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added discord rpc (#1178)
* added discord rpc
* linting issues
* Revert "linting issues"
This reverts commit 55f4e39506
.
* fix clang-format issues
* removed wrong rpc submodule
* added correct rpc submodule
* Moved cmake instructions to correct files.
* added minor suggestions from pr
* Added an option to enable/disable RPC, added rpc to emulator.cpp making it work on nonqt builds
* typo & minor stuff
* Changed getInstance implementation with Singleton class.
* Update discord_rpc_handler.cpp
discord id
* fixed ci clangformat errors
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
This commit is contained in:
parent
aba803bd04
commit
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14 changed files with 133 additions and 50 deletions
30
src/common/discord_rpc_handler.h
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30
src/common/discord_rpc_handler.h
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <cstdint>
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#include <string>
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#include <discord_rpc.h>
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namespace DiscordRPCHandler {
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enum class RPCStatus {
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Idling,
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Playing,
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};
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class RPC {
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std::uint64_t startTimestamp;
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bool rpcEnabled = false;
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RPCStatus status;
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public:
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void init();
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void setStatusIdling();
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void setStatusPlaying(const std::string& game_name, const std::string& game_id);
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void shutdown();
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bool getRPCEnabled();
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};
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} // namespace DiscordRPCHandler
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