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added discord rpc (#1178)
* added discord rpc
* linting issues
* Revert "linting issues"
This reverts commit 55f4e39506
.
* fix clang-format issues
* removed wrong rpc submodule
* added correct rpc submodule
* Moved cmake instructions to correct files.
* added minor suggestions from pr
* Added an option to enable/disable RPC, added rpc to emulator.cpp making it work on nonqt builds
* typo & minor stuff
* Changed getInstance implementation with Singleton class.
* Update discord_rpc_handler.cpp
discord id
* fixed ci clangformat errors
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
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parent
aba803bd04
commit
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14 changed files with 133 additions and 50 deletions
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@ -11,6 +11,7 @@
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#include "common/memory_patcher.h"
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#endif
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#include "common/assert.h"
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#include "common/discord_rpc_handler.h"
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#include "common/elf_info.h"
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#include "common/ntapi.h"
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#include "common/path_util.h"
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@ -210,6 +211,15 @@ void Emulator::Run(const std::filesystem::path& file) {
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}
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}
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// Discord RPC
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if (Config::getEnableDiscordRPC()) {
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auto* rpc = Common::Singleton<DiscordRPCHandler::RPC>::Instance();
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if (rpc->getRPCEnabled() == false) {
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rpc->init();
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}
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rpc->setStatusPlaying(game_info.title, id);
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}
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// start execution
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std::jthread mainthread =
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std::jthread([this](std::stop_token stop_token) { linker->Execute(); });
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