mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-05-19 01:44:53 +00:00
audio: Accurate audio output timing. (#1986)
* audio: Accurate audio output timing. * audio: Handle SDL audio queue stalls. * audio: Format info cleanup.
This commit is contained in:
parent
927dc6d95c
commit
48c51bd9ef
15 changed files with 170 additions and 821 deletions
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@ -67,7 +67,6 @@ static int cursorHideTimeout = 5; // 5 seconds (default)
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static bool separateupdatefolder = false;
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static bool compatibilityData = false;
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static bool checkCompatibilityOnStartup = false;
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static std::string audioBackend = "cubeb";
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// Gui
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std::vector<std::filesystem::path> settings_install_dirs = {};
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@ -240,10 +239,6 @@ bool getCheckCompatibilityOnStartup() {
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return checkCompatibilityOnStartup;
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}
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std::string getAudioBackend() {
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return audioBackend;
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}
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void setGpuId(s32 selectedGpuId) {
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gpuId = selectedGpuId;
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}
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@ -376,10 +371,6 @@ void setCheckCompatibilityOnStartup(bool use) {
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checkCompatibilityOnStartup = use;
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}
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void setAudioBackend(std::string backend) {
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audioBackend = backend;
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}
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void setMainWindowGeometry(u32 x, u32 y, u32 w, u32 h) {
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main_window_geometry_x = x;
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main_window_geometry_y = y;
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@ -620,12 +611,6 @@ void load(const std::filesystem::path& path) {
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vkCrashDiagnostic = toml::find_or<bool>(vk, "crashDiagnostic", false);
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}
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if (data.contains("Audio")) {
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const toml::value& audio = data.at("Audio");
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audioBackend = toml::find_or<std::string>(audio, "backend", "cubeb");
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}
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if (data.contains("Debug")) {
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const toml::value& debug = data.at("Debug");
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@ -724,7 +709,6 @@ void save(const std::filesystem::path& path) {
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data["Vulkan"]["rdocEnable"] = rdocEnable;
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data["Vulkan"]["rdocMarkersEnable"] = vkMarkers;
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data["Vulkan"]["crashDiagnostic"] = vkCrashDiagnostic;
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data["Audio"]["backend"] = audioBackend;
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data["Debug"]["DebugDump"] = isDebugDump;
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data["Debug"]["CollectShader"] = isShaderDebug;
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@ -828,7 +812,6 @@ void setDefaultValues() {
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separateupdatefolder = false;
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compatibilityData = false;
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checkCompatibilityOnStartup = false;
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audioBackend = "cubeb";
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}
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} // namespace Config
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@ -24,7 +24,6 @@ bool getEnableDiscordRPC();
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bool getSeparateUpdateEnabled();
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bool getCompatibilityEnabled();
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bool getCheckCompatibilityOnStartup();
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std::string getAudioBackend();
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std::string getLogFilter();
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std::string getLogType();
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@ -76,7 +75,6 @@ void setSeparateUpdateEnabled(bool use);
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void setGameInstallDirs(const std::vector<std::filesystem::path>& settings_install_dirs_config);
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void setCompatibilityEnabled(bool use);
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void setCheckCompatibilityOnStartup(bool use);
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void setAudioBackend(std::string backend);
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void setCursorState(s16 cursorState);
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void setCursorHideTimeout(int newcursorHideTimeout);
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@ -1,374 +0,0 @@
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// SPDX-FileCopyrightText: Copyright 2016 Mozilla Foundation
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// SPDX-License-Identifier: ISC
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#pragma once
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#include <algorithm>
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#include <atomic>
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#include <cstdint>
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#include <memory>
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#include <thread>
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#include "common/assert.h"
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/**
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* Single producer single consumer lock-free and wait-free ring buffer.
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*
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* This data structure allows producing data from one thread, and consuming it
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* on another thread, safely and without explicit synchronization. If used on
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* two threads, this data structure uses atomics for thread safety. It is
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* possible to disable the use of atomics at compile time and only use this data
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* structure on one thread.
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*
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* The role for the producer and the consumer must be constant, i.e., the
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* producer should always be on one thread and the consumer should always be on
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* another thread.
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*
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* Some words about the inner workings of this class:
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* - Capacity is fixed. Only one allocation is performed, in the constructor.
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* When reading and writing, the return value of the method allows checking if
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* the ring buffer is empty or full.
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* - We always keep the read index at least one element ahead of the write
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* index, so we can distinguish between an empty and a full ring buffer: an
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* empty ring buffer is when the write index is at the same position as the
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* read index. A full buffer is when the write index is exactly one position
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* before the read index.
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* - We synchronize updates to the read index after having read the data, and
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* the write index after having written the data. This means that the each
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* thread can only touch a portion of the buffer that is not touched by the
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* other thread.
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* - Callers are expected to provide buffers. When writing to the queue,
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* elements are copied into the internal storage from the buffer passed in.
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* When reading from the queue, the user is expected to provide a buffer.
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* Because this is a ring buffer, data might not be contiguous in memory,
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* providing an external buffer to copy into is an easy way to have linear
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* data for further processing.
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*/
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template <typename T>
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class RingBuffer {
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public:
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/**
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* Constructor for a ring buffer.
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*
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* This performs an allocation, but is the only allocation that will happen
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* for the life time of a `RingBuffer`.
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*
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* @param capacity The maximum number of element this ring buffer will hold.
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*/
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RingBuffer(int capacity)
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/* One more element to distinguish from empty and full buffer. */
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: capacity_(capacity + 1) {
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ASSERT(storage_capacity() < std::numeric_limits<int>::max() / 2 &&
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"buffer too large for the type of index used.");
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ASSERT(capacity_ > 0);
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data_.reset(new T[storage_capacity()]);
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/* If this queue is using atomics, initializing those members as the last
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* action in the constructor acts as a full barrier, and allow capacity() to
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* be thread-safe. */
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write_index_ = 0;
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read_index_ = 0;
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}
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/**
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* Push `count` zero or default constructed elements in the array.
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*
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* Only safely called on the producer thread.
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*
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* @param count The number of elements to enqueue.
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* @return The number of element enqueued.
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*/
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int enqueue_default(int count) {
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return enqueue(nullptr, count);
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}
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/**
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* @brief Put an element in the queue
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*
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* Only safely called on the producer thread.
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*
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* @param element The element to put in the queue.
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*
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* @return 1 if the element was inserted, 0 otherwise.
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*/
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int enqueue(T& element) {
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return enqueue(&element, 1);
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}
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/**
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* Push `count` elements in the ring buffer.
