Build stabilization (#413)

* shader_recompiler: fix for float convert and debug asserts

* libraries: kernel: correct return code on invalid semaphore

* amdgpu: additional case for cb extents retrieval heuristic

* removed redundant check in assert

* amdgpu: fix for linear tiling mode detection fin color buffers

* texture_cache: fix for unexpected scheduler flushes by detiler

* renderer_vulkan: missing depth barrier

* texture_cache: missed slices in rt view; + detiler format
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psucien 2024-08-12 16:23:01 +02:00 committed by GitHub
parent ace39957ef
commit 3d0fdf11f0
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15 changed files with 69 additions and 25 deletions

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@ -116,7 +116,7 @@ struct PushData {
std::array<u8, 32> buf_offsets;
void AddOffset(u32 binding, u32 offset) {
ASSERT(offset < 64 && binding < 32);
ASSERT(offset < 256 && binding < buf_offsets.size());
buf_offsets[binding] = offset;
}
};