@
Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself.
- Время скрытия курсора при бездействии:\nУстановите время, через которое курсор исчезнет при бездействии.
+ Время скрытия курсора при бездействии:\nВремя (в секундах), через которое курсор исчезнет при бездействии.Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad.
@@ -1669,7 +1669,7 @@
Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.
- Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.
+ Включить HDR:\nВключает HDR в играх, которые его поддерживают.\nВаш монитор должен иметь поддержку цветового пространства BT2020 PQ и формата swapchain RGB10A2.Game Folders:\nThe list of folders to check for installed games.
@@ -1693,7 +1693,7 @@
Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.
- Включить валидацию синхронизации Vulkan:\nВключает систему, которая проверяет тайминг задач рендеринга Vulkan. Это снизит производительность и, вероятно, изменит поведение эмуляции.
+ Включить валидацию синхронизации Vulkan:\nВключает систему, которая проверяет тайминг задач рендеринга Vulkan.\nЭто снизит производительность и, вероятно, изменит поведение эмуляции.Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.
@@ -1705,7 +1705,7 @@
Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
- Диагностика сбоев:\nСоздает .yaml файл с информацией о состоянии Vulkan в момент падения.\nПолезно для отладки ошибок 'Device lost'. Если эта функция включена, вам следует включить Маркеры отладки хоста и Гостя.\nНе работает на видеокартах Intel.\nДля работы вам необходимо включить Слои валидации Vulkan и установить Vulkan SDK.
+ Диагностика сбоев:\nСоздает .yaml-файл с информацией о состоянии Vulkan в момент падения.\nПолезно для отладки ошибок 'Device lost'. Если эта функция включена, вам следует включить Маркеры отладки хоста и Гостя.\nНе работает на видеокартах Intel.\nДля работы вам необходимо включить Слои валидации Vulkan и установить Vulkan SDK.Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
@@ -1737,11 +1737,11 @@
Release
- Release
+ РелизNightly
- Nightly
+ NightlySet the volume of the background music.
diff --git a/src/qt_gui/translations/sq_AL.ts b/src/qt_gui/translations/sq_AL.ts
index 010d0ef1e..9e25a19eb 100644
--- a/src/qt_gui/translations/sq_AL.ts
+++ b/src/qt_gui/translations/sq_AL.ts
@@ -11,7 +11,7 @@
shadPS4
- shadPS4
+ shadPS4shadPS4 is an experimental open-source emulator for the PlayStation 4.
@@ -411,127 +411,127 @@
ControlSettingsConfigure Controls
- Configure Controls
+ Konfiguro kontrolletControl Settings
- Control Settings
+ Cilësimet e kontrollitD-Pad
- D-Pad
+ D-PadUp
- Up
+ LartëLeft
- Left
+ MajtasRight
- Right
+ DjathtasDown
- Down
+ PoshtëLeft Stick Deadzone (def:2 max:127)
- Left Stick Deadzone (def:2 max:127)
+ Zona e vdekur e levës së majtë (def:2 max:127)Left Deadzone
- Left Deadzone
+ Zona e vdekur e majtëLeft Stick
- Left Stick
+ Leva e majtëConfig Selection
- Config Selection
+ Zgjedhja e konfigurimitCommon Config
- Common Config
+ Konfigurim i përbashkëtUse per-game configs
- Use per-game configs
+ Përdor konfigurime për secilën lojëL1 / LB
- L1 / LB
+ L1 / LBL2 / LT
- L2 / LT
+ L2 / LTKBM Controls
- KBM Controls
+ Kontrollet Tastierë/MiKBM Editor
- KBM Editor
+ Redaktues Tastierë/MiBack
- Back
+ MbrapaR1 / RB
- R1 / RB
+ R1 / RBR2 / RT
- R2 / RT
+ R2 / RTL3
- L3
+ L3Options / Start
- Options / Start
+ Options / StartR3
- R3
+ R3Face Buttons
- Face Buttons
+ Butonat kryesoreTriangle / Y
- Triangle / Y
+ Trekëndësh / YSquare / X
- Square / X
+ Katror / XCircle / B
- Circle / B
+ Rreth / BCross / A
- Cross / A
+ Kryq / ARight Stick Deadzone (def:2, max:127)
- Right Stick Deadzone (def:2, max:127)
+ Zona e vdekur e levës së djathtë (def:2, max:127)Right Deadzone
- Right Deadzone
+ Zona e vdekur e djathtëRight Stick
- Right Stick
+ Leva e djathtë
@@ -576,7 +576,7 @@
Directory to install DLC
- Directory to install DLC
+ Dosja ku do instalohen DLC-t
@@ -631,11 +631,11 @@
m
- m
+ ms
- s
+ sCompatibility is untested
@@ -674,23 +674,23 @@
GameListUtilsB
- B
+ BKB
- KB
+ KBMB
- MB
+ MBGB
- GB
+ GBTB
- TB
+ TB
@@ -821,7 +821,7 @@
DLC
- DLC
+ DLCDelete %1
@@ -833,27 +833,27 @@
Open Update Folder
- Open Update Folder
+ Hap Dosjen e PërditësimitDelete Save Data
- Delete Save Data
+ Fshi të dhënat e ruajtjesThis game has no update folder to open!
