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Initial support for compiling on ARM64. (#788)
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12 changed files with 166 additions and 25 deletions
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@ -3,11 +3,13 @@
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#include <boost/icl/separate_interval_set.hpp>
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#include "common/alignment.h"
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#include "common/arch.h"
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#include "common/assert.h"
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#include "common/error.h"
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#include "core/address_space.h"
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#include "core/libraries/kernel/memory_management.h"
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#include "core/memory.h"
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#include "libraries/error_codes.h"
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#ifdef _WIN32
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#include <windows.h>
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@ -15,9 +17,8 @@
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#include <fcntl.h>
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#include <sys/mman.h>
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#endif
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#include "libraries/error_codes.h"
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#ifdef __APPLE__
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#if defined(__APPLE__) && defined(ARCH_X86_64)
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// Reserve space for the system address space using a zerofill section.
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asm(".zerofill GUEST_SYSTEM,GUEST_SYSTEM,__guest_system,0xFBFC00000");
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#endif
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@ -308,12 +309,12 @@ struct AddressSpace::Impl {
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constexpr int protection_flags = PROT_READ | PROT_WRITE;
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constexpr int base_map_flags = MAP_PRIVATE | MAP_ANONYMOUS | MAP_NORESERVE;
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#ifdef __APPLE__
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// On ARM64 Macs, we run into limitations due to the commpage from 0xFC0000000 - 0xFFFFFFFFF
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// and the GPU carveout region from 0x1000000000 - 0x6FFFFFFFFF. We can allocate the system
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// managed region, as well as system reserved if reduced in size slightly, but we cannot map
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// the user region where we want, so we must let the OS put it wherever possible and hope
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// the game won't rely on its location.
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#if defined(__APPLE__) && defined(ARCH_X86_64)
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// On ARM64 Macs under Rosetta 2, we run into limitations due to the commpage from
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// 0xFC0000000 - 0xFFFFFFFFF and the GPU carveout region from 0x1000000000 - 0x6FFFFFFFFF.
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// We can allocate the system managed region, as well as system reserved if reduced in size
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// slightly, but we cannot map the user region where we want, so we must let the OS put it
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// wherever possible and hope the game won't rely on its location.
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system_managed_base = reinterpret_cast<u8*>(
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mmap(reinterpret_cast<void*>(SYSTEM_MANAGED_MIN), system_managed_size, protection_flags,
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base_map_flags | MAP_FIXED, -1, 0));
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@ -325,12 +326,22 @@ struct AddressSpace::Impl {
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protection_flags, base_map_flags, -1, 0));
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#else
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const auto virtual_size = system_managed_size + system_reserved_size + user_size;
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#if defined(ARCH_X86_64)
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const auto virtual_base =
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reinterpret_cast<u8*>(mmap(reinterpret_cast<void*>(SYSTEM_MANAGED_MIN), virtual_size,
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protection_flags, base_map_flags | MAP_FIXED, -1, 0));
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system_managed_base = virtual_base;
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system_reserved_base = reinterpret_cast<u8*>(SYSTEM_RESERVED_MIN);
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user_base = reinterpret_cast<u8*>(USER_MIN);
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#else
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// Map memory wherever possible and instruction translation can handle offsetting to the
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// base.
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const auto virtual_base = reinterpret_cast<u8*>(
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mmap(nullptr, virtual_size, protection_flags, base_map_flags, -1, 0));
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system_managed_base = virtual_base;
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system_reserved_base = virtual_base + SYSTEM_RESERVED_MIN - SYSTEM_MANAGED_MIN;
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user_base = virtual_base + USER_MIN - SYSTEM_MANAGED_MIN;
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#endif
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#endif
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if (system_managed_base == MAP_FAILED || system_reserved_base == MAP_FAILED ||
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user_base == MAP_FAILED) {
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@ -430,9 +441,11 @@ struct AddressSpace::Impl {
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if (write) {
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flags |= PROT_WRITE;
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}
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#ifdef ARCH_X86_64
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if (execute) {
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flags |= PROT_EXEC;
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}
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#endif
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int ret = mprotect(reinterpret_cast<void*>(virtual_addr), size, flags);
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ASSERT_MSG(ret == 0, "mprotect failed: {}", strerror(errno));
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}
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@ -463,8 +476,14 @@ AddressSpace::~AddressSpace() = default;
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void* AddressSpace::Map(VAddr virtual_addr, size_t size, u64 alignment, PAddr phys_addr,
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bool is_exec) {
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return impl->Map(virtual_addr, phys_addr, size,
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is_exec ? PAGE_EXECUTE_READWRITE : PAGE_READWRITE);
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#if ARCH_X86_64
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const auto prot = is_exec ? PAGE_EXECUTE_READWRITE : PAGE_READWRITE;
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#else
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// On non-native architectures, we can simplify things by ignoring the execute flag for the
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// canonical copy of the memory and rely on the JIT to map translated code as executable.
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constexpr auto prot = PAGE_READWRITE;
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#endif
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return impl->Map(virtual_addr, phys_addr, size, prot);
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}
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void* AddressSpace::MapFile(VAddr virtual_addr, size_t size, size_t offset, u32 prot,
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