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audio_core: Fix return value types and shift some error handling to library. (#1212)
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7e533ccf50
commit
388d717205
4 changed files with 32 additions and 38 deletions
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@ -176,11 +176,15 @@ int PS4_SYSV_ABI sceAudioOutGetLastOutputTime() {
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}
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int PS4_SYSV_ABI sceAudioOutGetPortState(s32 handle, OrbisAudioOutPortState* state) {
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if (handle < 1 || handle > SCE_AUDIO_OUT_NUM_PORTS) {
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return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
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}
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int type = 0;
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int channels_num = 0;
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if (!audio->AudioOutGetStatus(handle, &type, &channels_num)) {
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return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
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if (const auto err = audio->AudioOutGetStatus(handle, &type, &channels_num); err != ORBIS_OK) {
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return err;
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}
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state->rerouteCounter = 0;
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@ -310,12 +314,7 @@ s32 PS4_SYSV_ABI sceAudioOutOpen(UserService::OrbisUserServiceUserId user_id,
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LOG_ERROR(Lib_AudioOut, "Invalid format attribute");
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return ORBIS_AUDIO_OUT_ERROR_INVALID_FORMAT;
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}
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int result = audio->AudioOutOpen(port_type, length, sample_rate, format);
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if (result == -1) {
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LOG_ERROR(Lib_AudioOut, "Audio ports are full");
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return ORBIS_AUDIO_OUT_ERROR_PORT_FULL;
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}
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return result;
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return audio->AudioOutOpen(port_type, length, sample_rate, format);
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}
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int PS4_SYSV_ABI sceAudioOutOpenEx() {
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@ -324,12 +323,19 @@ int PS4_SYSV_ABI sceAudioOutOpenEx() {
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}
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s32 PS4_SYSV_ABI sceAudioOutOutput(s32 handle, const void* ptr) {
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if (handle < 1 || handle > SCE_AUDIO_OUT_NUM_PORTS) {
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return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
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}
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if (ptr == nullptr) {
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// Nothing to output
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return ORBIS_OK;
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}
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return audio->AudioOutOutput(handle, ptr);
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}
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int PS4_SYSV_ABI sceAudioOutOutputs(OrbisAudioOutOutputParam* param, u32 num) {
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for (u32 i = 0; i < num; i++) {
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if (auto err = audio->AudioOutOutput(param[i].handle, param[i].ptr); err != 0)
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if (const auto err = sceAudioOutOutput(param[i].handle, param[i].ptr); err != 0)
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return err;
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}
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return ORBIS_OK;
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@ -426,10 +432,10 @@ int PS4_SYSV_ABI sceAudioOutSetUsbVolume() {
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}
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s32 PS4_SYSV_ABI sceAudioOutSetVolume(s32 handle, s32 flag, s32* vol) {
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if (!audio->AudioOutSetVolume(handle, flag, vol)) {
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if (handle < 1 || handle > SCE_AUDIO_OUT_NUM_PORTS) {
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return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
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}
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return ORBIS_OK;
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return audio->AudioOutSetVolume(handle, flag, vol);
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}
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int PS4_SYSV_ABI sceAudioOutSetVolumeDown() {
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