- This game has no update folder to open!
+ Kjo lojë nuk ka dosje përditësimi për të hapur!Failed to convert icon.
- Failed to convert icon.
+ Konvertimi i ikonës dështoi.This game has no save data to delete!
- This game has no save data to delete!
+ Kjo lojë nuk ka të dhëna ruajtje për të fshirë!Save Data
- Save Data
+ Të dhënat e ruajtjes
@@ -868,11 +868,11 @@
Install All Queued to Selected Folder
- Install All Queued to Selected Folder
+ Instalo të gjitha të radhiturat në dosjen e zgjedhurDelete PKG File on Install
- Delete PKG File on Install
+ Fshi skedarin PKG pas instalimit
@@ -1151,27 +1151,27 @@
Run Game
- Run Game
+ Ekzekuto lojënEboot.bin file not found
- Eboot.bin file not found
+ Skedari Eboot.bin nuk u gjetPKG File (*.PKG *.pkg)
- PKG File (*.PKG *.pkg)
+ Skedar PKG (*.PKG *.pkg)PKG is a patch or DLC, please install the game first!
- PKG is a patch or DLC, please install the game first!
+ PKG-ja është një arnë ose DLC, të lutem instalo lojën fillimisht!Game is already running!
- Game is already running!
+ Loja tashmë është duke u ekzekutuar!shadPS4
- shadPS4
+ shadPS4
@@ -1194,7 +1194,7 @@
Installed
- Installed
+ InstaluarSize
@@ -1202,19 +1202,19 @@
Category
- Category
+ KategoriaType
- Type
+ LlojiApp Ver
- App Ver
+ Versioni i aplikacionitFW
- FW
+ FirmueriRegion
@@ -1222,7 +1222,7 @@
Flags
- Flags
+ FlamurëtPath
@@ -1238,7 +1238,7 @@
Package
- Package
+ Paketa
@@ -1341,7 +1341,7 @@
s
- s
+ sController
@@ -1393,7 +1393,7 @@
Enable HDR
- Enable HDR
+ Aktivizo HDRPaths
@@ -1565,7 +1565,7 @@
Username:\nSets the PS4's account username, which may be displayed by some games.
- Përdoruesi:\nPërcakton emrin e përdoruesit të llogarisë PS4, i cili mund të shfaqet nga disa lojra.
+ Përdoruesi:\nPërcakton emrin e përdoruesit të llogarisë PS4, i cili mund të shfaqet nga disa lojëra.Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.
@@ -1577,11 +1577,11 @@
Log Filter:\nFilters the log to only print specific information.\nExamples: "Core:Trace" "Lib.Pad:Debug Common.Filesystem:Error" "*:Critical"\nLevels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it.
- Filtri i ditarit:\nFiltron ditarin për të shfaqur vetëm informacione specifike.\nShembuj: "Core:Trace" "Lib.Pad:Debug Common.Filesystem:Error" "*:Critical" Nivelet: Trace, Debug, Info, Warning, Error, Critical - në këtë rend, një nivel specifik hesht të gjitha nivelet përpara në listë dhe regjistron çdo nivel pas atij.
+ Filtri i ditarit:\nFiltron ditarin për të shfaqur vetëm informacione specifike.\nShembuj: "Core:Trace" "Lib.Pad:Debug Common.Filesystem:Error" "*:Critical"\nNivelet: Trace, Debug, Info, Warning, Error, Critical - në këtë rend, një nivel specifik hesht të gjitha nivelet përpara në listë dhe regjistron çdo nivel pas atij.Update:\nRelease: Official versions released every month that may be very outdated, but are more reliable and tested.\nNightly: Development versions that have all the latest features and fixes, but may contain bugs and are less stable.
- Përditësimi:\nRelease: Versionet zyrtare të lëshuara çdo muaj që mund të jenë shumë të vjetra, por janë më të besueshme dhe të provuara.\nNightly: Versionet e zhvillimit që kanë të gjitha veçoritë dhe rregullimet më të fundit, por mund të përmbajnë gabime dhe janë më pak të qëndrueshme.
+ Përditësimi:\nRelease: Versionet zyrtare të botuara çdo muaj që mund të jenë shumë të vjetra, por janë më të besueshme dhe të provuara.\nNightly: Versionet e zhvillimit që kanë të gjitha veçoritë dhe rregullimet më të fundit, por mund të përmbajnë gabime dhe janë më pak të qëndrueshme.Background Image:\nControl the opacity of the game background image.
@@ -1605,11 +1605,11 @@
Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad.
- Sjellja e butonit mbrapa:\nLejon të përcaktohet se në cilën pjesë të tastierës prekëse do të imitojë një prekje butoni mprapa.
