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Fix and add back Trophy type icons for both the trophy pop-up and viewer (#2522)
* Add back fixed trophy type icons to trophy viewer * Remove unused declaration until it is needed again * Fix trophy pop-up icons * Adjust size and alignment based on trophy name length --------- Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
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parent
bc0b42ee53
commit
47ac8b6c03
3 changed files with 72 additions and 18 deletions
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@ -31,6 +31,22 @@ TrophyUI::TrophyUI(const std::filesystem::path& trophyIconPath, const std::strin
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fmt::UTF(trophyIconPath.u8string()));
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}
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std::string pathString;
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if (trophy_type == "P") {
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pathString = "Resources/platinum.png";
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} else if (trophy_type == "G") {
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pathString = "Resources/gold.png";
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} else if (trophy_type == "S") {
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pathString = "Resources/silver.png";
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} else if (trophy_type == "B") {
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pathString = "Resources/bronze.png";
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}
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auto resource = cmrc::res::get_filesystem();
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auto file = resource.open(pathString);
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std::vector<u8> imgdata(file.begin(), file.end());
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trophy_type_icon = RefCountedTexture::DecodePngTexture(imgdata);
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AddLayer(this);
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}
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@ -59,9 +75,10 @@ void TrophyUI::Draw() {
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if (Begin("Trophy Window", nullptr,
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ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoSavedSettings |
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ImGuiWindowFlags_NoInputs)) {
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if (trophy_icon) {
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if (trophy_type_icon) {
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SetCursorPosY((window_size.y * 0.5f) - (25 * AdjustHeight));
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Image(trophy_icon.GetTexture().im_id, ImVec2((50 * AdjustWidth), (50 * AdjustHeight)));
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Image(trophy_type_icon.GetTexture().im_id,
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ImVec2((50 * AdjustWidth), (50 * AdjustHeight)));
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ImGui::SameLine();
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} else {
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// placeholder
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@ -71,12 +88,35 @@ void TrophyUI::Draw() {
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ImGui::Indent(60);
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}
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SetWindowFontScale((1.2 * AdjustHeight));
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char earned_text[] = "Trophy earned!\n%s";
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const float text_height =
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ImGui::CalcTextSize(std::strcat(earned_text, trophy_name.c_str())).y;
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SetCursorPosY((window_size.y - text_height) * 0.5f);
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const std::string combinedString = "Trophy earned!\n%s" + trophy_name;
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const float wrap_width =
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CalcWrapWidthForPos(GetCursorScreenPos(), (window_size.x - (60 * AdjustWidth)));
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SetWindowFontScale(1.2 * AdjustHeight);
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// If trophy name exceeds 1 line
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if (CalcTextSize(trophy_name.c_str()).x > wrap_width) {
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SetCursorPosY(5 * AdjustHeight);
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if (CalcTextSize(trophy_name.c_str()).x > (wrap_width * 2)) {
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SetWindowFontScale(0.95 * AdjustHeight);
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} else {
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SetWindowFontScale(1.1 * AdjustHeight);
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}
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} else {
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const float text_height = ImGui::CalcTextSize(combinedString.c_str()).y;
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SetCursorPosY((window_size.y - text_height) * 0.5);
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}
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ImGui::PushTextWrapPos(window_size.x - (60 * AdjustWidth));
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TextWrapped("Trophy earned!\n%s", trophy_name.c_str());
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ImGui::SameLine(window_size.x - (60 * AdjustWidth));
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if (trophy_icon) {
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SetCursorPosY((window_size.y * 0.5f) - (25 * AdjustHeight));
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Image(trophy_icon.GetTexture().im_id, ImVec2((50 * AdjustWidth), (50 * AdjustHeight)));
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} else {
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// placeholder
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const auto pos = GetCursorScreenPos();
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ImGui::GetWindowDrawList()->AddRectFilled(pos, pos + ImVec2{50.0f * AdjustHeight},
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GetColorU32(ImVec4{0.7f}));
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}
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}
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End();
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