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DebugPrintf in shaders (#1252)
* Add shader debug print opcode that uses NonSemantic DebugPrintf extension * small correction for flags in Inst * Fix IR Debug Print. Add StringLiteral op * add missing microinstruction changes for debugprint * cleanup. delete vaarg stuff. Smuggle format string in Info and flags * more cleanup * more * (dont merge??) update sirit submodule * fix num args 4 -> 5 * add notes about DebugPrint IR op * use NumArgsOf again * copyright * update sirit submodule * fix clangformat * add new Value variant for string literal. Use arg0 for fmt string * remove string pool changes * Update src/shader_recompiler/ir/value.cpp Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com> --------- Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
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16 changed files with 99 additions and 6 deletions
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#include <cstring>
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#include <type_traits>
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#include "shader_recompiler/info.h"
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#include "shader_recompiler/ir/attribute.h"
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#include "shader_recompiler/ir/basic_block.h"
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#include "shader_recompiler/ir/condition.h"
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void Epilogue();
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void Discard();
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void Discard(const U1& cond);
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void DebugPrint(const char* fmt, boost::container::small_vector<Value, 5> args);
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void Barrier();
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void WorkgroupMemoryBarrier();
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