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DebugPrintf in shaders (#1252)
* Add shader debug print opcode that uses NonSemantic DebugPrintf extension * small correction for flags in Inst * Fix IR Debug Print. Add StringLiteral op * add missing microinstruction changes for debugprint * cleanup. delete vaarg stuff. Smuggle format string in Info and flags * more cleanup * more * (dont merge??) update sirit submodule * fix num args 4 -> 5 * add notes about DebugPrint IR op * use NumArgsOf again * copyright * update sirit submodule * fix clangformat * add new Value variant for string literal. Use arg0 for fmt string * remove string pool changes * Update src/shader_recompiler/ir/value.cpp Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com> --------- Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
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16 changed files with 99 additions and 6 deletions
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@ -91,6 +91,8 @@ Id EmitContext::Def(const IR::Value& value) {
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return ConstF32(value.F32());
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case IR::Type::F64:
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return Constant(F64[1], value.F64());
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case IR::Type::StringLiteral:
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return String(value.StringLiteral());
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default:
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throw NotImplementedException("Immediate type {}", value.Type());
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}
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