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*
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* Only safely called on the producer thread.
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*
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* @param elements a pointer to a buffer containing at least `count` elements.
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* If `elements` is nullptr, zero or default constructed elements are
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* enqueued.
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* @param count The number of elements to read from `elements`
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* @return The number of elements successfully coped from `elements` and
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* inserted into the ring buffer.
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*/
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int enqueue(T* elements, int count) {
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#ifndef NDEBUG
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assert_correct_thread(producer_id);
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#endif
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int wr_idx = write_index_.load(std::memory_order_relaxed);
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int rd_idx = read_index_.load(std::memory_order_acquire);
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if (full_internal(rd_idx, wr_idx)) {
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return 0;
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}
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int to_write = std::min(available_write_internal(rd_idx, wr_idx), count);
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/* First part, from the write index to the end of the array. */
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int first_part = std::min(storage_capacity() - wr_idx, to_write);
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/* Second part, from the beginning of the array */
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int second_part = to_write - first_part;
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if (elements) {
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Copy(data_.get() + wr_idx, elements, first_part);
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Copy(data_.get(), elements + first_part, second_part);
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} else {
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ConstructDefault(data_.get() + wr_idx, first_part);
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ConstructDefault(data_.get(), second_part);
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}
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write_index_.store(increment_index(wr_idx, to_write), std::memory_order_release);
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return to_write;
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}
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/**
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* Retrieve at most `count` elements from the ring buffer, and copy them to
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* `elements`, if non-null.
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*
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* Only safely called on the consumer side.
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*
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* @param elements A pointer to a buffer with space for at least `count`
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* elements. If `elements` is `nullptr`, `count` element will be discarded.
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* @param count The maximum number of elements to dequeue.
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* @return The number of elements written to `elements`.
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*/
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int dequeue(T* elements, int count) {
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#ifndef NDEBUG
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assert_correct_thread(consumer_id);
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#endif
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int rd_idx = read_index_.load(std::memory_order_relaxed);
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int wr_idx = write_index_.load(std::memory_order_acquire);
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if (empty_internal(rd_idx, wr_idx)) {
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return 0;
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}
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int to_read = std::min(available_read_internal(rd_idx, wr_idx), count);
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int first_part = std::min(storage_capacity() - rd_idx, to_read);
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int second_part = to_read - first_part;
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if (elements) {
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Copy(elements, data_.get() + rd_idx, first_part);
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Copy(elements + first_part, data_.get(), second_part);
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}
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read_index_.store(increment_index(rd_idx, to_read), std::memory_order_release);
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return to_read;
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}
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/**
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* Get the number of available element for consuming.
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*
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* Only safely called on the consumer thread.
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*
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* @return The number of available elements for reading.
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*/
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int available_read() const {
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#ifndef NDEBUG
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assert_correct_thread(consumer_id);
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#endif
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return available_read_internal(read_index_.load(std::memory_order_relaxed),
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write_index_.load(std::memory_order_acquire));
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}
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/**
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* Get the number of available elements for consuming.
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*
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* Only safely called on the producer thread.
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*
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* @return The number of empty slots in the buffer, available for writing.
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*/
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int available_write() const {
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#ifndef NDEBUG
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assert_correct_thread(producer_id);
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#endif
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return available_write_internal(read_index_.load(std::memory_order_acquire),
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write_index_.load(std::memory_order_relaxed));
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}
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/**
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* Get the total capacity, for this ring buffer.
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*
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* Can be called safely on any thread.
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*
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* @return The maximum capacity of this ring buffer.
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*/
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int capacity() const {
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return storage_capacity() - 1;
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}
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/**
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* Reset the consumer and producer thread identifier, in case the thread are
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* being changed. This has to be externally synchronized. This is no-op when
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* asserts are disabled.
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*/
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void reset_thread_ids() {
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#ifndef NDEBUG
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consumer_id = producer_id = std::thread::id();
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#endif
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}
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private:
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/** Return true if the ring buffer is empty.
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*
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* @param read_index the read index to consider
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* @param write_index the write index to consider
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* @return true if the ring buffer is empty, false otherwise.
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**/
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bool empty_internal(int read_index, int write_index) const {
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return write_index == read_index;
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}
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/** Return true if the ring buffer is full.
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*
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* This happens if the write index is exactly one element behind the read
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* index.
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*
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* @param read_index the read index to consider
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* @param write_index the write index to consider
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* @return true if the ring buffer is full, false otherwise.
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**/
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bool full_internal(int read_index, int write_index) const {
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return (write_index + 1) % storage_capacity() == read_index;
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}
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/**
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* Return the size of the storage. It is one more than the number of elements
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* that can be stored in the buffer.
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*
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* @return the number of elements that can be stored in the buffer.
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*/
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int storage_capacity() const {
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return capacity_;
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}
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/**
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* Returns the number of elements available for reading.
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*
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* @return the number of available elements for reading.
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*/
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int available_read_internal(int read_index, int write_index) const {
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if (write_index >= read_index) {
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return write_index - read_index;
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} else {
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return write_index + storage_capacity() - read_index;
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}
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}
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/**
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* Returns the number of empty elements, available for writing.
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*
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* @return the number of elements that can be written into the array.
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*/
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int available_write_internal(int read_index, int write_index) const {
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/* We substract one element here to always keep at least one sample
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* free in the buffer, to distinguish between full and empty array. */
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int rv = read_index - write_index - 1;
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if (write_index >= read_index) {
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rv += storage_capacity();
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}
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return rv;
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}
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/**
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* Increments an index, wrapping it around the storage.
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*
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* @param index a reference to the index to increment.
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* @param increment the number by which `index` is incremented.
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* @return the new index.
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*/
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int increment_index(int index, int increment) const {
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ASSERT(increment >= 0);
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return (index + increment) % storage_capacity();
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}
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/**
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* @brief This allows checking that enqueue (resp. dequeue) are always called
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* by the right thread.
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*
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* @param id the id of the thread that has called the calling method first.
