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audio: Accurate audio output timing. (#1986)
* audio: Accurate audio output timing. * audio: Handle SDL audio queue stalls. * audio: Format info cleanup.
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15 changed files with 170 additions and 821 deletions
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@ -24,7 +24,6 @@ bool getEnableDiscordRPC();
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bool getSeparateUpdateEnabled();
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bool getCompatibilityEnabled();
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bool getCheckCompatibilityOnStartup();
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std::string getAudioBackend();
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std::string getLogFilter();
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std::string getLogType();
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@ -76,7 +75,6 @@ void setSeparateUpdateEnabled(bool use);
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void setGameInstallDirs(const std::vector<std::filesystem::path>& settings_install_dirs_config);
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void setCompatibilityEnabled(bool use);
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void setCheckCompatibilityOnStartup(bool use);
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void setAudioBackend(std::string backend);
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void setCursorState(s16 cursorState);
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void setCursorHideTimeout(int newcursorHideTimeout);
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