mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-07-12 20:55:56 +00:00
Merge branch 'main' into fontlib
This commit is contained in:
commit
51ba366ad5
43 changed files with 925 additions and 326 deletions
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@ -1,6 +1,7 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <filesystem>
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#include <set>
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#include <fmt/core.h>
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@ -64,8 +65,13 @@ Emulator::~Emulator() {
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Config::saveMainWindow(config_dir / "config.toml");
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}
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void Emulator::Run(const std::filesystem::path& file, const std::vector<std::string> args) {
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void Emulator::Run(std::filesystem::path file, const std::vector<std::string> args) {
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if (std::filesystem::is_directory(file)) {
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file /= "eboot.bin";
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}
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const auto eboot_name = file.filename().string();
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auto game_folder = file.parent_path();
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if (const auto game_folder_name = game_folder.filename().string();
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game_folder_name.ends_with("-UPDATE") || game_folder_name.ends_with("-patch")) {
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@ -116,6 +122,11 @@ void Emulator::Run(const std::filesystem::path& file, const std::vector<std::str
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Common::Log::Initialize();
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}
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Common::Log::Start();
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if (!std::filesystem::exists(file)) {
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LOG_CRITICAL(Loader, "eboot.bin does not exist: {}",
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std::filesystem::absolute(file).string());
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std::quick_exit(0);
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}
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LOG_INFO(Loader, "Starting shadps4 emulator v{} ", Common::g_version);
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LOG_INFO(Loader, "Revision {}", Common::g_scm_rev);
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@ -196,15 +207,7 @@ void Emulator::Run(const std::filesystem::path& file, const std::vector<std::str
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std::string game_title = fmt::format("{} - {} <{}>", id, title, app_version);
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std::string window_title = "";
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std::string remote_url(Common::g_scm_remote_url);
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std::string remote_host;
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try {
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if (*remote_url.rbegin() == '/') {
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remote_url.pop_back();
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}
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remote_host = remote_url.substr(19, remote_url.rfind('/') - 19);
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} catch (...) {
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remote_host = "unknown";
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}
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std::string remote_host = Common::GetRemoteNameFromLink();
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if (Common::g_is_release) {
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if (remote_host == "shadps4-emu" || remote_url.length() == 0) {
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window_title = fmt::format("shadPS4 v{} | {}", Common::g_version, game_title);
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@ -260,7 +263,11 @@ void Emulator::Run(const std::filesystem::path& file, const std::vector<std::str
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// Load the module with the linker
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const auto eboot_path = mnt->GetHostPath("/app0/" + eboot_name);
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linker->LoadModule(eboot_path);
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if (linker->LoadModule(eboot_path) == -1) {
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LOG_CRITICAL(Loader, "Failed to load game's eboot.bin: {}",
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std::filesystem::absolute(eboot_path).string());
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std::quick_exit(0);
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}
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// check if we have system modules to load
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LoadSystemModules(game_info.game_serial);
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