+ Sjellja e butonit mbrapa:\nLejon të përcaktohet se në cilën pjesë të tastierës prekëse do të imitojë një prekje butoni mbrapa.Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.
- Shfaq të dhënat e përputhshmërisë:\nShfaq informacionin e përputhshmërisë së lojës në formë tabele. Aktivizo 'Përditëso përputhshmërinë gjatë nisjes' për të marrë informacion të përditësuar.
+ Shfaq të dhënat e përputhshmërisë:\nShfaq informacionin e përputhshmërisë së lojës në formë tabele. Aktivizo "Përditëso përputhshmërinë gjatë nisjes" për të marrë informacion të përditësuar.Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.
@@ -1661,7 +1661,7 @@
Enable Shaders Dumping:\nFor the sake of technical debugging, saves the games shaders to a folder as they render.
- Aktivizo zbrazjen e shaders-ave:\nPër qëllime të korrigjimit teknik, ruan shaders-at e lojës në një dosje ndërsa ato pasqyrohen.
+ Aktivizo zbrazjen e shader-ave:\nPër qëllime të korrigjimit teknik, ruan shader-at e lojës në një dosje ndërsa ato pasqyrohen.Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.
@@ -1669,7 +1669,7 @@
Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.
- Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.
+ Aktivizo HDR:\nAktivizon HDR në lojërat që e mbështesin.\nMonitori jotë duhet të mbështesë hapësirën e ngjyrave BT2020 PQ dhe formatin e zinxhirit të ndërrimit (swapchain) RGB10A2.Game Folders:\nThe list of folders to check for installed games.
@@ -1689,11 +1689,11 @@
Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.
- Aktivizo shtresat e vlefshmërisë Vulkan:\nAktivizon një sistem që vërteton gjendjen e pasqyruesit Vulkan dhe regjistron informacionin në lidhje me gjendjen e tij të brendshme. Kjo do të ul performancën dhe ndoshta do të ndryshojë sjelljen e emulimit.
+ Aktivizo shtresat e vlefshmërisë Vulkan:\nAktivizon një sistem që vërteton gjendjen e pasqyruesit Vulkan dhe regjistron informacionin në lidhje me gjendjen e tij të brendshme.\nKjo do të ul performancën dhe ndoshta do të ndryshojë sjelljen e emulimit.Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.
- Aktivizo vërtetimin e sinkronizimit Vulkan:\nAktivizon një sistem që vërteton kohën e detyrave të pasqyrimit Vulkan. Kjo do të ul performancën dhe ndoshta do të ndryshojë sjelljen e emulimit.
+ Aktivizo vërtetimin e sinkronizimit Vulkan:\nAktivizon një sistem që vërteton kohën e detyrave të pasqyrimit Vulkan.\nKjo do të ul performancën dhe ndoshta do të ndryshojë sjelljen e emulimit.Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.
@@ -1729,31 +1729,31 @@
Borderless
- Borderless
+ Pa kufijTrue
- True
+ VërtetëRelease
- Release
+ BotimiNightly
- Nightly
+ NightlySet the volume of the background music.
- Set the volume of the background music.
+ Vendos vëllimin e zërit të muzikës së sfondit.Enable Motion Controls
- Enable Motion Controls
+ Aktivizo kontrollet me lëvizjeSave Data Path
- Save Data Path
+ Shtegu i të dhënave të ruajtjesBrowse
@@ -1761,15 +1761,15 @@
async
- async
+ asyncsync
- sync
+ syncAuto Select
- Auto Select
+ Auto SelectDirectory to install games
@@ -1777,7 +1777,7 @@
Directory to save data
- Directory to save data
+ Dosja për të ruajtur të dhënat
diff --git a/src/qt_gui/translations/sv_SE.ts b/src/qt_gui/translations/sv_SE.ts
index 28a07128e..15267951e 100644
--- a/src/qt_gui/translations/sv_SE.ts
+++ b/src/qt_gui/translations/sv_SE.ts
@@ -11,7 +11,7 @@
shadPS4
- shadPS4
+ shadPS4shadPS4 is an experimental open-source emulator for the PlayStation 4.