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*/
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#ifndef NDEBUG
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static void assert_correct_thread(std::thread::id& id) {
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if (id == std::thread::id()) {
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id = std::this_thread::get_id();
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return;
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}
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ASSERT(id == std::this_thread::get_id());
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}
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#endif
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/** Similar to memcpy, but accounts for the size of an element. */
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template <typename CopyT>
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void PodCopy(CopyT* destination, const CopyT* source, size_t count) {
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static_assert(std::is_trivial<CopyT>::value, "Requires trivial type");
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ASSERT(destination && source);
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memcpy(destination, source, count * sizeof(CopyT));
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}
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/** Similar to a memset to zero, but accounts for the size of an element. */
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template <typename ZeroT>
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void PodZero(ZeroT* destination, size_t count) {
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static_assert(std::is_trivial<ZeroT>::value, "Requires trivial type");
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ASSERT(destination);
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memset(destination, 0, count * sizeof(ZeroT));
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}
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template <typename CopyT, typename Trait>
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void Copy(CopyT* destination, const CopyT* source, size_t count, Trait) {
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for (size_t i = 0; i < count; i++) {
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destination[i] = source[i];
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}
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}
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template <typename CopyT>
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void Copy(CopyT* destination, const CopyT* source, size_t count, std::true_type) {
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PodCopy(destination, source, count);
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}
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/**
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* This allows copying a number of elements from a `source` pointer to a
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* `destination` pointer, using `memcpy` if it is safe to do so, or a loop that
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* calls the constructors and destructors otherwise.
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*/
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template <typename CopyT>
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void Copy(CopyT* destination, const T* source, size_t count) {
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ASSERT(destination && source);
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Copy(destination, source, count, typename std::is_trivial<CopyT>::type());
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}
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template <typename ConstructT, typename Trait>
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void ConstructDefault(ConstructT* destination, size_t count, Trait) {
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for (size_t i = 0; i < count; i++) {
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destination[i] = ConstructT();
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}
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}
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template <typename ConstructT>
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void ConstructDefault(ConstructT* destination, size_t count, std::true_type) {
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PodZero(destination, count);
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}
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/**
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* This allows zeroing (using memset) or default-constructing a number of
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* elements calling the constructors and destructors if necessary.
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*/
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template <typename ConstructT>
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void ConstructDefault(ConstructT* destination, size_t count) {
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ASSERT(destination);
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ConstructDefault(destination, count, typename std::is_arithmetic<ConstructT>::type());
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}
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/** Index at which the oldest element is at, in samples. */
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std::atomic<int> read_index_;
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/** Index at which to write new elements. `write_index` is always at
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* least one element ahead of `read_index_`. */
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std::atomic<int> write_index_;
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/** Maximum number of elements that can be stored in the ring buffer. */
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const int capacity_;
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/** Data storage */
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std::unique_ptr<T[]> data_;
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#ifndef NDEBUG
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/** The id of the only thread that is allowed to read from the queue. */
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mutable std::thread::id consumer_id;
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/** The id of the only thread that is allowed to write from the queue. */
