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https://github.com/shadps4-emu/shadPS4.git
synced 2025-07-12 12:45:56 +00:00
some more draft work
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parent
6c64deecde
commit
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6 changed files with 61 additions and 0 deletions
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@ -794,6 +794,8 @@ set(CORE src/core/aerolib/stubs.cpp
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src/core/thread.h
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src/core/tls.cpp
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src/core/tls.h
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src/core/user_account.cpp
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src/core/user_account.h
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)
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if (ARCHITECTURE STREQUAL "x86_64")
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@ -74,7 +74,12 @@ static bool compatibilityData = false;
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static bool checkCompatibilityOnStartup = false;
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static std::string trophyKey;
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static bool isPSNSignedIn = false;
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std::string userid{"00000001"};
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std::string selectedUserid{"00000001"};
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std::string getDefaultUserId() {
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return userid;
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}
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// Gui
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static bool load_game_size = true;
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static std::vector<GameInstallDir> settings_install_dirs = {};
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@ -34,6 +34,7 @@ bool getEnableDiscordRPC();
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bool getCompatibilityEnabled();
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bool getCheckCompatibilityOnStartup();
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bool getPSNSignedIn();
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std::string getDefaultUserId();
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std::string getLogFilter();
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std::string getLogType();
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18
src/core/user_account.cpp
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18
src/core/user_account.cpp
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@ -0,0 +1,18 @@
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// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <filesystem>
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#include "user_account.h"
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user_account::user_account(const std::string& user_id) {
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// Setting userId.
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m_user_id = user_id;
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// TODO
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}
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std::map<u32, user_account> user_account::GetUserAccounts(const std::string& base_dir) {
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std::map<u32, user_account> user_list;
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// TODO
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return user_list;
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}
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29
src/core/user_account.h
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29
src/core/user_account.h
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@ -0,0 +1,29 @@
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// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <map>
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#include <string>
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#include "common/types.h"
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class user_account {
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public:
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explicit user_account(const std::string& user_id = "00000001");
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const std::string& GetUserId() const {
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return m_user_id;
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}
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const std::string& GetUserDir() const {
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return m_user_dir;
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}
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const std::string& GetUsername() const {
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return m_username;
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}
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static std::map<u32, user_account> GetUserAccounts(const std::string& base_dir);
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private:
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std::string m_user_id;
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std::string m_user_dir;
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std::string m_username;
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};
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@ -32,6 +32,12 @@ int main(int argc, char* argv[]) {
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const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
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Config::load(user_dir / "config.toml");
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const auto& default_user_dir =
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Common::FS::GetUserPath(Common::FS::PathType::HomeDir) / Config::getDefaultUserId();
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if (!std::filesystem::exists(default_user_dir)) {
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std::filesystem::create_directory(default_user_dir);
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}
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bool has_command_line_argument = argc > 1;
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bool show_gui = false, has_game_argument = false;
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std::string game_path;
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