DebugPrintf in shaders (#1252)

* Add shader debug print opcode that uses NonSemantic DebugPrintf extension

* small correction for flags in Inst

* Fix IR Debug Print. Add StringLiteral op

* add missing microinstruction changes for debugprint

* cleanup. delete vaarg stuff. Smuggle format string in Info and flags

* more cleanup

* more

* (dont merge??) update sirit submodule

* fix num args 4 -> 5

* add notes about DebugPrint IR op

* use NumArgsOf again

* copyright

* update sirit submodule

* fix clangformat

* add new Value variant for string literal. Use arg0 for fmt string

* remove string pool changes

* Update src/shader_recompiler/ir/value.cpp

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>

---------

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
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baggins183 2024-10-06 12:34:40 -07:00 committed by GitHub
parent 310814ac71
commit 3c0255b953
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16 changed files with 99 additions and 6 deletions

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/bit_field.h"
#include "shader_recompiler/ir/opcodes.h"
#include "src/common/types.h"
#pragma once
namespace Shader::IR {
constexpr size_t DEBUGPRINT_NUM_FORMAT_ARGS = NumArgsOf(IR::Opcode::DebugPrint) - 1;
union DebugPrintFlags {
u32 raw;
// For now, only flag is the number of variadic format args actually used
// So bitfield not really needed
BitField<0, 32, u32> num_args;
};
} // namespace Shader::IR