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mutable std::thread::id producer_id;
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#endif
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};
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@ -9,6 +9,8 @@
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#include "common/assert.h"
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#include "common/config.h"
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#include "common/logging/log.h"
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#include "common/polyfill_thread.h"
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#include "common/thread.h"
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#include "core/libraries/audio/audioout.h"
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#include "core/libraries/audio/audioout_backend.h"
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#include "core/libraries/audio/audioout_error.h"
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||||
|
@ -21,111 +23,28 @@ std::array<PortOut, SCE_AUDIO_OUT_NUM_PORTS> ports_out{};
|
|||
|
||||
static std::unique_ptr<AudioOutBackend> audio;
|
||||
|
||||
static std::string_view GetAudioOutPort(OrbisAudioOutPort port) {
|
||||
switch (port) {
|
||||
case OrbisAudioOutPort::Main:
|
||||
return "MAIN";
|
||||
case OrbisAudioOutPort::Bgm:
|
||||
return "BGM";
|
||||
case OrbisAudioOutPort::Voice:
|
||||
return "VOICE";
|
||||
case OrbisAudioOutPort::Personal:
|
||||
return "PERSONAL";
|
||||
case OrbisAudioOutPort::Padspk:
|
||||
return "PADSPK";
|
||||
case OrbisAudioOutPort::Aux:
|
||||
return "AUX";
|
||||
default:
|
||||
return "INVALID";
|
||||
}
|
||||
}
|
||||
|
||||
static std::string_view GetAudioOutParamFormat(OrbisAudioOutParamFormat param) {
|
||||
switch (param) {
|
||||
case OrbisAudioOutParamFormat::S16Mono:
|
||||
return "S16_MONO";
|
||||
case OrbisAudioOutParamFormat::S16Stereo:
|
||||
return "S16_STEREO";
|
||||
case OrbisAudioOutParamFormat::S16_8CH:
|
||||
return "S16_8CH";
|
||||
case OrbisAudioOutParamFormat::FloatMono:
|
||||
return "FLOAT_MONO";
|
||||
case OrbisAudioOutParamFormat::FloatStereo:
|
||||
return "FLOAT_STEREO";
|
||||
case OrbisAudioOutParamFormat::Float_8CH:
|
||||
return "FLOAT_8CH";
|
||||
case OrbisAudioOutParamFormat::S16_8CH_Std:
|
||||
return "S16_8CH_STD";
|
||||
case OrbisAudioOutParamFormat::Float_8CH_Std:
|
||||
return "FLOAT_8CH_STD";
|
||||
default:
|
||||
return "INVALID";
|
||||
}
|
||||
}
|
||||
|
||||
static std::string_view GetAudioOutParamAttr(OrbisAudioOutParamAttr attr) {
|
||||
switch (attr) {
|
||||
case OrbisAudioOutParamAttr::None:
|
||||
return "NONE";
|
||||
case OrbisAudioOutParamAttr::Restricted:
|
||||
return "RESTRICTED";
|
||||
case OrbisAudioOutParamAttr::MixToMain:
|
||||
return "MIX_TO_MAIN";
|
||||
default:
|
||||
return "INVALID";
|
||||
}
|
||||
}
|
||||
|
||||
static bool IsFormatFloat(const OrbisAudioOutParamFormat format) {
|
||||
switch (format) {
|
||||
case OrbisAudioOutParamFormat::S16Mono:
|
||||
case OrbisAudioOutParamFormat::S16Stereo:
|
||||
case OrbisAudioOutParamFormat::S16_8CH:
|
||||
case OrbisAudioOutParamFormat::S16_8CH_Std:
|
||||
return false;
|
||||
case OrbisAudioOutParamFormat::FloatMono:
|
||||
case OrbisAudioOutParamFormat::FloatStereo:
|
||||
case OrbisAudioOutParamFormat::Float_8CH:
|
||||
case OrbisAudioOutParamFormat::Float_8CH_Std:
|
||||
return true;
|
||||
default:
|
||||
UNREACHABLE_MSG("Unknown format");
|
||||
}
|
||||
}
|
||||
|
||||
static u8 GetFormatNumChannels(const OrbisAudioOutParamFormat format) {
|
||||
switch (format) {
|
||||
case OrbisAudioOutParamFormat::S16Mono:
|
||||
case OrbisAudioOutParamFormat::FloatMono:
|
||||
return 1;
|
||||
case OrbisAudioOutParamFormat::S16Stereo:
|
||||
case OrbisAudioOutParamFormat::FloatStereo:
|
||||
return 2;
|
||||
case OrbisAudioOutParamFormat::S16_8CH:
|
||||
case OrbisAudioOutParamFormat::Float_8CH:
|
||||
case OrbisAudioOutParamFormat::S16_8CH_Std:
|
||||
case OrbisAudioOutParamFormat::Float_8CH_Std:
|
||||
return 8;
|
||||
default:
|
||||
UNREACHABLE_MSG("Unknown format");
|
||||
}
|
||||
}
|
||||
|
||||
static u8 GetFormatSampleSize(const OrbisAudioOutParamFormat format) {
|
||||
switch (format) {
|
||||
case OrbisAudioOutParamFormat::S16Mono:
|
||||
case OrbisAudioOutParamFormat::S16Stereo:
|
||||
case OrbisAudioOutParamFormat::S16_8CH:
|
||||
case OrbisAudioOutParamFormat::S16_8CH_Std:
|
||||
return 2;
|
||||
case OrbisAudioOutParamFormat::FloatMono:
|
||||
case OrbisAudioOutParamFormat::FloatStereo:
|
||||
case OrbisAudioOutParamFormat::Float_8CH:
|
||||
case OrbisAudioOutParamFormat::Float_8CH_Std:
|
||||
return 4;
|
||||
default:
|
||||
UNREACHABLE_MSG("Unknown format");
|
||||
}
|
||||
static AudioFormatInfo GetFormatInfo(const OrbisAudioOutParamFormat format) {
|
||||
static constexpr std::array<AudioFormatInfo, 8> format_infos = {{
|
||||
// S16Mono
|
||||
{false, 2, 1, {0}},
|
||||
// S16Stereo
|
||||
{false, 2, 2, {0, 1}},
|
||||
// S16_8CH
|
||||
{false, 2, 8, {0, 1, 2, 3, 4, 5, 6, 7}},
|
||||
// FloatMono
|
||||
{true, 4, 1, {0}},
|
||||
// FloatStereo
|
||||
{true, 4, 2, {0, 1}},
|
||||
// Float_8CH
|
||||
{true, 4, 8, {0, 1, 2, 3, 4, 5, 6, 7}},
|
||||
// S16_8CH_Std
|
||||
{false, 2, 8, {0, 1, 2, 3, 6, 7, 4, 5}},
|
||||
// Float_8CH_Std
|
||||
{true, 4, 8, {0, 1, 2, 3, 6, 7, 4, 5}},
|
||||
}};
|
||||
const auto index = static_cast<u32>(format);
|
||||
ASSERT_MSG(index < format_infos.size(), "Unknown audio format {}", index);
|
||||
return format_infos[index];
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceAudioOutDeviceIdOpen() {
|
||||
|
@ -180,6 +99,10 @@ int PS4_SYSV_ABI sceAudioOutClose(s32 handle) {
|
|||
return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
|
||||
}
|
||||
|
||||
port.output_thread.Stop();
|
||||
std::free(port.output_buffer);
|
||||
port.output_buffer = nullptr;
|
||||
port.output_ready = false;
|
||||
port.impl = nullptr;
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
@ -263,7 +186,7 @@ int PS4_SYSV_ABI sceAudioOutGetPortState(s32 handle, OrbisAudioOutPortState* sta
|
|||
case OrbisAudioOutPort::Bgm:
|
||||
case OrbisAudioOutPort::Voice:
|
||||
state->output = 1;
|
||||
state->channel = port.channels_num > 2 ? 2 : port.channels_num;
|
||||
state->channel = port.format_info.num_channels > 2 ? 2 : port.format_info.num_channels;
|
||||
break;
|
||||
case OrbisAudioOutPort::Personal:
|
||||
case OrbisAudioOutPort::Padspk:
|
||||
|
@ -311,16 +234,7 @@ int PS4_SYSV_ABI sceAudioOutInit() {
|
|||
if (audio != nullptr) {
|
||||
return ORBIS_AUDIO_OUT_ERROR_ALREADY_INIT;
|
||||
}
|
||||
const auto backend = Config::getAudioBackend();
|
||||
if (backend == "cubeb") {
|
||||
audio = std::make_unique<CubebAudioOut>();
|
||||
} else if (backend == "sdl") {
|
||||
audio = std::make_unique<SDLAudioOut>();
|
||||
} else {
|
||||
// Cubeb as a default fallback.
