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shader_recompiler: added NOP
and RSQ
instructions
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parent
d05cbd88bb
commit
3741f013a3
8 changed files with 21 additions and 0 deletions
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@ -321,9 +321,13 @@ void Translate(IR::Block* block, std::span<const GcnInst> inst_list, Info& info)
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case Opcode::V_MAX_F32:
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translator.V_MAX_F32(inst);
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break;
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case Opcode::V_RSQ_F32:
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translator.V_RSQ_F32(inst);
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break;
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case Opcode::S_ANDN2_B64:
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translator.S_ANDN2_B64(inst);
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break;
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case Opcode::S_NOP:
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case Opcode::S_CBRANCH_EXECZ:
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case Opcode::S_CBRANCH_SCC0:
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case Opcode::S_MOV_B64:
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@ -67,6 +67,7 @@ public:
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void V_FMA_F32(const GcnInst& inst);
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void V_CMP_F32(ConditionOp op, const GcnInst& inst);
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void V_MAX_F32(const GcnInst& inst);
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void V_RSQ_F32(const GcnInst& inst);
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// Vector Memory
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void BUFFER_LOAD_FORMAT(u32 num_dwords, bool is_typed, const GcnInst& inst);
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@ -193,4 +193,9 @@ void Translator::V_MAX_F32(const GcnInst& inst) {
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SetDst(inst.dst[0], ir.FPMax(src0, src1));
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}
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void Translator::V_RSQ_F32(const GcnInst& inst) {
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const IR::F32 src0{GetSrc(inst.src[0], true)};
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SetDst(inst.dst[0], ir.FPInvSqrt(src0));
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}
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} // namespace Shader::Gcn
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