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Build stabilization (#413)
* shader_recompiler: fix for float convert and debug asserts * libraries: kernel: correct return code on invalid semaphore * amdgpu: additional case for cb extents retrieval heuristic * removed redundant check in assert * amdgpu: fix for linear tiling mode detection fin color buffers * texture_cache: fix for unexpected scheduler flushes by detiler * renderer_vulkan: missing depth barrier * texture_cache: missed slices in rt view; + detiler format
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15 changed files with 69 additions and 25 deletions
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@ -359,7 +359,7 @@ Id EmitConvertU32U16(EmitContext& ctx, Id value);
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Id EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id bias_lc,
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Id offset);
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Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id bias_lc,
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Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id lod,
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Id offset);
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Id EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id dref,
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Id bias_lc, const IR::Value& offset);
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