|
||||
LOG_ERROR(Lib_AudioOut, "Invalid audio backend '{}', defaulting to cubeb.", backend);
|
||||
audio = std::make_unique<CubebAudioOut>();
|
||||
}
|
||||
audio = std::make_unique<SDLAudioOut>();
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
|
@ -354,6 +268,30 @@ int PS4_SYSV_ABI sceAudioOutMbusInit() {
|
|||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
static void AudioOutputThread(PortOut* port, const std::stop_token& stop) {
|
||||
{
|
||||
const auto thread_name = fmt::format("shadPS4:AudioOutputThread:{}", fmt::ptr(port));
|
||||
Common::SetCurrentThreadName(thread_name.c_str());
|
||||
}
|
||||
|
||||
Common::AccurateTimer timer(
|
||||
std::chrono::nanoseconds(1000000000ULL * port->buffer_frames / port->sample_rate));
|
||||
while (true) {
|
||||
timer.Start();
|
||||
{
|
||||
std::unique_lock lock{port->output_mutex};
|
||||
Common::CondvarWait(port->output_cv, lock, stop, [&] { return port->output_ready; });
|
||||
if (stop.stop_requested()) {
|
||||
break;
|
||||
}
|
||||
port->impl->Output(port->output_buffer);
|
||||
port->output_ready = false;
|
||||
}
|
||||
port->output_cv.notify_one();
|
||||
timer.End();
|
||||
}
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudioOutOpen(UserService::OrbisUserServiceUserId user_id,
|
||||
OrbisAudioOutPort port_type, s32 index, u32 length,
|
||||
u32 sample_rate,
|
||||
|
@ -361,9 +299,9 @@ s32 PS4_SYSV_ABI sceAudioOutOpen(UserService::OrbisUserServiceUserId user_id,
|
|||
LOG_INFO(Lib_AudioOut,
|
||||
"id = {} port_type = {} index = {} length = {} sample_rate = {} "
|
||||
"param_type = {} attr = {}",
|
||||
user_id, GetAudioOutPort(port_type), index, length, sample_rate,
|
||||
GetAudioOutParamFormat(param_type.data_format),
|
||||
GetAudioOutParamAttr(param_type.attributes));
|
||||
user_id, magic_enum::enum_name(port_type), index, length, sample_rate,
|
||||
magic_enum::enum_name(param_type.data_format.Value()),
|
||||
magic_enum::enum_name(param_type.attributes.Value()));
|
||||
if ((port_type < OrbisAudioOutPort::Main || port_type > OrbisAudioOutPort::Padspk) &&
|
||||
(port_type != OrbisAudioOutPort::Aux)) {
|
||||
LOG_ERROR(Lib_AudioOut, "Invalid port type");
|
||||
|
@ -403,17 +341,18 @@ s32 PS4_SYSV_ABI sceAudioOutOpen(UserService::OrbisUserServiceUserId user_id,
|
|||
}
|
||||
|
||||
port->type = port_type;
|
||||
port->format = format;
|
||||
port->is_float = IsFormatFloat(format);
|
||||
port->sample_size = GetFormatSampleSize(format);
|
||||
port->channels_num = GetFormatNumChannels(format);
|
||||
port->samples_num = length;
|
||||
port->frame_size = port->sample_size * port->channels_num;
|
||||
port->buffer_size = port->frame_size * port->samples_num;
|
||||
port->freq = sample_rate;
|
||||
port->format_info = GetFormatInfo(format);
|
||||
port->sample_rate = sample_rate;
|
||||
port->buffer_frames = length;
|
||||
port->volume.fill(SCE_AUDIO_OUT_VOLUME_0DB);
|
||||
|
||||
port->impl = audio->Open(*port);
|
||||
|
||||
port->output_buffer = std::malloc(port->BufferSize());
|
||||
port->output_ready = false;
|
||||
port->output_thread.Run(
|
||||
[port](const std::stop_token& stop) { AudioOutputThread(&*port, stop); });
|
||||
|
||||
return std::distance(ports_out.begin(), port) + 1;
|
||||
}
|
||||
|
||||
|
@ -426,24 +365,30 @@ s32 PS4_SYSV_ABI sceAudioOutOutput(s32 handle, void* ptr) {
|
|||
if (handle < 1 || handle > SCE_AUDIO_OUT_NUM_PORTS) {
|
||||
return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
|
||||
}
|
||||
if (ptr == nullptr) {
|
||||
// Nothing to output
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
auto& port = ports_out.at(handle - 1);
|
||||
if (!port.impl) {
|
||||
return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
|
||||
}
|
||||
|
||||
port.impl->Output(ptr, port.buffer_size);
|
||||
{
|
||||
std::unique_lock lock{port.output_mutex};
|
||||
port.output_cv.wait(lock, [&] { return !port.output_ready; });
|
||||
if (ptr != nullptr) {
|
||||
std::memcpy(port.output_buffer, ptr, port.BufferSize());
|
||||
port.output_ready = true;
|
||||
}
|
||||
}
|
||||
port.output_cv.notify_one();
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceAudioOutOutputs(OrbisAudioOutOutputParam* param, u32 num) {
|
||||
for (u32 i = 0; i < num; i++) {
|
||||
if (const auto err = sceAudioOutOutput(param[i].handle, param[i].ptr); err != 0)
|
||||
return err;
|
||||
const auto [handle, ptr] = param[i];
|
||||
if (const auto ret = sceAudioOutOutput(handle, ptr); ret != ORBIS_OK) {
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
@ -549,30 +494,9 @@ s32 PS4_SYSV_ABI sceAudioOutSetVolume(s32 handle, s32 flag, s32* vol) {
|
|||
return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
|
||||
}
|
||||
|
||||
for (int i = 0; i < port.channels_num; i++, flag >>= 1u) {
|
||||
auto bit = flag & 0x1u;
|
||||
if (bit == 1) {
|
||||
int src_index = i;
|
||||
if (port.format == OrbisAudioOutParamFormat::Float_8CH_Std ||
|
||||
port.format == OrbisAudioOutParamFormat::S16_8CH_Std) {
|
||||
switch (i) {
|
||||
case 4:
|
||||
src_index = 6;
|
||||
break;
|
||||
case 5:
|
||||
src_index = 7;
|
||||
break;
|
||||
case 6:
|
||||
src_index = 4;
|
||||
break;
|
||||
case 7:
|
||||
src_index = 5;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
port.volume[i] = vol[src_index];
|
||||
for (int i = 0; i < port.format_info.num_channels; i++, flag >>= 1u) {
|
||||
if (flag & 0x1u) {
|
||||
port.volume[i] = vol[i];
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include <memory>
|
||||
|
||||
#include "common/bit_field.h"
|
||||
#include "core/libraries/kernel/threads.h"
|
||||
#include "core/libraries/system/userservice.h"
|
||||
|
||||
namespace Libraries::AudioOut {
|
||||
|
@ -14,12 +15,12 @@ class PortBackend;
|
|||
|
||||
// Main up to 8 ports, BGM 1 port, voice up to 4 ports,
|
||||
// personal up to 4 ports, padspk up to 5 ports, aux 1 port
|
||||
constexpr int SCE_AUDIO_OUT_NUM_PORTS = 22;
|
||||
constexpr int SCE_AUDIO_OUT_VOLUME_0DB = 32768; // max volume value
|
||||
constexpr s32 SCE_AUDIO_OUT_NUM_PORTS = 22;
|
||||
constexpr s32 SCE_AUDIO_OUT_VOLUME_0DB = 32768; // max volume value
|
||||
|
||||
