shader_recompiler: Check usage before enabling capabilities (#245)

* vk_instance: Better feature check

* shader_recompiler: Make most features optional

* vk_instance: Bump extension vector size

* resource_tracking_pass: Perform BFS for sharp tracking

* The Witness triggered this
This commit is contained in:
TheTurtle 2024-07-06 02:42:16 +03:00 committed by GitHub
parent 67af53fd58
commit 38080b60af
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GPG key ID: B5690EEEBB952194
12 changed files with 151 additions and 61 deletions

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@ -0,0 +1,52 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <optional>
#include <type_traits>
#include <boost/container/small_vector.hpp>
#include <queue>
#include "shader_recompiler/ir/value.h"
namespace Shader::IR {
template <typename Pred>
auto BreadthFirstSearch(const Value& value, Pred&& pred)
-> std::invoke_result_t<Pred, const Inst*> {
if (value.IsImmediate()) {
// Nothing to do with immediates
return std::nullopt;
}
// Breadth-first search visiting the right most arguments first
boost::container::small_vector<const Inst*, 2> visited;
std::queue<const Inst*> queue;
queue.push(value.InstRecursive());
while (!queue.empty()) {
// Pop one instruction from the queue
const Inst* const inst{queue.front()};
queue.pop();
if (const std::optional result = pred(inst)) {
// This is the instruction we were looking for
return result;
}
// Visit the right most arguments first
for (size_t arg = inst->NumArgs(); arg--;) {
const Value arg_value{inst->Arg(arg)};
if (arg_value.IsImmediate()) {
continue;
}
// Queue instruction if it hasn't been visited
const Inst* const arg_inst{arg_value.InstRecursive()};
if (std::ranges::find(visited, arg_inst) == visited.end()) {
visited.push_back(arg_inst);
queue.push(arg_inst);
}
}
}
// SSA tree has been traversed and the result hasn't been found
return std::nullopt;
}
} // namespace Shader::IR

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@ -4,8 +4,8 @@
#include <algorithm>
#include <deque>
#include <boost/container/small_vector.hpp>
#include "shader_recompiler/ir/basic_block.h"
#include "shader_recompiler/ir/breadth_first_search.h"
#include "shader_recompiler/ir/ir_emitter.h"
#include "shader_recompiler/ir/program.h"
#include "shader_recompiler/runtime_info.h"
@ -244,22 +244,19 @@ SharpLocation TrackSharp(const IR::Inst* inst) {
const IR::Inst* spgpr_base = inst->Arg(0).InstRecursive();
// Retrieve SGPR pair that holds sbase
const IR::Inst* sbase0 = spgpr_base->Arg(0).InstRecursive();
const IR::Inst* sbase1 = spgpr_base->Arg(1).InstRecursive();
while (sbase0->GetOpcode() == IR::Opcode::Phi) {
sbase0 = sbase0->Arg(0).TryInstRecursive();
}
while (sbase1->GetOpcode() == IR::Opcode::Phi) {
sbase1 = sbase1->Arg(0).TryInstRecursive();
}
ASSERT_MSG(sbase0->GetOpcode() == IR::Opcode::GetUserData &&
sbase1->GetOpcode() == IR::Opcode::GetUserData,
"Nested resource loads not supported");
const IR::ScalarReg base = sbase0->Arg(0).ScalarReg();
const auto pred = [](const IR::Inst* inst) -> std::optional<IR::ScalarReg> {
if (inst->GetOpcode() == IR::Opcode::GetUserData) {
return inst->Arg(0).ScalarReg();
}
return std::nullopt;
};
const auto base0 = IR::BreadthFirstSearch(spgpr_base->Arg(0), pred);
const auto base1 = IR::BreadthFirstSearch(spgpr_base->Arg(1), pred);
ASSERT_MSG(base0 && base1, "Nested resource loads not supported");
// Return retrieved location.
return SharpLocation{
.sgpr_base = u32(base),
.sgpr_base = u32(base0.value()),
.dword_offset = dword_offset,
};
}

View file

@ -26,9 +26,27 @@ void Visit(Info& info, IR::Inst& inst) {
case IR::Opcode::WriteSharedU16:
info.uses_shared_u16 = true;
break;
case IR::Opcode::ConvertF32F16:
case IR::Opcode::BitCastF16U16:
info.uses_fp16 = true;
break;
case IR::Opcode::ImageWrite:
info.has_storage_images = true;
break;
case IR::Opcode::QuadShuffle:
info.uses_group_quad = true;
break;
case IR::Opcode::Discard:
info.has_discard = true;
break;
case IR::Opcode::ImageGather:
case IR::Opcode::ImageGatherDref:
info.has_image_gather = true;
break;
case IR::Opcode::ImageQueryDimensions:
case IR::Opcode::ImageQueryLod:
info.has_image_query = true;
break;
default:
break;
}