partially added analog controls

This commit is contained in:
georgemoralis 2024-06-17 12:52:25 +03:00
parent 57c65cadb8
commit 48d6ccd9bb
4 changed files with 73 additions and 26 deletions

View file

@ -3,7 +3,7 @@
#include "core/libraries/kernel/time_management.h"
#include "input/controller.h"
#include "core/libraries/pad/pad.h"
namespace Input {
GameController::GameController() {
@ -11,12 +11,12 @@ GameController::GameController() {
m_last_state = State();
}
void GameController::readState(State* state, bool* isConnected, int* connectedCount) {
void GameController::ReadState(State* state, bool* isConnected, int* connectedCount) {
std::scoped_lock lock{m_mutex};
*isConnected = m_connected;
*connectedCount = m_connected_count;
*state = getLastState();
*state = GetLastState();
}
int GameController::ReadStates(State* states, int states_num, bool* isConnected,
@ -50,7 +50,7 @@ int GameController::ReadStates(State* states, int states_num, bool* isConnected,
return ret_num;
}
State GameController::getLastState() const {
State GameController::GetLastState() const {
if (m_states_num == 0) {
return m_last_state;
}
@ -60,7 +60,7 @@ State GameController::getLastState() const {
return m_states[last];
}
void GameController::addState(const State& state) {
void GameController::AddState(const State& state) {
if (m_states_num >= MAX_STATES) {
m_states_num = MAX_STATES - 1;
m_first_state = (m_first_state + 1) % MAX_STATES;
@ -74,9 +74,9 @@ void GameController::addState(const State& state) {
m_states_num++;
}
void GameController::checkButton(int id, u32 button, bool isPressed) {
void GameController::CheckButton(int id, u32 button, bool isPressed) {
std::scoped_lock lock{m_mutex};
auto state = getLastState();
auto state = GetLastState();
state.time = Libraries::Kernel::sceKernelGetProcessTime();
if (isPressed) {
state.buttonsState |= button;
@ -84,7 +84,36 @@ void GameController::checkButton(int id, u32 button, bool isPressed) {
state.buttonsState &= ~button;
}
addState(state);
AddState(state);
}
void GameController::Axis(int id, Input::Axis axis, int value) {
std::scoped_lock lock{m_mutex};
auto state = GetLastState();
state.time = Libraries::Kernel::sceKernelGetProcessTime();
int axis_id = static_cast<int>(axis);
state.axes[axis_id] = value;
if (axis == Input::Axis::TriggerLeft) {
if (value > 0) {
state.buttonsState |= Libraries::Pad::OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_L2;
} else {
state.buttonsState &= ~Libraries::Pad::OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_L2;
}
}
if (axis == Input::Axis::TriggerRight) {
if (value > 0) {
state.buttonsState |= Libraries::Pad::OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_R2;
} else {
state.buttonsState &= ~Libraries::Pad::OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_R2;
}
}
AddState(state);
}
} // namespace Input