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shader_recompiler: More instructions and fix for swords of ditto
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5 changed files with 69 additions and 3 deletions
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@ -54,6 +54,8 @@ public:
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void S_BFM_B32(const GcnInst& inst);
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void S_NOT_B64(const GcnInst& inst);
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void S_BREV_B32(const GcnInst& inst);
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void S_ADD_U32(const GcnInst& inst);
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void S_SUB_U32(const GcnInst& inst);
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// Scalar Memory
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void S_LOAD_DWORD(int num_dwords, const GcnInst& inst);
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