video_core: Implement guest buffer manager (#373)

* video_core: Introduce buffer cache

* video_core: Use multi level page table for caches

* renderer_vulkan: Remove unused stream buffer

* fix build

* oops forgot optimize off
This commit is contained in:
TheTurtle 2024-08-08 15:02:10 +03:00 committed by GitHub
parent 159be2c7f4
commit 381ba8c7a5
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GPG key ID: B5690EEEBB952194
55 changed files with 2697 additions and 1039 deletions

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@ -40,7 +40,7 @@ static IR::Condition MakeCondition(Opcode opcode) {
}
}
CFG::CFG(ObjectPool<Block>& block_pool_, std::span<const GcnInst> inst_list_)
CFG::CFG(Common::ObjectPool<Block>& block_pool_, std::span<const GcnInst> inst_list_)
: block_pool{block_pool_}, inst_list{inst_list_} {
index_to_pc.resize(inst_list.size() + 1);
EmitLabels();

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@ -8,10 +8,10 @@
#include <boost/container/small_vector.hpp>
#include <boost/intrusive/set.hpp>
#include "common/object_pool.h"
#include "common/types.h"
#include "shader_recompiler/frontend/instruction.h"
#include "shader_recompiler/ir/condition.h"
#include "shader_recompiler/object_pool.h"
namespace Shader::Gcn {
@ -49,7 +49,7 @@ class CFG {
using Label = u32;
public:
explicit CFG(ObjectPool<Block>& block_pool, std::span<const GcnInst> inst_list);
explicit CFG(Common::ObjectPool<Block>& block_pool, std::span<const GcnInst> inst_list);
[[nodiscard]] std::string Dot() const;
@ -59,7 +59,7 @@ private:
void LinkBlocks();
public:
ObjectPool<Block>& block_pool;
Common::ObjectPool<Block>& block_pool;
std::span<const GcnInst> inst_list;
std::vector<u32> index_to_pc;
boost::container::small_vector<Label, 16> labels;

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@ -1,10 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
namespace Shader::Gcn {
void Translate();
} // namespace Shader::Gcn

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@ -287,7 +287,7 @@ bool NeedsLift(Node goto_stmt, Node label_stmt) noexcept {
*/
class GotoPass {
public:
explicit GotoPass(CFG& cfg, ObjectPool<Statement>& stmt_pool) : pool{stmt_pool} {
explicit GotoPass(CFG& cfg, Common::ObjectPool<Statement>& stmt_pool) : pool{stmt_pool} {
std::vector gotos{BuildTree(cfg)};
const auto end{gotos.rend()};
for (auto goto_stmt = gotos.rbegin(); goto_stmt != end; ++goto_stmt) {
@ -563,7 +563,7 @@ private:
return parent_tree.insert(std::next(loop), *new_goto);
}
ObjectPool<Statement>& pool;
Common::ObjectPool<Statement>& pool;
Statement root_stmt{FunctionTag{}};
};
@ -597,8 +597,9 @@ private:
class TranslatePass {
public:
TranslatePass(ObjectPool<IR::Inst>& inst_pool_, ObjectPool<IR::Block>& block_pool_,
ObjectPool<Statement>& stmt_pool_, Statement& root_stmt,
TranslatePass(Common::ObjectPool<IR::Inst>& inst_pool_,
Common::ObjectPool<IR::Block>& block_pool_,
Common::ObjectPool<Statement>& stmt_pool_, Statement& root_stmt,
IR::AbstractSyntaxList& syntax_list_, std::span<const GcnInst> inst_list_,
Info& info_, const Profile& profile_)
: stmt_pool{stmt_pool_}, inst_pool{inst_pool_}, block_pool{block_pool_},
@ -808,9 +809,9 @@ private:
return block_pool.Create(inst_pool);
}
ObjectPool<Statement>& stmt_pool;
ObjectPool<IR::Inst>& inst_pool;
ObjectPool<IR::Block>& block_pool;
Common::ObjectPool<Statement>& stmt_pool;
Common::ObjectPool<IR::Inst>& inst_pool;
Common::ObjectPool<IR::Block>& block_pool;
IR::AbstractSyntaxList& syntax_list;
const Block dummy_flow_block{.is_dummy = true};
std::span<const GcnInst> inst_list;
@ -819,9 +820,10 @@ private:
};
} // Anonymous namespace
IR::AbstractSyntaxList BuildASL(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
CFG& cfg, Info& info, const Profile& profile) {
ObjectPool<Statement> stmt_pool{64};
IR::AbstractSyntaxList BuildASL(Common::ObjectPool<IR::Inst>& inst_pool,
Common::ObjectPool<IR::Block>& block_pool, CFG& cfg, Info& info,
const Profile& profile) {
Common::ObjectPool<Statement> stmt_pool{64};
GotoPass goto_pass{cfg, stmt_pool};
Statement& root{goto_pass.RootStatement()};
IR::AbstractSyntaxList syntax_list;

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@ -7,7 +7,6 @@
#include "shader_recompiler/ir/abstract_syntax_list.h"
#include "shader_recompiler/ir/basic_block.h"
#include "shader_recompiler/ir/value.h"
#include "shader_recompiler/object_pool.h"
namespace Shader {
struct Info;
@ -16,8 +15,8 @@ struct Profile;
namespace Shader::Gcn {
[[nodiscard]] IR::AbstractSyntaxList BuildASL(ObjectPool<IR::Inst>& inst_pool,
ObjectPool<IR::Block>& block_pool, CFG& cfg,
[[nodiscard]] IR::AbstractSyntaxList BuildASL(Common::ObjectPool<IR::Inst>& inst_pool,
Common::ObjectPool<IR::Block>& block_pool, CFG& cfg,
Info& info, const Profile& profile);
} // namespace Shader::Gcn

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@ -447,6 +447,7 @@ void Translator::EmitFetch(const GcnInst& inst) {
.is_instance_data = true,
});
instance_buf_handle = s32(info.buffers.size() - 1);
info.uses_step_rates = true;
}
const u32 num_components = AmdGpu::NumComponents(buffer.GetDataFmt());

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@ -338,6 +338,11 @@ void Translator::BUFFER_LOAD_FORMAT(u32 num_dwords, bool is_typed, bool is_forma
if (is_typed) {
info.dmft.Assign(static_cast<AmdGpu::DataFormat>(mtbuf.dfmt));
info.nfmt.Assign(static_cast<AmdGpu::NumberFormat>(mtbuf.nfmt));
ASSERT(info.nfmt == AmdGpu::NumberFormat::Float &&
(info.dmft == AmdGpu::DataFormat::Format32_32_32_32 ||
info.dmft == AmdGpu::DataFormat::Format32_32_32 ||
info.dmft == AmdGpu::DataFormat::Format32_32 ||
info.dmft == AmdGpu::DataFormat::Format32));
}
const IR::Value handle =