@@ -42,7 +42,7 @@
Version:
- Version:
+ Version: Size:
@@ -463,19 +463,19 @@
L1 / LB
- L1 / LB
+ L1 / LBL2 / LT
- L2 / LT
+ L2 / LTKBM Controls
- KBM Controls
+ KBM-kontrollerKBM Editor
- KBM Editor
+ KBM-redigerareBack
@@ -483,23 +483,23 @@
R1 / RB
- R1 / RB
+ R1 / RBR2 / RT
- R2 / RT
+ R2 / RTL3
- L3
+ L3Options / Start
- Options / Start
+ Options / StartR3
- R3
+ R3Face Buttons
@@ -599,11 +599,11 @@
Region
- Region
+ RegionFirmware
- Firmware
+ FirmwareSize
@@ -611,7 +611,7 @@
Version
- Version
+ VersionPath
@@ -627,15 +627,15 @@
h
- h
+ hm
- m
+ ms
- s
+ sCompatibility is untested
@@ -674,23 +674,23 @@
GameListUtilsB
- B
+ BKB
- KB
+ KBMB
- MB
+ MBGB
- GB
+ GBTB
- TB
+ TB
@@ -821,7 +821,7 @@
DLC
- DLC
+ DLCDelete %1
@@ -1171,7 +1171,7 @@
shadPS4
- shadPS4
+ shadPS4
@@ -1194,7 +1194,7 @@
Installed
- Installed
+ InstalleratSize
@@ -1202,27 +1202,27 @@
Category
- Category
+ KategoriType
- Type
+ TypApp Ver
- App Ver
+ AppverFW
- FW
+ FWRegion
- Region
+ RegionFlags
- Flags
+ FlaggorPath
@@ -1238,7 +1238,7 @@
Package
- Package
+ Paket
@@ -1253,7 +1253,7 @@
System
- System
+ SystemConsole Language
@@ -1265,7 +1265,7 @@
Emulator
- Emulator
+ EmulatorEnable Fullscreen
@@ -1341,7 +1341,7 @@
s
- s
+ sController
@@ -1377,7 +1377,7 @@
Vblank Divider
- Vblank Divider
+ Vblank DividerAdvanced
@@ -1393,7 +1393,7 @@
Enable HDR
- Enable HDR
+ Aktivera HDRPaths
@@ -1669,7 +1669,7 @@
Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.
- Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.
+ Aktivera HDR:\nAktiverar HDR i spel som har stöd för det.\nDin skärm måste ha stöd för färgrymden BT2020 PQ samt swapchain-formatet RGB10A2.Game Folders:\nThe list of folders to check for installed games.
@@ -1737,11 +1737,11 @@
Release
- Release
+ ReleaseNightly
- Nightly
+ NightlySet the volume of the background music.
diff --git a/src/qt_gui/translations/tr_TR.ts b/src/qt_gui/translations/tr_TR.ts
index 4d762cea5..b1aeaa9c3 100644
--- a/src/qt_gui/translations/tr_TR.ts
+++ b/src/qt_gui/translations/tr_TR.ts
@@ -11,7 +11,7 @@
shadPS4
- shadPS4
+ shadPS4shadPS4 is an experimental open-source emulator for the PlayStation 4.
@@ -230,7 +230,7 @@
Directory does not exist:
- Klasör mevcut değil:
+ Dizin mevcut değil:Failed to open files.json for reading.
@@ -411,31 +411,31 @@
ControlSettingsConfigure Controls
- Configure Controls
+ Kontrolleri YapılandırControl Settings
- Control Settings
+ Kontrol AyarlarıD-Pad
- D-Pad
+ Yön DüğmeleriUp
- Up
+ YukarıLeft
- Left
+ SolRight
- Right
+ SağDown
- Down
+ AşağıLeft Stick Deadzone (def:2 max:127)
@@ -447,7 +447,7 @@
Left Stick
- Left Stick
+ Sol AnalogConfig Selection
@@ -455,7 +455,7 @@
Common Config
- Common Config
+ Genel YapılandırmaUse per-game configs
@@ -463,11 +463,11 @@
L1 / LB
- L1 / LB
+ L1 / LBL2 / LT
- L2 / LT
+ L2 / LTKBM Controls
@@ -479,19 +479,19 @@
Back
- Back
+ GeriR1 / RB
- R1 / RB
+ R1 / RBR2 / RT
- R2 / RT
+ R2 / RTL3
- L3
+ L3Options / Start
@@ -499,7 +499,7 @@
R3
- R3
+ R3Face Buttons
@@ -507,19 +507,19 @@
Triangle / Y
- Triangle / Y
+ Üçgen / YSquare / X
- Square / X
+ Kare / XCircle / B
- Circle / B
+ Daire / BCross / A
- Cross / A
+ Çarpı / ARight Stick Deadzone (def:2, max:127)
@@ -531,7 +531,7 @@
Right Stick
- Right Stick
+ Sağ Analog
@@ -564,7 +564,7 @@
Directory to install games
- Oyunların yükleneceği klasör
+ Oyunların yükleneceği dizinBrowse
@@ -576,7 +576,7 @@
Directory to install DLC
- Directory to install DLC
+ İndirilebilir içeriğin yükleneceği dizin
@@ -674,23 +674,23 @@
GameListUtilsB
- B
+ BKB
- KB
+ KBMB
- MB
+ MBGB
- GB
+ GBTB
- TB
+ TB
@@ -701,7 +701,7 @@
Cheats / Patches
- Hileler / Yamanlar
+ Hileler / YamalarSFO Viewer
@@ -741,11 +741,11 @@
Copy Version
- Copy Version
+ Sürümü KopyalaCopy Size
- Copy Size
+ Boyutu KopyalaCopy All
@@ -753,35 +753,35 @@
Delete...
