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Resubmit - Prevent settings from being saved when close button is pressed instead of save (#1747)
* Do not save settings when close button pressed instead of save
* Update src/common/config.h
Co-authored-by: TheTurtle <geoster3d@gmail.com>
* Revert "Update src/common/config.h"
This reverts commit 125303ea86
.
---------
Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
Co-authored-by: TheTurtle <geoster3d@gmail.com>
This commit is contained in:
parent
2a19d915e8
commit
3f1061de56
6 changed files with 194 additions and 163 deletions
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@ -422,6 +422,10 @@ void setEmulatorLanguage(std::string language) {
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emulator_language = language;
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}
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void setGameInstallDirs(const std::vector<std::filesystem::path>& settings_install_dirs_config) {
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settings_install_dirs = settings_install_dirs_config;
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}
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u32 getMainWindowGeometryX() {
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return main_window_geometry_x;
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}
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@ -673,14 +677,6 @@ void save(const std::filesystem::path& path) {
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data["Vulkan"]["crashDiagnostic"] = vkCrashDiagnostic;
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data["Debug"]["DebugDump"] = isDebugDump;
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data["Debug"]["CollectShader"] = isShaderDebug;
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data["GUI"]["theme"] = mw_themes;
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data["GUI"]["iconSize"] = m_icon_size;
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data["GUI"]["sliderPos"] = m_slider_pos;
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data["GUI"]["iconSizeGrid"] = m_icon_size_grid;
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data["GUI"]["sliderPosGrid"] = m_slider_pos_grid;
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data["GUI"]["gameTableMode"] = m_table_mode;
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data["GUI"]["mw_width"] = m_window_size_W;
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data["GUI"]["mw_height"] = m_window_size_H;
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std::vector<std::string> install_dirs;
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for (const auto& dirString : settings_install_dirs) {
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@ -690,6 +686,43 @@ void save(const std::filesystem::path& path) {
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data["GUI"]["addonInstallDir"] =
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std::string{fmt::UTF(settings_addon_install_dir.u8string()).data};
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data["GUI"]["emulatorLanguage"] = emulator_language;
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data["Settings"]["consoleLanguage"] = m_language;
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std::ofstream file(path, std::ios::binary);
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file << data;
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file.close();
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}
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void saveMainWindow(const std::filesystem::path& path) {
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toml::value data;
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std::error_code error;
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if (std::filesystem::exists(path, error)) {
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try {
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std::ifstream ifs;
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ifs.exceptions(std::ifstream::failbit | std::ifstream::badbit);
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ifs.open(path, std::ios_base::binary);
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data = toml::parse(ifs, std::string{fmt::UTF(path.filename().u8string()).data});
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} catch (const std::exception& ex) {
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fmt::print("Exception trying to parse config file. Exception: {}\n", ex.what());
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return;
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}
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} else {
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if (error) {
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fmt::print("Filesystem error: {}\n", error.message());
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}
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fmt::print("Saving new configuration file {}\n", fmt::UTF(path.u8string()));
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}
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data["GUI"]["mw_width"] = m_window_size_W;
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data["GUI"]["mw_height"] = m_window_size_H;
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data["GUI"]["theme"] = mw_themes;
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data["GUI"]["iconSize"] = m_icon_size;
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data["GUI"]["sliderPos"] = m_slider_pos;
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data["GUI"]["iconSizeGrid"] = m_icon_size_grid;
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data["GUI"]["sliderPosGrid"] = m_slider_pos_grid;
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data["GUI"]["gameTableMode"] = m_table_mode;
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data["GUI"]["geometry_x"] = main_window_geometry_x;
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data["GUI"]["geometry_y"] = main_window_geometry_y;
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data["GUI"]["geometry_w"] = main_window_geometry_w;
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@ -697,9 +730,6 @@ void save(const std::filesystem::path& path) {
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data["GUI"]["pkgDirs"] = m_pkg_viewer;
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data["GUI"]["elfDirs"] = m_elf_viewer;
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data["GUI"]["recentFiles"] = m_recent_files;
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data["GUI"]["emulatorLanguage"] = emulator_language;
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data["Settings"]["consoleLanguage"] = m_language;
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std::ofstream file(path, std::ios::binary);
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file << data;
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@ -13,6 +13,7 @@ enum HideCursorState : s16 { Never, Idle, Always };
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void load(const std::filesystem::path& path);
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void save(const std::filesystem::path& path);
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void saveMainWindow(const std::filesystem::path& path);
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bool isNeoMode();
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bool isFullscreenMode();
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@ -67,6 +68,7 @@ void setNeoMode(bool enable);
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void setUserName(const std::string& type);
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void setUpdateChannel(const std::string& type);
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void setSeparateUpdateEnabled(bool use);
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void setGameInstallDirs(const std::vector<std::filesystem::path>& settings_install_dirs_config);
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void setCursorState(s16 cursorState);
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void setCursorHideTimeout(int newcursorHideTimeout);
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@ -128,4 +130,4 @@ void setDefaultValues();
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// settings
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u32 GetLanguage();
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}; // namespace Config
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}; // namespace Config
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