enum class OrbisAudioOutPort { Main = 0, Bgm = 1, Voice = 2, Personal = 3, Padspk = 4, Aux = 127 };
|
||||
|
||||
enum class OrbisAudioOutParamFormat {
|
||||
enum class OrbisAudioOutParamFormat : u32 {
|
||||
S16Mono = 0,
|
||||
S16Stereo = 1,
|
||||
S16_8CH = 2,
|
||||
|
@ -30,7 +31,7 @@ enum class OrbisAudioOutParamFormat {
|
|||
Float_8CH_Std = 7
|
||||
};
|
||||
|
||||
enum class OrbisAudioOutParamAttr {
|
||||
enum class OrbisAudioOutParamAttr : u32 {
|
||||
None = 0,
|
||||
Restricted = 1,
|
||||
MixToMain = 2,
|
||||
|
@ -59,19 +60,37 @@ struct OrbisAudioOutPortState {
|
|||
u64 reserved64[2];
|
||||
};
|
||||
|
||||
struct AudioFormatInfo {
|
||||
bool is_float;
|
||||
u8 sample_size;
|
||||
u8 num_channels;
|
||||
/// Layout array remapping channel indices, specified in this order:
|
||||
/// FL, FR, FC, LFE, BL, BR, SL, SR
|
||||
std::array<int, 8> channel_layout;
|
||||
|
||||
[[nodiscard]] u16 FrameSize() const {
|
||||
return sample_size * num_channels;
|
||||
}
|
||||
};
|
||||
|
||||
struct PortOut {
|
||||
std::unique_ptr<PortBackend> impl{};
|
||||
|
||||
void* output_buffer;
|
||||
std::mutex output_mutex;
|
||||
std::condition_variable_any output_cv;
|
||||
bool output_ready;
|
||||
Kernel::Thread output_thread{};
|
||||
|
||||
OrbisAudioOutPort type;
|
||||
OrbisAudioOutParamFormat format;
|
||||
bool is_float;
|
||||
u8 sample_size;
|
||||
u8 channels_num;
|
||||
u32 samples_num;
|
||||
u32 frame_size;
|
||||
u32 buffer_size;
|
||||
u32 freq;
|
||||
std::array<int, 8> volume;
|
||||
AudioFormatInfo format_info;
|
||||
u32 sample_rate;
|
||||
u32 buffer_frames;
|
||||
std::array<s32, 8> volume;
|
||||
|
||||
[[nodiscard]] u32 BufferSize() const {
|
||||
return buffer_frames * format_info.FrameSize();
|
||||
}
|
||||
};
|
||||
|
||||
int PS4_SYSV_ABI sceAudioOutDeviceIdOpen();
|
||||
|
|
|
@ -3,8 +3,6 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
typedef struct cubeb cubeb;
|
||||
|
||||
namespace Libraries::AudioOut {
|
||||
|
||||
struct PortOut;
|
||||
|
@ -13,7 +11,10 @@ class PortBackend {
|
|||
public:
|
||||
virtual ~PortBackend() = default;
|
||||
|
||||
virtual void Output(void* ptr, size_t size) = 0;
|
||||
/// Guaranteed to be called in intervals of at least port buffer time,
|
||||
/// with size equal to port buffer size.
|
||||
virtual void Output(void* ptr) = 0;
|
||||
|
||||
virtual void SetVolume(const std::array<int, 8>& ch_volumes) = 0;
|
||||
};
|
||||
|
||||
|
@ -25,20 +26,6 @@ public:
|
|||
virtual std::unique_ptr<PortBackend> Open(PortOut& port) = 0;
|
||||
};
|
||||
|
||||
class CubebAudioOut final : public AudioOutBackend {
|
||||
public:
|
||||
CubebAudioOut();
|
||||
~CubebAudioOut() override;
|
||||
|
||||
std::unique_ptr<PortBackend> Open(PortOut& port) override;
|
||||
|
||||
private:
|
||||
cubeb* ctx = nullptr;
|
||||
#ifdef _WIN32
|
||||
bool owns_com = false;
|
||||
#endif
|
||||
};
|
||||
|
||||
class SDLAudioOut final : public AudioOutBackend {
|
||||
public:
|
||||
std::unique_ptr<PortBackend> Open(PortOut& port) override;
|
||||
|
|
|
@ -1,174 +0,0 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <condition_variable>
|
||||
#include <mutex>
|
||||
#include <cubeb/cubeb.h>
|
||||
|
||||
#include "common/logging/log.h"
|
||||
#include "common/ringbuffer.h"
|
||||
#include "core/libraries/audio/audioout.h"
|
||||
#include "core/libraries/audio/audioout_backend.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <Objbase.h>
|
||||
#endif
|
||||
|
||||
namespace Libraries::AudioOut {
|
||||
|
||||
class CubebPortBackend : public PortBackend {
|
||||
public:
|
||||
CubebPortBackend(cubeb* ctx, const PortOut& port)
|
||||
: frame_size(port.frame_size), buffer(static_cast<int>(port.buffer_size) * 4) {
|
||||
if (!ctx) {
|
||||
return;
|
||||
}
|
||||
const auto get_channel_layout = [&port] -> cubeb_channel_layout {
|
||||
switch (port.channels_num) {
|
||||
case 1:
|
||||
return CUBEB_LAYOUT_MONO;
|
||||
case 2:
|
||||
return CUBEB_LAYOUT_STEREO;
|
||||
case 8:
|
||||
return CUBEB_LAYOUT_3F4_LFE;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
};
|
||||
cubeb_stream_params stream_params = {
|
||||
.format = port.is_float ? CUBEB_SAMPLE_FLOAT32LE : CUBEB_SAMPLE_S16LE,
|
||||
.rate = port.freq,
|
||||
.channels = port.channels_num,
|
||||
.layout = get_channel_layout(),
|
||||
.prefs = CUBEB_STREAM_PREF_NONE,
|
||||
};
|
||||
u32 latency_frames = 512;
|
||||
if (const auto ret = cubeb_get_min_latency(ctx, &stream_params, &latency_frames);
|
||||
ret != CUBEB_OK) {
|
||||
LOG_WARNING(Lib_AudioOut,
|
||||
"Could not get minimum cubeb audio latency, falling back to default: {}",
|
||||
ret);
|
||||
}
|
||||
char stream_name[64];
|
||||
snprintf(stream_name, sizeof(stream_name), "shadPS4 stream %p", this);
|
||||
if (const auto ret = cubeb_stream_init(ctx, &stream, stream_name, nullptr, nullptr, nullptr,
|
||||
&stream_params, latency_frames, &DataCallback,
|
||||
&StateCallback, this);
|
||||
ret != CUBEB_OK) {
|
||||
LOG_ERROR(Lib_AudioOut, "Failed to create cubeb stream: {}", ret);
|
||||
return;
|
||||
}
|
||||
if (const auto ret = cubeb_stream_start(stream); ret != CUBEB_OK) {
|
||||
LOG_ERROR(Lib_AudioOut, "Failed to start cubeb stream: {}", ret);
|
||||
cubeb_stream_destroy(stream);
|
||||
stream = nullptr;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
~CubebPortBackend() override {
|
||||
if (!stream) {
|
||||
return;
|
||||
}
|
||||
if (const auto ret = cubeb_stream_stop(stream); ret != CUBEB_OK) {
|
||||
LOG_WARNING(Lib_AudioOut, "Failed to stop cubeb stream: {}", ret);
|
||||
}
|
||||
cubeb_stream_destroy(stream);
|
||||
stream = nullptr;
|
||||
}
|
||||
|
||||
void Output(void* ptr, size_t size) override {
|
||||
if (!stream) {
|
||||
return;
|
||||
}
|
||||
auto* data = static_cast<u8*>(ptr);
|
||||
|
||||
std::unique_lock lock{buffer_mutex};
|
||||
buffer_cv.wait(lock, [&] { return buffer.available_write() >= size; });
|
||||
buffer.enqueue(data, static_cast<int>(size));
|
||||
}
|
||||
|
||||
void SetVolume(const std::array<int, 8>& ch_volumes) override {
|
||||
if (!stream) {
|
||||
return;
|
||||
}
|
||||
// Cubeb does not have per-channel volumes, for now just take the maximum of the channels.
