Initial support for compiling on ARM64. (#788)

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squidbus 2024-09-09 03:23:16 -07:00 committed by GitHub
parent adfb3af95f
commit 411449cd51
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12 changed files with 166 additions and 25 deletions

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@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/alignment.h"
#include "common/arch.h"
#include "common/assert.h"
#include "common/config.h"
#include "common/logging/log.h"
@ -27,6 +28,7 @@ static PS4_SYSV_ABI void ProgramExitFunc() {
}
static void RunMainEntry(VAddr addr, EntryParams* params, ExitFunc exit_func) {
#ifdef ARCH_X86_64
// reinterpret_cast<entry_func_t>(addr)(params, exit_func); // can't be used, stack has to have
// a specific layout
asm volatile("andq $-16, %%rsp\n" // Align to 16 bytes
@ -46,6 +48,9 @@ static void RunMainEntry(VAddr addr, EntryParams* params, ExitFunc exit_func) {
:
: "r"(addr), "r"(params), "r"(exit_func)
: "rax", "rsi", "rdi");
#else
UNIMPLEMENTED_MSG("Missing RunMainEntry() implementation for target CPU architecture.");
#endif
}
Linker::Linker() : memory{Memory::Instance()} {}
@ -85,7 +90,9 @@ void Linker::Execute() {
// Init primary thread.
Common::SetCurrentThreadName("GAME_MainThread");
#ifdef ARCH_X86_64
InitializeThreadPatchStack();
#endif
Libraries::Kernel::pthreadInitSelfMainThread();
InitTlsForThread(true);