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shader_recompiler: Implement S_FLBIT_I32_B32 and V_MUL_HI_I32. (#2793)
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8 changed files with 33 additions and 12 deletions
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@ -240,7 +240,7 @@ public:
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[[nodiscard]] U32U64 IAdd(const U32U64& a, const U32U64& b);
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[[nodiscard]] Value IAddCary(const U32& a, const U32& b);
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[[nodiscard]] U32U64 ISub(const U32U64& a, const U32U64& b);
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[[nodiscard]] Value IMulExt(const U32& a, const U32& b, bool is_signed = false);
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[[nodiscard]] U32 IMulHi(const U32& a, const U32& b, bool is_signed = false);
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[[nodiscard]] U32U64 IMul(const U32U64& a, const U32U64& b);
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[[nodiscard]] U32 IDiv(const U32& a, const U32& b, bool is_signed = false);
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[[nodiscard]] U32 IMod(const U32& a, const U32& b, bool is_signed = false);
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