|
||||
const auto vol = *std::ranges::max_element(ch_volumes);
|
||||
if (const auto ret =
|
||||
cubeb_stream_set_volume(stream, static_cast<float>(vol) / SCE_AUDIO_OUT_VOLUME_0DB);
|
||||
ret != CUBEB_OK) {
|
||||
LOG_WARNING(Lib_AudioOut, "Failed to change cubeb stream volume: {}", ret);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
static long DataCallback(cubeb_stream* stream, void* user_data, const void* in, void* out,
|
||||
long num_frames) {
|
||||
auto* stream_data = static_cast<CubebPortBackend*>(user_data);
|
||||
const auto out_data = static_cast<u8*>(out);
|
||||
const auto requested_size = static_cast<int>(num_frames * stream_data->frame_size);
|
||||
|
||||
std::unique_lock lock{stream_data->buffer_mutex};
|
||||
const auto dequeued_size = stream_data->buffer.dequeue(out_data, requested_size);
|
||||
lock.unlock();
|
||||
stream_data->buffer_cv.notify_one();
|
||||
|
||||
if (dequeued_size < requested_size) {
|
||||
// Need to fill remaining space with silence.
|
||||
std::memset(out_data + dequeued_size, 0, requested_size - dequeued_size);
|
||||
}
|
||||
return num_frames;
|
||||
}
|
||||
|
||||
static void StateCallback(cubeb_stream* stream, void* user_data, cubeb_state state) {
|
||||
switch (state) {
|
||||
case CUBEB_STATE_STARTED:
|
||||
LOG_INFO(Lib_AudioOut, "Cubeb stream started");
|
||||
break;
|
||||
case CUBEB_STATE_STOPPED:
|
||||
LOG_INFO(Lib_AudioOut, "Cubeb stream stopped");
|
||||
break;
|
||||
case CUBEB_STATE_DRAINED:
|
||||
LOG_INFO(Lib_AudioOut, "Cubeb stream drained");
|
||||
break;
|
||||
case CUBEB_STATE_ERROR:
|
||||
LOG_ERROR(Lib_AudioOut, "Cubeb stream encountered an error");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
size_t frame_size;
|
||||
RingBuffer<u8> buffer;
|
||||
std::mutex buffer_mutex;
|
||||
std::condition_variable buffer_cv;
|
||||
cubeb_stream* stream{};
|
||||
};
|
||||
|
||||
CubebAudioOut::CubebAudioOut() {
|
||||
#ifdef _WIN32
|
||||
// Need to initialize COM for this thread on Windows, in case WASAPI backend is used.
|
||||
owns_com = CoInitializeEx(nullptr, COINIT_MULTITHREADED) == S_OK;
|
||||
#endif
|
||||
if (const auto ret = cubeb_init(&ctx, "shadPS4", nullptr); ret != CUBEB_OK) {
|
||||
LOG_CRITICAL(Lib_AudioOut, "Failed to create cubeb context: {}", ret);
|
||||
}
|
||||
}
|
||||
|
||||
CubebAudioOut::~CubebAudioOut() {
|
||||
if (ctx) {
|
||||
cubeb_destroy(ctx);
|
||||
ctx = nullptr;
|
||||
}
|
||||
#ifdef _WIN32
|
||||
if (owns_com) {
|
||||
CoUninitialize();
|
||||
owns_com = false;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
std::unique_ptr<PortBackend> CubebAudioOut::Open(PortOut& port) {
|
||||
return std::make_unique<CubebPortBackend>(ctx, port);
|
||||
}
|
||||
|
||||
} // namespace Libraries::AudioOut
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
#include <thread>
|
||||
#include <SDL3/SDL_audio.h>
|
||||
#include <SDL3/SDL_hints.h>
|
||||
|
||||
#include "common/logging/log.h"
|
||||
#include "core/libraries/audio/audioout.h"
|
||||
|
@ -10,15 +11,21 @@
|
|||
|
||||
namespace Libraries::AudioOut {
|
||||
|
||||
constexpr int AUDIO_STREAM_BUFFER_THRESHOLD = 65536; // Define constant for buffer threshold
|
||||
|
||||
class SDLPortBackend : public PortBackend {
|
||||
public:
|
||||
explicit SDLPortBackend(const PortOut& port) {
|
||||
explicit SDLPortBackend(const PortOut& port)
|
||||
: frame_size(port.format_info.FrameSize()), buffer_size(port.BufferSize()) {
|
||||
// We want the latency for delivering frames out to be as small as possible,
|
||||
// so set the sample frames hint to the number of frames per buffer.
