Build stabilization (#413)

* shader_recompiler: fix for float convert and debug asserts

* libraries: kernel: correct return code on invalid semaphore

* amdgpu: additional case for cb extents retrieval heuristic

* removed redundant check in assert

* amdgpu: fix for linear tiling mode detection fin color buffers

* texture_cache: fix for unexpected scheduler flushes by detiler

* renderer_vulkan: missing depth barrier

* texture_cache: missed slices in rt view; + detiler format
This commit is contained in:
psucien 2024-08-12 16:23:01 +02:00 committed by GitHub
parent ace39957ef
commit 3d0fdf11f0
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GPG key ID: B5690EEEBB952194
15 changed files with 69 additions and 25 deletions

View file

@ -189,6 +189,8 @@ ImageInfo::ImageInfo(const AmdGpu::Liverpool::DepthBuffer& buffer, u32 num_slice
resources.layers = num_slices;
meta_info.htile_addr = buffer.z_info.tile_surface_en ? htile_address : 0;
usage.depth_target = true;
usage.stencil =
buffer.stencil_info.format != AmdGpu::Liverpool::DepthBuffer::StencilFormat::Invalid;
guest_address = buffer.Address();
const auto depth_slice_sz = buffer.GetDepthSliceSize();
@ -260,7 +262,7 @@ ImageInfo::ImageInfo(const AmdGpu::Image& image) noexcept {
case AmdGpu::TilingMode::Display_MacroTiled:
case AmdGpu::TilingMode::Texture_MacroTiled:
case AmdGpu::TilingMode::Depth_MacroTiled: {
// ASSERT(!props.is_cube && !props.is_block);
ASSERT(!props.is_block);
ASSERT(num_samples == 1);
std::tie(mip_info.pitch, mip_info.size) =
ImageSizeMacroTiled(mip_w, mip_h, bpp, num_samples, image.tiling_index);

View file

@ -92,6 +92,8 @@ ImageViewInfo::ImageViewInfo(const AmdGpu::Liverpool::ColorBuffer& col_buffer,
bool is_vo_surface) noexcept {
const auto base_format =
Vulkan::LiverpoolToVK::SurfaceFormat(col_buffer.info.format, col_buffer.NumFormat());
range.base.layer = col_buffer.view.slice_start;
range.extent.layers = col_buffer.NumSlices();
format = Vulkan::LiverpoolToVK::AdjustColorBufferFormat(
base_format, col_buffer.info.comp_swap.Value(), is_vo_surface);
}

View file

@ -194,6 +194,7 @@ vk::Format DemoteImageFormatForDetiling(vk::Format format) {
case vk::Format::eR32G32Sfloat:
case vk::Format::eR32G32Uint:
case vk::Format::eR16G16B16A16Unorm:
case vk::Format::eR16G16B16A16Sfloat:
return vk::Format::eR32G32Uint;
case vk::Format::eBc2SrgbBlock:
case vk::Format::eBc2UnormBlock:
@ -397,7 +398,7 @@ std::optional<vk::Buffer> TileManager::TryDetile(Image& image) {
const u32 image_size = image.info.guest_size_bytes;
const auto [in_buffer, in_offset] = [&] -> std::pair<vk::Buffer, u32> {
// Use stream buffer for smaller textures.
if (image_size <= StreamBufferSize) {
if (image_size <= stream_buffer.GetFreeSize()) {
u32 offset = stream_buffer.Copy(image.info.guest_address, image_size);
return {stream_buffer.Handle(), offset};
}