added createdDefaultUser

This commit is contained in:
georgemoralis 2025-06-13 21:02:07 +03:00
parent 7b0d6c4bf8
commit 32fcd80a66
4 changed files with 26 additions and 7 deletions

View file

@ -14,8 +14,8 @@ user_account::user_account(const std::string& user_id) {
// Setting userId.
m_user_id = user_id;
m_user_dir = Common::FS::GetUserPathString(Common::FS::PathType::HomeDir) + "/" +
Config::getDefaultUserId() + "/";
m_user_dir =
Common::FS::GetUserPathString(Common::FS::PathType::HomeDir) + "/" + m_user_id + "/";
Common::FS::IOFile userfile(m_user_dir + "localuser.json", Common::FS::FileAccessMode::Read);
if (userfile.IsOpen()) {
@ -40,3 +40,21 @@ std::map<u32, user_account> user_account::GetUserAccounts(const std::string& bas
return user_list;
}
void user_account::createdDefaultUser() {
const auto& default_user_dir =
Common::FS::GetUserPath(Common::FS::PathType::HomeDir) / Config::getDefaultUserId();
if (!std::filesystem::exists(default_user_dir)) {
std::filesystem::create_directory(default_user_dir);
Common::FS::IOFile userfile(default_user_dir / "localuser.json",
Common::FS::FileAccessMode::Write);
nlohmann::json jsonfile;
// Assign values
jsonfile["username"] = "shadps4";
std::string jsonStr = jsonfile.dump(4);
userfile.WriteString(jsonStr);
userfile.Close();
}
}

View file

@ -21,6 +21,7 @@ public:
}
static std::map<u32, user_account> GetUserAccounts(const std::string& base_dir);
static void createdDefaultUser();
private:
std::string m_user_id;

View file

@ -7,6 +7,7 @@
#include "system_error"
#include "unordered_map"
#include <core/user_account.h>
#include <fmt/core.h>
#include "common/config.h"
#include "common/memory_patcher.h"
@ -27,6 +28,8 @@ int main(int argc, char* argv[]) {
const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
Config::load(user_dir / "config.toml");
user_account::createdDefaultUser();
bool has_game_argument = false;
std::string game_path;
std::vector<std::string> game_args{};

View file

@ -5,6 +5,7 @@
#include "system_error"
#include "unordered_map"
#include <core/user_account.h>
#include "common/config.h"
#include "common/memory_patcher.h"
#include "core/file_sys/fs.h"
@ -32,11 +33,7 @@ int main(int argc, char* argv[]) {
const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
Config::load(user_dir / "config.toml");
const auto& default_user_dir =
Common::FS::GetUserPath(Common::FS::PathType::HomeDir) / Config::getDefaultUserId();
if (!std::filesystem::exists(default_user_dir)) {
std::filesystem::create_directory(default_user_dir);
}
user_account::createdDefaultUser();
bool has_command_line_argument = argc > 1;
bool show_gui = false, has_game_argument = false;