- Delete...
+ Sil...Delete Game
- Delete Game
+ Oyunu SilDelete Update
- Delete Update
+ Güncellemeyi SilDelete DLC
- Delete DLC
+ İndirilebilir İçeriği SilCompatibility...
- Compatibility...
+ Uyumluluk...Update database
- Update database
+ Veri tabanını güncelleView report
- View report
+ Raporu görüntüleSubmit a report
- Submit a report
+ Rapor gönderShortcut creation
@@ -805,7 +805,7 @@
Game
- Game
+ OyunThis game has no update to delete!
@@ -813,7 +813,7 @@
Update
- Update
+ GüncellemeThis game has no DLC to delete!
@@ -821,7 +821,7 @@
DLC
- DLC
+ İndirilebilir İçerikDelete %1
@@ -833,11 +833,11 @@
Open Update Folder
- Open Update Folder
+ Güncelleme Klasörünü AçDelete Save Data
- Delete Save Data
+ Kayıt Verilerini SilThis game has no update folder to open!
@@ -853,7 +853,7 @@
Save Data
- Save Data
+ Kayıt Verisi
@@ -868,7 +868,7 @@
Install All Queued to Selected Folder
- Install All Queued to Selected Folder
+ Tüm Kuyruktakileri Seçili Klasöre YükleDelete PKG File on Install
@@ -911,7 +911,7 @@
Open shadPS4 Folder
- Open shadPS4 Folder
+ shadPS4 Klasörünü AçExit
@@ -963,7 +963,7 @@
Game Install Directory
- Oyun Kurulum Klasörü
+ Oyun Kurulum DiziniDownload Cheats/Patches
@@ -995,7 +995,7 @@
Game List Mode
- Oyun Listesi Modu
+ Oyun Listesi GörünümüSettings
@@ -1151,15 +1151,15 @@
Run Game
- Run Game
+ Oyunu ÇalıştırEboot.bin file not found
- Eboot.bin file not found
+ Eboot.bin dosyası bulunamadıPKG File (*.PKG *.pkg)
- PKG File (*.PKG *.pkg)
+ PKG Dosyası (*.PKG *.pkg)PKG is a patch or DLC, please install the game first!
@@ -1167,11 +1167,11 @@
Game is already running!
- Game is already running!
+ Oyun zaten çalışıyor!shadPS4
- shadPS4
+ shadPS4
@@ -1202,7 +1202,7 @@
Category
- Category
+ KategoriType
@@ -1222,7 +1222,7 @@
Flags
- Flags
+ BayraklarPath
@@ -1238,7 +1238,7 @@
Package
- Package
+ Paket
@@ -1341,7 +1341,7 @@
s
- s
+ snController
@@ -1393,7 +1393,7 @@
Enable HDR
- Enable HDR
+ HDR'yi EtkinleştirPaths
@@ -1473,11 +1473,11 @@
GUI Settings
- GUI Ayarları
+ Arayüz AyarlarıTitle Music
- Title Music
+ Oyun MüziğiDisable Trophy Pop-ups
@@ -1485,19 +1485,19 @@
Background Image
- Background Image
+ Arka Plan ResmiShow Background Image
- Show Background Image
+ Arka Plan Resmini GösterOpacity
- Opacity
+ GörünürlükPlay title music
- Başlık müziğini çal
+ Oyun müziğini çalUpdate Compatibility Database On Startup
@@ -1569,7 +1569,7 @@
Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.
- Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.
+ Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.
@@ -1593,7 +1593,7 @@
Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).
- Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).
+ Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).Hide Cursor:\nChoose when the cursor will disappear:\nNever: You will always see the mouse.\nidle: Set a time for it to disappear after being idle.\nAlways: you will never see the mouse.
@@ -1609,15 +1609,15 @@
Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.
- Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.
+ Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.
- Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.
+ Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.Update Compatibility Database:\nImmediately update the compatibility database.
- Update Compatibility Database:\nImmediately update the compatibility database.
+ Update Compatibility Database:\nImmediately update the compatibility database.Never
@@ -1701,23 +1701,23 @@
Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).
- Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
- Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
- Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
- Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
- Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.Save Data Path:\nThe folder where game save data will be saved.
@@ -1729,7 +1729,7 @@
Borderless
- Borderless
+ ÇerçevesizTrue
@@ -1737,7 +1737,7 @@
Release
- Release
+ KararlıNightly
@@ -1745,7 +1745,7 @@
Set the volume of the background music.
- Set the volume of the background music.
