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shader_recompiler: Implement S_FLBIT_I32_B32 and V_MUL_HI_I32. (#2793)
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8 changed files with 33 additions and 12 deletions
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@ -1388,8 +1388,8 @@ U32U64 IREmitter::ISub(const U32U64& a, const U32U64& b) {
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}
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}
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IR::Value IREmitter::IMulExt(const U32& a, const U32& b, bool is_signed) {
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return Inst(is_signed ? Opcode::SMulExt : Opcode::UMulExt, a, b);
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U32 IREmitter::IMulHi(const U32& a, const U32& b, bool is_signed) {
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return Inst<U32>(is_signed ? Opcode::SMulHi : Opcode::UMulHi, a, b);
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}
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U32U64 IREmitter::IMul(const U32U64& a, const U32U64& b) {
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