Build stabilization (#413)

* shader_recompiler: fix for float convert and debug asserts

* libraries: kernel: correct return code on invalid semaphore

* amdgpu: additional case for cb extents retrieval heuristic

* removed redundant check in assert

* amdgpu: fix for linear tiling mode detection fin color buffers

* texture_cache: fix for unexpected scheduler flushes by detiler

* renderer_vulkan: missing depth barrier

* texture_cache: missed slices in rt view; + detiler format
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psucien 2024-08-12 16:23:01 +02:00 committed by GitHub
parent ace39957ef
commit 3d0fdf11f0
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15 changed files with 69 additions and 25 deletions

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@ -376,9 +376,11 @@ s32 TryHandleInlineCbuf(IR::Inst& inst, Info& info, Descriptors& descriptors,
return -1;
}
// We have found this pattern. Build the sharp.
std::array<u64, 2> buffer;
std::array<u32, 4> buffer;
buffer[0] = info.pgm_base + p0->Arg(0).U32() + p0->Arg(1).U32();
buffer[1] = handle->Arg(2).U32() | handle->Arg(3).U64() << 32;
buffer[1] = 0;
buffer[2] = handle->Arg(2).U32();
buffer[3] = handle->Arg(3).U32();
cbuf = std::bit_cast<AmdGpu::Buffer>(buffer);
// Assign a binding to this sharp.
return descriptors.Add(BufferResource{