+ Arka plan müziğinin ses seviyesini ayarlayın.Enable Motion Controls
@@ -1753,7 +1753,7 @@
Save Data Path
- Save Data Path
+ Kayıt Verileri YoluBrowse
@@ -1761,11 +1761,11 @@
async
- async
+ asenkronizesync
- sync
+ senkronizeAuto Select
@@ -1773,11 +1773,11 @@
Directory to install games
- Oyunların yükleneceği klasör
+ Oyunların yükleneceği dizinDirectory to save data
- Directory to save data
+ Kayıt verilerinin tutulacağı dizin
diff --git a/src/qt_gui/translations/vi_VN.ts b/src/qt_gui/translations/vi_VN.ts
index 1b3c508bf..4334a3be2 100644
--- a/src/qt_gui/translations/vi_VN.ts
+++ b/src/qt_gui/translations/vi_VN.ts
@@ -7,7 +7,7 @@
AboutDialogAbout shadPS4
- About shadPS4
+ Về shadPS4shadPS4
@@ -15,11 +15,11 @@
shadPS4 is an experimental open-source emulator for the PlayStation 4.
- shadPS4 is an experimental open-source emulator for the PlayStation 4.
+ shadPS4 là một trình giả lập thử nghiệm mã nguồn mở cho PlayStation 4.This software should not be used to play games you have not legally obtained.
- This software should not be used to play games you have not legally obtained.
+ Không sử dụng phần mềm này để chơi những trò chơi mà bạn không sở hữu một cách hợp pháp.
@@ -411,11 +411,11 @@
ControlSettingsConfigure Controls
- Configure Controls
+ Cấu hình điều khiểnControl Settings
- Control Settings
+ Cài đặt điều khiểnD-Pad
@@ -560,23 +560,23 @@
GameInstallDialogshadPS4 - Choose directory
- shadPS4 - Choose directory
+ shadPS4 - Chọn thư mụcDirectory to install games
- Directory to install games
+ Thư mục để cài các trò chơiBrowse
- Browse
+ DuyệtError
- Error
+ LỗiDirectory to install DLC
- Directory to install DLC
+ Thư mục để cài DLC
@@ -595,7 +595,7 @@
Compatibility
- Compatibility
+ Khả năng tương thíchRegion
@@ -623,7 +623,7 @@
Never Played
- Never Played
+ Chưa chơih
@@ -639,7 +639,7 @@
Compatibility is untested
- Compatibility is untested
+ Chưa kiểm tra khả năng tương thíchGame does not initialize properly / crashes the emulator
@@ -697,7 +697,7 @@
GuiContextMenusCreate Shortcut
- Create Shortcut
+ Tạo phím tắtCheats / Patches
@@ -705,11 +705,11 @@
SFO Viewer
- SFO Viewer
+ Trình xem SFOTrophy Viewer
- Trophy Viewer
+ Trình xem chiến tíchOpen Folder...
@@ -729,11 +729,11 @@
Copy info...
- Copy info...
+ Sao chép thông tin...Copy Name
- Copy Name
+ Sao chép tênCopy Serial
@@ -1245,31 +1245,31 @@
SettingsDialogSettings
- Settings
+ Cài đặtGeneral
- General
+ ChungSystem
- System
+ Hệ thốngConsole Language
- Console Language
+ Ngôn ngữ của consoleEmulator Language
- Emulator Language
+ Ngôn ngữ trình giả lậpEmulator
- Emulator
+ Trình giả lậpEnable Fullscreen
- Enable Fullscreen
+ Bật toàn màn hìnhFullscreen Mode
@@ -1277,7 +1277,7 @@
Enable Separate Update Folder
- Enable Separate Update Folder
+ Bật thư mục cập nhật riêngDefault tab when opening settings
@@ -1289,7 +1289,7 @@
Show Splash
- Show Splash
+ Hiển thị splashEnable Discord Rich Presence
@@ -1297,7 +1297,7 @@
Username
- Username
+ Tên người dùngTrophy Key
@@ -1353,7 +1353,7 @@
Graphics
- Graphics
+ Đồ họaGUI
@@ -1365,15 +1365,15 @@
Graphics Device
- Graphics Device
+ Thiết bị đồ họaWidth
- Width
+ RộngHeight
- Height
+ CaoVblank Divider
@@ -1381,7 +1381,7 @@
Advanced
- Advanced
+ Nâng caoEnable Shaders Dumping
@@ -1413,7 +1413,7 @@
Debug
- Debug
+ Gỡ lỗiEnable Debug Dumping
@@ -1485,15 +1485,15 @@
Background Image
- Background Image
+ Hình nềnShow Background Image
- Show Background Image
+ Hiển thị hình nềnOpacity
- Opacity
+ Độ mờ đụcPlay title music
@@ -1501,19 +1501,19 @@
Update Compatibility Database On Startup
- Update Compatibility Database On Startup
+ Cập nhật cơ sở dữ liệu tương thích khi khởi độngGame Compatibility
- Game Compatibility
+ Khả năng tương thích của trò chơiDisplay Compatibility Data
- Display Compatibility Data
+ Hiển thị dữ liệu tương thíchUpdate Compatibility Database
- Update Compatibility Database
+ Cập nhật cơ sở dữ liệu tương thíchVolume
@@ -1569,7 +1569,7 @@
Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.
- Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.
+ Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.
@@ -1593,7 +1593,7 @@
Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).
- Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).
+ Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).Hide Cursor:\nChoose when the cursor will disappear:\nNever: You will always see the mouse.\nidle: Set a time for it to disappear after being idle.\nAlways: you will never see the mouse.
@@ -1609,15 +1609,15 @@
Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.
- Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.
+ Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.
- Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.
+ Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.Update Compatibility Database:\nImmediately update the compatibility database.
- Update Compatibility Database:\nImmediately update the compatibility database.
+ Update Compatibility Database:\nImmediately update the compatibility database.Never
@@ -1701,23 +1701,23 @@
Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).
- Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
- Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
- Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
- Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
- Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.Save Data Path:\nThe folder where game save data will be saved.
@@ -1729,7 +1729,7 @@
Borderless
- Borderless
+ Không viềnTrue
@@ -1745,19 +1745,19 @@
Set the volume of the background music.
- Set the volume of the background music.
+ Đặt âm lượng nhạc nềnEnable Motion Controls
- Enable Motion Controls
+ Bật điều khiển bằng cử chỉSave Data Path
- Save Data Path
+ Đường dẫn để lưu dữ liệuBrowse
- Browse
+ Duyệtasync
@@ -1769,22 +1769,22 @@
Auto Select
- Auto Select
+ Chọn tự độngDirectory to install games
- Directory to install games
+ Thư mục để cài các trò chơiDirectory to save data
- Directory to save data
+ Thư mục để lưu dữ liệuTrophyViewerTrophy Viewer
- Trophy Viewer
+ Trình xem chiến tích
diff --git a/src/qt_gui/translations/zh_CN.ts b/src/qt_gui/translations/zh_CN.ts
index 363b1ac3a..8eae7ae69 100644
--- a/src/qt_gui/translations/zh_CN.ts
+++ b/src/qt_gui/translations/zh_CN.ts
@@ -11,7 +11,7 @@
shadPS4
- shadPS4
+ shadPS4shadPS4 is an experimental open-source emulator for the PlayStation 4.
@@ -30,7 +30,7 @@
Cheats/Patches are experimental.\nUse with caution.\n\nDownload cheats individually by selecting the repository and clicking the download button.\nIn the Patches tab, you can download all patches at once, choose which ones you want to use, and save your selection.\n\nSince we do not develop the Cheats/Patches,\nplease report issues to the cheat author.\n\nCreated a new cheat? Visit:\n
- 作弊码/补丁是实验性的。\n请小心使用。\n\n通过选择存储库并点击下载按钮,下载该游戏的作弊码。\n在“补丁”选项卡中,您可以一次性下载所有补丁,选择要使用的补丁并保存选择。\n\n由于我们不开发作弊码/补丁,\n请将问题报告给作弊码/补丁的作者。\n\n创建了新的作弊码/补丁?欢迎提交到我们的仓库:\n
+ 作弊码/补丁是实验性的,\n请小心使用。\n\n通过选择存储库并点击下载按钮,下载该游戏的作弊码。\n在“补丁”选项卡中,您可以一次性下载所有补丁,选择要使用的补丁并保存选择。\n\n由于我们不开发作弊码/补丁,\n请将问题报告给作弊码/补丁的作者。\n\n创建了新的作弊码/补丁?欢迎提交到我们的仓库:\nNo Image Available
@@ -411,127 +411,127 @@
ControlSettingsConfigure Controls
- Configure Controls
+ 配置按键Control Settings
- Control Settings
+ 按键配置D-Pad
- D-Pad
+ D-PadUp
- Up
+ 上Left
- Left
+ 左Right
- Right
+ 右Down
- Down
+ 下Left Stick Deadzone (def:2 max:127)
- Left Stick Deadzone (def:2 max:127)
+ 左摇杆死区(默认:2 最大:127)Left Deadzone
- Left Deadzone
+ 左死区Left Stick
- Left Stick
+ 左摇杆Config Selection
- Config Selection
+ 配置选择Common Config
- Common Config
+ 通用配置Use per-game configs
- Use per-game configs
+ 使用每个游戏的配置L1 / LB
- L1 / LB
+ L1 / LBL2 / LT
- L2 / LT
+ L2 / LTKBM Controls
- KBM Controls
+ 键鼠KBM Editor
- KBM Editor
+ 键鼠配置Back
- Back
+ BackR1 / RB
- R1 / RB
+ R1 / RBR2 / RT
- R2 / RT
+ R2 / RTL3
- L3
+ L3Options / Start
- Options / Start
+ 选项 / 开始R3
- R3
+ R3Face Buttons
- Face Buttons
+ 正面按钮Triangle / Y
- Triangle / Y
+ Triangle / YSquare / X
- Square / X
+ Square / XCircle / B
- Circle / B
+ Circle / BCross / A
- Cross / A
+ Cross / ARight Stick Deadzone (def:2, max:127)
- Right Stick Deadzone (def:2, max:127)
+ 右摇杆死区(默认:2 最大:127)Right Deadzone
- Right Deadzone
+ 右死区Right Stick
- Right Stick
+ 右摇杆
@@ -576,7 +576,7 @@
Directory to install DLC
- Directory to install DLC
+ 安装 DLC 的目录
@@ -674,23 +674,23 @@
GameListUtilsB
- B
+ BKB
- KB
+ KBMB
- MB
+ MBGB
- GB
+ GBTB
- TB
+ TB
@@ -821,7 +821,7 @@
DLC
- DLC
+ DLCDelete %1
@@ -833,27 +833,27 @@
Open Update Folder
- Open Update Folder
+ 打开更新文件夹Delete Save Data
- Delete Save Data
+ 删除存档数据This game has no update folder to open!