|
||||
const auto samples_num_str = std::to_string(port.buffer_frames);
|
||||
if (!SDL_SetHint(SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES, samples_num_str.c_str())) {
|
||||
LOG_WARNING(Lib_AudioOut, "Failed to set SDL audio sample frames hint to {}: {}",
|
||||
samples_num_str, SDL_GetError());
|
||||
}
|
||||
const SDL_AudioSpec fmt = {
|
||||
.format = port.is_float ? SDL_AUDIO_F32 : SDL_AUDIO_S16,
|
||||
.channels = port.channels_num,
|
||||
.freq = static_cast<int>(port.freq),
|
||||
.format = port.format_info.is_float ? SDL_AUDIO_F32LE : SDL_AUDIO_S16LE,
|
||||
.channels = port.format_info.num_channels,
|
||||
.freq = static_cast<int>(port.sample_rate),
|
||||
};
|
||||
stream =
|
||||
SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &fmt, nullptr, nullptr);
|
||||
|
@ -26,6 +33,15 @@ public:
|
|||
LOG_ERROR(Lib_AudioOut, "Failed to create SDL audio stream: {}", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
queue_threshold = CalculateQueueThreshold();
|
||||
if (!SDL_SetAudioStreamInputChannelMap(stream, port.format_info.channel_layout.data(),
|
||||
port.format_info.num_channels)) {
|
||||
LOG_ERROR(Lib_AudioOut, "Failed to configure SDL audio stream channel map: {}",
|
||||
SDL_GetError());
|
||||
SDL_DestroyAudioStream(stream);
|
||||
stream = nullptr;
|
||||
return;
|
||||
}
|
||||
if (!SDL_ResumeAudioStreamDevice(stream)) {
|
||||
LOG_ERROR(Lib_AudioOut, "Failed to resume SDL audio stream: {}", SDL_GetError());
|
||||
SDL_DestroyAudioStream(stream);
|
||||
|
@ -42,14 +58,23 @@ public:
|
|||
stream = nullptr;
|
||||
}
|
||||
|
||||
void Output(void* ptr, size_t size) override {
|
||||
void Output(void* ptr) override {
|
||||
if (!stream) {
|
||||
return;
|
||||
}
|
||||
SDL_PutAudioStreamData(stream, ptr, static_cast<int>(size));
|
||||
while (SDL_GetAudioStreamAvailable(stream) > AUDIO_STREAM_BUFFER_THRESHOLD) {
|
||||
// Yield to allow the stream to drain.
|
||||
std::this_thread::yield();
|
||||
// AudioOut library manages timing, but we still need to guard against the SDL
|
||||
// audio queue stalling, which may happen during device changes, for example.
|
||||
// Otherwise, latency may grow over time unbounded.
|
||||
if (const auto queued = SDL_GetAudioStreamQueued(stream); queued >= queue_threshold) {
|
||||
LOG_WARNING(Lib_AudioOut,
|
||||
"SDL audio queue backed up ({} queued, {} threshold), clearing.", queued,
|
||||
queue_threshold);
|
||||
SDL_ClearAudioStream(stream);
|
||||
// Recalculate the threshold in case this happened because of a device change.
|
||||
queue_threshold = CalculateQueueThreshold();
|
||||
}
|
||||
if (!SDL_PutAudioStreamData(stream, ptr, static_cast<int>(buffer_size))) {
|
||||
LOG_ERROR(Lib_AudioOut, "Failed to output to SDL audio stream: {}", SDL_GetError());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -66,6 +91,21 @@ public:
|
|||
}
|
||||
|
||||
private:
|
||||
[[nodiscard]] u32 CalculateQueueThreshold() const {
|
||||
SDL_AudioSpec discard;
|
||||
int sdl_buffer_frames;
|
||||
if (!SDL_GetAudioDeviceFormat(SDL_GetAudioStreamDevice(stream), &discard,
|
||||
&sdl_buffer_frames)) {
|
||||
LOG_WARNING(Lib_AudioOut, "Failed to get SDL audio stream buffer size: {}",
|
||||
SDL_GetError());
|
||||
sdl_buffer_frames = 0;
|
||||
}
|
||||
return std::max<u32>(buffer_size, sdl_buffer_frames * frame_size) * 4;
|
||||
}
|
||||
|
||||
u32 frame_size;
|
||||
u32 buffer_size;
|
||||
u32 queue_threshold;
|
||||
SDL_AudioStream* stream;
|
||||
};
|
||||
|
||||
|
|
|
@ -211,7 +211,6 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices,
|
|||
ui->enableCompatibilityCheckBox->installEventFilter(this);
|
||||
ui->checkCompatibilityOnStartupCheckBox->installEventFilter(this);
|
||||
ui->updateCompatibilityButton->installEventFilter(this);
|
||||
ui->audioBackendComboBox->installEventFilter(this);
|
||||
|
||||
// Input
|
||||
ui->hideCursorGroupBox->installEventFilter(this);
|
||||
|
@ -305,8 +304,6 @@ void SettingsDialog::LoadValuesFromConfig() {
|
|||
toml::find_or<bool>(data, "General", "compatibilityEnabled", false));
|
||||
ui->checkCompatibilityOnStartupCheckBox->setChecked(
|
||||
toml::find_or<bool>(data, "General", "checkCompatibilityOnStartup", false));
|
||||
ui->audioBackendComboBox->setCurrentText(
|
||||
QString::fromStdString(toml::find_or<std::string>(data, "Audio", "backend", "cubeb")));
|
||||
|
||||
#ifdef ENABLE_UPDATER
|
||||
ui->updateCheckBox->setChecked(toml::find_or<bool>(data, "General", "autoUpdate", false));
|
||||
|
@ -428,8 +425,6 @@ void SettingsDialog::updateNoteTextEdit(const QString& elementName) {
|
|||
text = tr("checkCompatibilityOnStartupCheckBox");
|
||||
} else if (elementName == "updateCompatibilityButton") {
|
||||
text = tr("updateCompatibilityButton");
|
||||
} else if (elementName == "audioBackendGroupBox") {
|
||||
text = tr("audioBackendGroupBox");
|
||||
}
|
||||
|
||||
// Input
|
||||
|
@ -543,7 +538,6 @@ void SettingsDialog::UpdateSettings() {
|
|||
Config::setUpdateChannel(ui->updateComboBox->currentText().toStdString());
|
||||
Config::setCompatibilityEnabled(ui->enableCompatibilityCheckBox->isChecked());
|
||||
Config::setCheckCompatibilityOnStartup(ui->checkCompatibilityOnStartupCheckBox->isChecked());
|
||||
Config::setAudioBackend(ui->audioBackendComboBox->currentText().toStdString());
|
||||
|
||||
#ifdef ENABLE_DISCORD_RPC
|
||||
auto* rpc = Common::Singleton<DiscordRPCHandler::RPC>::Instance();
|
||||
|
|
|
@ -263,29 +263,6 @@
|
|||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="audioBackendGroupBox">
|
||||
<property name="title">
|
||||
<string>Audio Backend</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="audioBackendBoxLayout">
|
||||
<item>
|
||||
<widget class="QComboBox" name="audioBackendComboBox">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>cubeb</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>sdl</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue