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gpu: check right register for primitive restart index (#453)
@red-prig suggestion Not sure if it is possible to have trash in the register (maybe if primitive restart is toggled off), but just to make sure.
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4 changed files with 13 additions and 8 deletions
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@ -933,7 +933,7 @@ struct Liverpool {
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std::array<ViewportScissor, NumViewports> viewport_scissors;
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std::array<ViewportDepth, NumViewports> viewport_depths;
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INSERT_PADDING_WORDS(0xA103 - 0xA0D4);
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u32 primitive_reset_index;
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u32 primitive_restart_index;
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INSERT_PADDING_WORDS(1);
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BlendConstants blend_constants;
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INSERT_PADDING_WORDS(0xA10B - 0xA105 - 4);
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@ -973,7 +973,9 @@ struct Liverpool {
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IndexBufferType index_buffer_type;
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INSERT_PADDING_WORDS(0xA2A1 - 0xA29E - 2);
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u32 enable_primitive_id;
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INSERT_PADDING_WORDS(0xA2A8 - 0xA2A1 - 1);
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INSERT_PADDING_WORDS(3);
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u32 enable_primitive_restart;
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INSERT_PADDING_WORDS(0xA2A8 - 0xA2A5 - 1);
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u32 vgt_instance_step_rate_0;
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u32 vgt_instance_step_rate_1;
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INSERT_PADDING_WORDS(0xA2D5 - 0xA2A9 - 1);
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@ -1160,7 +1162,7 @@ static_assert(GFX6_3D_REG_INDEX(depth_buffer.depth_slice) == 0xA017);
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static_assert(GFX6_3D_REG_INDEX(color_target_mask) == 0xA08E);
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static_assert(GFX6_3D_REG_INDEX(color_shader_mask) == 0xA08F);
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static_assert(GFX6_3D_REG_INDEX(viewport_scissors) == 0xA094);
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static_assert(GFX6_3D_REG_INDEX(primitive_reset_index) == 0xA103);
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static_assert(GFX6_3D_REG_INDEX(primitive_restart_index) == 0xA103);
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static_assert(GFX6_3D_REG_INDEX(stencil_control) == 0xA10B);
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static_assert(GFX6_3D_REG_INDEX(viewports) == 0xA10F);
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static_assert(GFX6_3D_REG_INDEX(clip_user_data) == 0xA16F);
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@ -1181,6 +1183,7 @@ static_assert(GFX6_3D_REG_INDEX(vs_output_control) == 0xA207);
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static_assert(GFX6_3D_REG_INDEX(index_size) == 0xA29D);
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static_assert(GFX6_3D_REG_INDEX(index_buffer_type) == 0xA29F);
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static_assert(GFX6_3D_REG_INDEX(enable_primitive_id) == 0xA2A1);
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static_assert(GFX6_3D_REG_INDEX(enable_primitive_restart) == 0xA2A5);
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static_assert(GFX6_3D_REG_INDEX(vgt_instance_step_rate_0) == 0xA2A8);
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static_assert(GFX6_3D_REG_INDEX(vgt_instance_step_rate_1) == 0xA2A9);
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static_assert(GFX6_3D_REG_INDEX(stage_enable) == 0xA2D5);
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