- This game has no update folder to open!
+ 这个游戏没有可打开的更新文件夹!Failed to convert icon.
- Failed to convert icon.
+ 转换图标失败。This game has no save data to delete!
- This game has no save data to delete!
+ 这个游戏没有更新可以删除!Save Data
- Save Data
+ 存档数据
@@ -868,11 +868,11 @@
Install All Queued to Selected Folder
- Install All Queued to Selected Folder
+ 安装所有 PKG 到选定的文件夹Delete PKG File on Install
- Delete PKG File on Install
+ 安装后删除 PKG 文件
@@ -911,7 +911,7 @@
Open shadPS4 Folder
- Open shadPS4 Folder
+ 打开 shadPS4 文件夹Exit
@@ -1015,23 +1015,23 @@
Dark
- Dark
+ 深色Light
- Light
+ 浅色Green
- Green
+ 绿色Blue
- Blue
+ 蓝色Violet
- Violet
+ 紫色toolBar
@@ -1151,27 +1151,27 @@
Run Game
- Run Game
+ 运行游戏Eboot.bin file not found
- Eboot.bin file not found
+ 找不到 Eboot.bin 文件PKG File (*.PKG *.pkg)
- PKG File (*.PKG *.pkg)
+ PKG 文件(*.PKG *.pkg)PKG is a patch or DLC, please install the game first!
- PKG is a patch or DLC, please install the game first!
+ PKG是一个补丁或 DLC,请先安装游戏!Game is already running!
- Game is already running!
+ 游戏已经在运行中!shadPS4
- shadPS4
+ shadPS4
@@ -1194,7 +1194,7 @@
Installed
- Installed
+ 已安装Size
@@ -1202,19 +1202,19 @@
Category
- Category
+ 分类Type
- Type
+ 类型App Ver
- App Ver
+ 版本FW
- FW
+ 固件Region
@@ -1222,7 +1222,7 @@
Flags
- Flags
+ 标志Path
@@ -1393,7 +1393,7 @@
Enable HDR
- Enable HDR
+ 启用 HDRPaths
@@ -1669,7 +1669,7 @@
Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.
- Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.
+ 启用 HDR:\n在支持 HDR 的游戏中启用 HDR。\n您的显示器必须支持 BT2020 PQ 色彩空间和 RGB10A2 交换链格式。Game Folders:\nThe list of folders to check for installed games.
@@ -1729,31 +1729,31 @@
Borderless
- Borderless
+ 无边框全屏True
- True
+ 真全屏Release
- Release
+ 稳定版Nightly
- Nightly
+ 预览版Set the volume of the background music.
- Set the volume of the background music.
+ 设置背景音乐的音量。Enable Motion Controls
- Enable Motion Controls
+ 启用体感控制Save Data Path
- Save Data Path
+ 保存数据路径Browse
@@ -1761,15 +1761,15 @@
async
- async
+ 异步sync
- sync
+ 同步Auto Select
- Auto Select
+ 自动选择Directory to install games
@@ -1777,7 +1777,7 @@
Directory to save data
- Directory to save data
+ 存档数据目录
diff --git a/src/qt_gui/translations/zh_TW.ts b/src/qt_gui/translations/zh_TW.ts
index 0d7d74ae9..2654e8707 100644
--- a/src/qt_gui/translations/zh_TW.ts
+++ b/src/qt_gui/translations/zh_TW.ts
@@ -1569,7 +1569,7 @@
Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.
- Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.
+ Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.
@@ -1593,7 +1593,7 @@
Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).
- Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).
+ Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).Hide Cursor:\nChoose when the cursor will disappear:\nNever: You will always see the mouse.\nidle: Set a time for it to disappear after being idle.\nAlways: you will never see the mouse.
@@ -1609,15 +1609,15 @@
Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.
- Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.
+ Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.
- Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.
+ Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.Update Compatibility Database:\nImmediately update the compatibility database.
- Update Compatibility Database:\nImmediately update the compatibility database.
+ Update Compatibility Database:\nImmediately update the compatibility database.Never
@@ -1701,23 +1701,23 @@
Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).
- Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).
+ Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
- Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.
+ Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
- Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.
+ Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
- Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
- Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.
+ Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.Save Data Path:\nThe folder where game save data will be saved.