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GUI: Speed up GUI loading by caching game sizes (#2130)
* Add show game size toggle * Fix (#7) * Fix I removed the gameSizeCheckBox from the 'Emulator' group and put it in 'GUI settings' hLayoutTrophy which contains the Trophy information was inside the GUIMusicLayout, so I fixed that too. * TR * Use cached sizes if the feature is enabled --------- Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>
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34 changed files with 239 additions and 68 deletions
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@ -72,6 +72,7 @@ static bool checkCompatibilityOnStartup = false;
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static std::string trophyKey;
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// Gui
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static bool load_game_size = true;
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std::vector<std::filesystem::path> settings_install_dirs = {};
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std::filesystem::path settings_addon_install_dir = {};
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u32 main_window_geometry_x = 400;
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@ -102,6 +103,14 @@ void setTrophyKey(std::string key) {
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trophyKey = key;
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}
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bool GetLoadGameSizeEnabled() {
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return load_game_size;
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}
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void setLoadGameSizeEnabled(bool enable) {
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load_game_size = enable;
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}
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bool isNeoModeConsole() {
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return isNeo;
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}
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@ -650,6 +659,7 @@ void load(const std::filesystem::path& path) {
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if (data.contains("GUI")) {
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const toml::value& gui = data.at("GUI");
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load_game_size = toml::find_or<bool>(gui, "loadGameSizeEnabled", true);
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m_icon_size = toml::find_or<int>(gui, "iconSize", 0);
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m_icon_size_grid = toml::find_or<int>(gui, "iconSizeGrid", 0);
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m_slider_pos = toml::find_or<int>(gui, "sliderPos", 0);
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@ -755,6 +765,7 @@ void save(const std::filesystem::path& path) {
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install_dirs.emplace_back(std::string{fmt::UTF(dirString.u8string()).data});
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}
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data["GUI"]["installDirs"] = install_dirs;
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data["GUI"]["loadGameSizeEnabled"] = load_game_size;
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data["GUI"]["addonInstallDir"] =
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std::string{fmt::UTF(settings_addon_install_dir.u8string()).data};
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@ -17,6 +17,8 @@ void saveMainWindow(const std::filesystem::path& path);
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std::string getTrophyKey();
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void setTrophyKey(std::string key);
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bool GetLoadGameSizeEnabled();
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void setLoadGameSizeEnabled(bool enable);
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bool getIsFullscreen();
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std::string getFullscreenMode();
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bool isNeoModeConsole();
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